#27 Added by Virg 1 decade ago
It has been said before but why not make ALL NPCs drop armour + weapons, in the same way that Cutes/Gibbai etc drop jewels?
Faction armourBurning Fyros Boots? So you can hotfoot it from one region to another presumably. Seriously, though Fyros/Matis/Tryker/Zorai/Marauder armour provides lots of variation. Faction Armour based on Kami/Karavan/Hominist designs would be nice - any additional designs for gear would be nice - but this is one for the future.
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#28 Added by Tumbleweed 1 decade ago
The question itself of why PvP should be rewarded freaks me out a bit. Why not? I'm all up for PvP for fun and i really want to enjoy the process.But also i want PvP being self-sufficient and sustainable. It's not possible without looting or rewards. Perhaps the PvE lot have to look at the problem through the eyes of others?
Imagine for a minute that in order to dig supremes you have to kill someone in PvP first. Not only in Umbra, but in other regions too - Under Spring, Wastelands, whatever. And it's not an option. Actually there is no options. It's the must. If you don't kill, you don't dig. You could ask your friends to kill someone for you to fill up your quota. They aren't reliable though. Sometimes they busy, or offline, or they have no time, or bad luck, or maybe they want to do PvP for themselves. Now, what about crafting? Imagine that in order to craft a q250 item of choice grade you have to kill say 5 players in PvP first. And if you want to craft item of supreme grade, you have to kill 50 of them. Again, it's not an option, it's the must. You either kill those 50 homins or you won't be able to craft the item. Kinda freaky, isn't it? Such situation would be one hell of a pain for PvE lovers. Instead of digging and crafting peacefully they would have to dedicate a lot of their time and efforts to the activities they don't like and don't enjoy. I'm pretty sure they would never accept this and the forums were full of rage threads and farewells. But when the very same pattern is applied to PvP - as it is right now - all of a sudden there is nothing wrong about it to PvE folk. All is working as intended, because, you know, it's a PvE game and no new toys for PvP are needed. With attitude like this developers could remove PvP entirely from the game. It's better do nothing, then do something wrong or leave it undone. But they need PvP as selling point, to add another line to the list of features on Ryzom page and attract more players, so why don't complete it? At the aspect of balance between rewards for PvP and PvE even WoW is more sandbox than Ryzom, which is rather ironic.
#29 Added by Daomei 1 decade ago
#30 Added by Casy 1 decade ago
That the product may be q10 does not help a lot. I tested with a smaller char from my account, she needed longer to collect a set of 4/4 q10 water carrier certs in Fairhaven (16min) than me for 4/4 q60 ones in Loria (11min). To get 35 products it needs nearly 2 occs with 100% recipe, so let us say, 25-30minutes, additionally 10-15 minutes to hand the stuff over to the transporter, maybe doing a teleport or two to get free slots.How long does it take to do a kill in case the purpose is winning fp? Don't tell there is no collusion, and all fp are won in hard, long, fair fights of peers. I am, btw., not familiar with the rules to attribute PvP points, yet I heard that if the faction-fame constellation fits, even a kill of a 200 lvls weaker foe does count as long as she is tagged. Is that true?
#31 Added by Daomei 1 decade ago
#32 Added by Razrah 1 decade ago
The crafters have plenty of fun and have plenty to do. Currently the PVPers have next to nothing. A balance is needed.
Imagine a duel of two AoDs, with one of them equipped with sup zun amps and boss jewels and another one, equipped with gear of excellent grade or even choice. I won't bet a single dapper on the second guy. ... the mandatory need to spend weeks (or more like months) on repetitive PvE for a hour of PvP doesn't help here at all
Sirgio armor = +1 dodge +4 parry 60% 532 protec q200 +150hp/50stam
#33 Added by Tumbleweed 1 decade ago
Nobody forces a crafter to dig, to fight or to do magic. Nobody forces a fighter or hunter, be she PvE or PvP, to dig, craft, or explore. And nobody forces a PvP only player to do any digging, crafting, scouting, or hunting.
Indeed. It's not a person forcing the rules, it's the game itself and its mechanics. Said crafter isn't forced to dig, true. But crafting and digging are going hand by hand. It would take ages to train crafting skills using only mob loot, buying mats from market or taking mats from others. So our crafter have to dig. What if he doesn't like digging? Well, good luck mastering these jewel craft branches in next, what, ten years? What if that crafter doesn't like to fight? Well, good luck surviving all the packs of aggro hanging around when you go out of town for a sightseeing trip. So the crafter have to train some melee skill, preferably to the top. He or she could neglect magic, but it's really useful to clean up some aggro, or rez others, and the crafter goes to train magic. There is still nobody forcing him to do so. But he have to. Maybe all he wants to do is crafting and searching for new recipes. Not melee. Not magic. Just crafting. But he have to do a lot of other stuff in order to enjoy what he wants to enjoy. Because otherwise all he gets is frustration and a ton of DP, thus he forced to go some strictly predefined way - train digging, train melee, train magic, get the gear, yada yada. You still call that game a sandbox? Mkay.
Same goes for a hunter or PvP player. He indeed could live for awhile using guild supplies. But how long that would last? "Hey you worn out that set of boss jewels our guild was struggling to collect in last half year! And you worn it fighting other like-minded jerks just because you wanted some fun? Ok, no more rare jools for you. Here, take this set of choice grade." Oops, sorry - you like PvP, but now you have to get better mats for better gear first. And there is no other way to get them, but PvE.
What you call "PvE rewards" are rewards for all, not for PvE players only. What you asking for are exclusive privileges for PvP players breaking the principle of Ryzom that all parts of the game are interconnected and have to cooperate.
Everyone going along the same way whether they like it or not in so called "sandbox" game seems ok to you. Replace PvE with PvP and it becomes an "illogical and futile comparison". And people asking for more choices available to everyone are making "PvP class" as their choices don't fit yours. *shrug*
Edited 3 times | Last edited by Tumbleweed (1 decade ago)
#34 Added by Daomei 1 decade ago
PvP rewards are rewards for all in the same way as PvE rewards are. You don't need some VIP-access to get PvP rewards.
Following your logic, supremes are "exclusive" and inaccessible for me as i don't like to wait for them to pop.
#35 Added by Jarnys 1 decade ago
#36 Added by Cidreuppercut 1 decade ago
Edited 2 times | Last edited by Cidreuppercut (1 decade ago)
#37 Added by Eruv 1 decade ago
Last edited by Eruv (1 decade ago)
#38 Added by Tumbleweed 1 decade ago
Last edited by Tumbleweed (1 decade ago)
#39 Added by Casy 1 decade ago
... Besides, marauder items are already can be traded, as i heard. ...
#40 Added by Virg 1 decade ago
#41 Added by Virg 1 decade ago
spend more time in the casino!
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