IDEAS FOR RYZOM


uiWebPrevious12345678uiWebNext

#17 [en] 

Oh and as for fighting naked... ask a few of the old SA guild players- their pvp gear vs me naked with grind axe and jewels- didn't go to well for them.

---


________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#18 [en] 

Virg, to put that right: It was and is not my intention to be rude or to offend anybody, if I did, I apologize.

And I like the npc boss hunts no less than you. Yet I know the effort necessary to implement a new one. I would welcome and like at least one medium boss in addition, and one more for LA, why not. But you now the constraints, it would be nice but is not likely. And I would welcome much more all of the lost content being back before stepping into new implementations with new issues. Among the lost content clearly is the faction content such as picks and shields etc., and as mentioned, a full set of armour instead of a single shirt at PvP merchants wouldn't be wrong.

What is wrong in my opinion, is attributing the crisis and stagnation of PvP to those gimmicks. Further on, I would find it disgusting when I could take part in a NPC bosshunt, but get the reward only if I let myself be coerced into PvP to gain some PvP points. Thus I disapprove that part of the proposal.
"Virg (atys)"
A neutral guild "Fluffy bunnies" own a high quality OP.
Somebody won it before handover, or carried their bones into the battle Fb had clicked for, I guess. So it was won by PvP. Sure I may befriend (IG or RL) some guy who does PvP and win all transferrable PvP items (no I wouldn't, never). That is not the point. Somebody has to do it though.
"Virg (atys)"
I do teach others how to PVP. Once again go ahead comment on something you could not possibly ever know about
If I don't know about, rest assured that at least 95% of the active playerhood don't either, as I am far too much on, dead curious, and reading all forums on a daily base, beneath speaking with many players. I do not doubt your dedication to PvP nor your expertise. But that so few know, so few get attracted and motivated, that is the core of the problem. I believe well that you are not a spoiled brat. But the remedy you suggest is feeding and bringing up spoiled brats, not enthusiastic new blood for PvP, and is likely to worsen the disease.

---

Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#19 [en] 

Thank you- no harm done.

I know it would be a lot of effort. I also realise it would be extremely buggy however I would rather have a bugged new NPC to kill than none :) A full set of faction armour would be epic.
"Daomei (atys)"
What is wrong in my opinion, is attributing the crisis and stagnation of PvP to those gimmicks. Further on, I would find it disgusting when I could take part in a NPC bosshunt, but get the reward only if I let myself be coerced into PvP to gain some PvP points. Thus I disapprove that part of the proposal.

I understand that a normal hunt but a PvP-only reward would be a nuisance to many people but a compromise could be made- for example 2 options of using the LA NPC crystal. 1 method being similar to the NPC HA crafting way and the second method taking the crystal and using PvP points to trade for a piece. I am not trying to remove the point crafting/digging but I am trying to add more PvP orientated options. There is no reason the two can't coincide :)
"Daomei (atys)"
The remedy you suggest is feeding and bringing up spoiled brats, not enthusiastic new blood for PvP, and is likely to worsen the disease.

I suppose everything in this game has the opportunity to do this. PvP has many intricate details and can really only be learned through either developing your skills fighting or learning from other players. To get people really interested in it they have to try it and get a proper taste for it. Rewards for PvP can encourage people to start swinging at their fellow homins and only then can PvP really develop.

---


________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#20 [en] 

Hi again... my, this thread erupted.

I see that I missed one critical point, the use of PvP points to get the super gear.  It doesn't change my opinon much, but at least it makes more sense now.

Virg -- you are a soldier. Perhaps you are not a rank-and file, more like a Seal, or a mercenary.  You get your fun from fighting other homins.  Fine.  In the real world you don't do it freelance.  You are hired, or employed, or serve.  Someone else provides your weapons, your food and (to a certain extent) your targets.  You are totally dependent on those arms crafters, development engineers,  even farmers if you want to think about it that way.  One of the reasons I like Ryzom is the reality connection, however fragile it may be since this is a game and all.

You say that you don't like PvE, but you do like Marauder NPC's and boss hunts.  Urmmm?

Right now PvP'ers have themselves to fight (and thank Jena that the civilian population is not targetable except in certain war zones).  OP selection battles are strictly for PvPers and give you access to the highest value materials in the lands.  You can trade for a lot of sup mats with a relatively small number of other mats from an OP.  If  a guild like Fluffy Bunnies "owns" a high level OP, you can be sure that they are not hoarding all the output of that OP -- they are paying out a share to all those who helped them.  This is as it should be.  But it doesn't help the rest of us who have neither OPs nor OP mats, even if we are master diggers.  Heck most of the sups are being gotten by PvP guilds  rather than by sharing -- and I don't see them on the market either.

So, like Daomei I do with excellent (and can get some really good results with it) and I map locations in areas I can survive in.  I'm not getting these "huge rewards" that you're talking about.  But that's OK because I'm doing what I like.  However, he and I don't get Peace Points to spend in the Peace Shop and we can't get OP mats without "friends". 

You might consider the possibility of forming a band of "friends" that we could hire with Peace Points.  *grinning madly*

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#21 [en] 

I would also ask, why *shoulr* (in an abstract sense) PvP players get the same rewards as PvE players in a sandbox game whose emphasis is not PvP?

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#22 [en] 

Daomei (atys)
You want to be rewarded for doing PvP, why

Because of this:
Tumbleweed (atys)
PvP players are forced to do lots of PvE - digging, crafting, occupation runs, hunting bosses and even such boring occupancy as digging supremes. I don't want to do neither of these, i want to fight other like-minded players.

I want to obtain decent gear through my preferred activity and don't want to rely neither on PvE nor others doing PvE for me. Instead of the RL soldiers analogy mentioned above i like the medieval mercenaries analogy more. Those were paid for fighting, but also they had their fair share of loot once enemy has been defeated. Usually they didn't rely on a state or employer supplying them with armors and weapons, as they had it all from what they have been doing - fighting itself.
Daomei (atys)
Those who don't do PvP are excluded from OP mat, something you both liked to "forget".

I have no idea how it used to be on other servers, but on Arispotle it wasn't the issue. OP materials were actively traded and shared around. So were the Outposts changing hands on mutual agreements regularily. 
Daomei (atys)
So it was won by PvP.

So it could be won without PvP. There are options to choose from. It's not like you can't own OP until you kill a hundred of others in PvP.
Daomei (atys)
To me it looks much like spoiled brats who got the factions, the tags, the PvP areas, the Outposts, and get tired of the old toys soon crying for new toys.

New toys are welcome of course, but i understand that Ryzom dev team have limited resources and the issues of higher priority to work on. I want at least the old toys being fixed and finished. Right now there are like two sandboxes: one for PvE and one for PvP. The PvE one is full of toys and sand. The PvP one has almost no sand inside and all the toys in it are either broken or incomplete.
Daomei (atys)
What is wrong in my opinion, is attributing the crisis and stagnation of PvP to those gimmicks.

Of course, the reason of stagnation isn't the lack of proper rewards. The reason is that PvP in general is boring. The gear fetish and the distinct lack of variety in actions effectively kill the fun. Creativity, alertness, improvisation, the skill of a player rather than a character doesn't mean much. Imagine a duel of two AoDs, with one of them equipped with sup zun amps and boss jewels and another one, equipped with gear of excellent grade or even choice. I won't bet a single dapper on the second guy. As for stanzas, half of them is either useless or irrelevant, so in fact there is very limited choice of things to use. And the mandatory need to spend weeks (or more like months) on repetitive PvE for a hour of PvP doesn't help here at all.
Bitttymacod (atys)
I'm not getting these "huge rewards" that you're talking about.

But you have the ability to get them if you change your mind. They are already there and all that matters is if you are willing to get them or not. The PvP guilds getting most of the sups right now is the consequence of the bug, not flawed gamedesign or conception.
Bitttymacod (atys)
I would also ask, why *shoulr* (in an abstract sense) PvP players get the same rewards as PvE players in a sandbox game whose emphasis is not PvP?

It's a sandbox as you just mentioned. The essence of a sandbox is freedom of choice, isn't it? Having multiple ways of doing things and getting things, multiple options to choose from. If there is lack of said options or even just one of them, is it correct to call such game a true sandbox?
 

Edited 2 times | Last edited by Tumbleweed (1 decade ago)

#23 [en] 

Bitttymacod (atys)

In the real world you don't do it freelance.  You are hired, or employed, or serve.  Someone else provides your weapons, your food and (to a certain extent) your targets.  You are totally dependent on those arms crafters, development engineers,  even farmers if you want to think about it that way.  One of the reasons I like Ryzom is the reality connection, however fragile it may be since this is a game and all.

If you are talking about a real life connection. If a soldier kills another soldier who has better weapons would he not take them to replace his own? Or take them to sell them? In PvE you have the option of looting but not in PvP. If you could loot dead people's items this would mess up the game no doubt- im not asking for that. However there is your real life connection. You kill someone you get a reward (the objects on them). In this game the objects on them have been replaced by PvP points. The issue is that these points are worthless- there is nothing really worth spending them on. I would like something worth spending them on.
Bitttymacod (atys)
You say that you don't like PvE, but you do like Marauder NPC's and boss hunts.  Urmmm?

I never said I dont like PvE. I dont like digging. I enjoy PvE however in my opinion there is less skill involved. When you have killed everything there is to kill and you know that the tatics don't requiring changing it gets boring. When you can streak through any region and not die you loose the enjoyment out of it. That is why PvP will always be more challenging- players adapt their skills and change them. You dont see q270 bosses consistently attacking the healers- a good tank can always hold them off.
Bitttymacod (atys)
OP selection battles are strictly for PvPers and give you access to the highest value materials in the lands. 

OP battles are controlled by more than just PvPers. Most are heavily influenced by politics and so is the trading of OP mats.
Bitttymacod (atys)
I'm not getting these "huge rewards" that you're talking about.  But that's OK because I'm doing what I like.  However, he and I don't get Peace Points to spend in the Peace Shop and we can't get OP mats without "friends". 

Not attacking people doesn't require any skill, knowledge or tatics but PvP does.
Bitttymacod (atys)
I would also ask, why *shoulr* (in an abstract sense) PvP players get the same rewards as PvE players in a sandbox game whose emphasis is not PvP?

Tumbleweed has already said what i was going to say.

---


________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#24 [en] 

I would appreciate more bosses like pai-ruz or dante. They should however be challenging.

The issues with PvP rewards are two in my opinion:

1) bugs! One of the biggest bugs is PvP points. Let's say i kill someone who is a 100 fame kami disciple and a burning fyros patriot that hates matis. 0 (zero) PvP points for me. Any Kami or Karavan without additional fames -> 0 Points. Same if a hominist/theist would do it. If I find someone who has positive but no negative civ fame i might get lucky and get a lousy 320 points. That's comparable to handing in 2 Quality 10 flowers (Given PvP and faction points share one reward and that one sets a worth relation of 8/10).

2) PvP content transformed into hominist content by the community (OPs) and PvP kept out of political conflict (politics, events).

---

Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#25 [en] 

Bitty said that Dante is arguably the best LA in game.
If we take a look at Dante, it is an option for a fighter to be not only self sufficient but also to maybe provide for their guilds in the same way in which diggers and crafters do. Killing dante isn't PvP but it is the closet thing PvE has to offer. The same is said for Pei-Ruiz.

I think this discussion has developed into a predictable discussion between those against and those for more PvP. This is a sandbox game and it should be open to all types of players.

I struggle to accept how anyone can deny the fact that there is need for the extra 2 LA NPC in Forest and Desert. I think the way forwards now is to compromise upon what loot is dropped.
Virg (atys)
for example 2 options of using the LA NPC crystal. 1 method being similar to the NPC HA crafting way and the second method taking the crystal and using PvP points to trade for a piece. I am not trying to remove the point crafting/digging but I am trying to add more PvP orientated options.

I don't personally think that Virg's idea is a bad one. If the LA NPC in Forest and Desert were implemented, to equal Dante and Pei, they should be dropping 1 piece of LA. The issue is, should they also drop crystals which can then be used alongside PvP points to obtain a further piece + the ability to craft them with the plan.

Why not?
This is quite a strong way to promote PvP-ing and yet it is a method which caters exactly to a sandbox game such as Ryzom: the ability to chose!

If you want to craft ... go ahead and use the plan and the crystals.
If you have PvP points... go ahead and trade then with the crystals.
For what reason would one be against this? You have the choice in your hands. :)

---

#26 [en] 

There has to be room for PvP as well as other styles of play, and there should be equal enjoyment to be had however you play, as well as equal levels of gear available. Lets not forget that one of the things about a sandbox game is that you can try different styles of play before you settle on the one(s) that please you most.

To get back to the original post:

Forest and Desert NPCs
It has been said before but why not make ALL NPCs drop armour + weapons, in the same way that Cutes/Gibbai etc drop jewels? This would enable the lower level players who want to try PvP to practice on NPCs and get their gear that way.

Kami/kara/Marauder
It is true that there are not enough items of gear available to buy with your PvP points. This should be fixed.

Faction armour
Burning Fyros Boots? So you can hotfoot it from one region to another presumably. Seriously, though Fyros/Matis/Tryker/Zorai/Marauder armour provides lots of variation. Faction Armour based on Kami/Karavan/Hominist designs would be nice - any additional designs for gear would be nice - but this is one for the future.

Edited 4 times | Last edited by Arfur (1 decade ago)

---

It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#27 [en] 

Elv and Arfur I couldnt agree more.
Arfur (atys)
It has been said before but why not make ALL NPCs drop armour + weapons, in the same way that Cutes/Gibbai etc drop jewels?

In terms of weapons- Its a nice idea. I'd just love to get a new NPC LA boss to kill. I'd also love for something worth spending PvP points on.
Arfus (atys)
Faction armour
Burning Fyros Boots? So you can hotfoot it from one region to another presumably. Seriously, though Fyros/Matis/Tryker/Zorai/Marauder armour provides lots of variation. Faction Armour based on Kami/Karavan/Hominist designs would be nice - any additional designs for gear would be nice - but this is one for the future.

Was a bit of a long shot but I thought why the hell not :P

---


________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#28 [en] 

The question itself of why PvP should be rewarded freaks me out a bit. Why not? I'm all up for PvP for fun and i really want to enjoy the process.But also i want PvP being self-sufficient and sustainable. It's not possible without looting or rewards. Perhaps the PvE lot have to look at the problem through the eyes of others?

Imagine for a minute that in order to dig supremes you have to kill someone in PvP first. Not only in Umbra, but in other regions too - Under Spring, Wastelands, whatever. And it's not an option. Actually there is no options. It's the must. If you don't kill, you don't dig. You could ask your friends to kill someone for you to fill up your quota. They aren't reliable though. Sometimes they busy, or offline, or they have no time, or bad luck, or maybe they want to do PvP for themselves.

Now, what about crafting? Imagine that in order to craft a q250 item of choice grade you have to kill say 5 players in PvP first. And if you want to craft item of supreme grade, you have to kill 50 of them. Again, it's not an option, it's the must. You either kill those 50 homins or you won't be able to craft the item. Kinda freaky, isn't it? Such situation would be one hell of a pain for PvE lovers. Instead of digging and crafting peacefully they would have to dedicate a lot of their time and efforts to the activities they don't like and don't enjoy. I'm pretty sure they would never accept this and the forums were full of rage threads and farewells.

But when the very same pattern is applied to PvP - as it is right now - all of a sudden there is nothing wrong about it to PvE folk. All is working as intended, because, you know, it's a PvE game and no new toys for PvP are needed. With attitude like this developers could remove PvP entirely from the game. It's better do nothing, then do something wrong or leave it undone. But they need PvP as selling point, to add another line to the list of features on Ryzom page and attract more players, so why don't complete it? At the aspect of balance between rewards for PvP and PvE even WoW is more sandbox than Ryzom, which is rather ironic.

#29 [en] 

Tumbleweed: That attempt of a comparison is illogical and futile. Nobody forces a crafter to dig, to fight or to do magic. Nobody forces a fighter or hunter, be she PvE or PvP, to dig, craft, or explore. And nobody forces a PvP only player to do any digging, crafting, scouting, or hunting.

Granted everybody starting with such "only" scheme will fail. We often have new players asking whether they have to learn digging, crafting and {magic | fight} in Silan, though they only intend to be a mage/fighter. Most of them learn soon that this game is different under this respect, some leaving, some staying.

A "crafter only" will need somebody to carry the mats, and may have trouble to find such. She will as well need armor, jewels, and weapons as well. Inside guilds some cooperation and division of labor is sensible and may take place as not everybody wants to master all ecos or crafting skills, some not even a single one. And sure, specialist mages, melee, and ranged fighters have their place there as well. But a digger will have a hard time when having no fight branch up, especially in high level regions, not to speak about magic and fighting abilities and their interdependencies. That is not a flaw but a general characteristic of the game. Why should PvP players be exempt from unless they are locked up in their ghetto like in GW1?

What you call "PvE rewards" are rewards for all, not for PvE players only. What you asking for are exclusive privileges for PvP players breaking the principle of Ryzom that all parts of the game are interconnected and have
to cooperate. What you are asking for, is, in other words, a PvP class breaking the principle of a classless game. And additionally, they would always be able to use these privileges in PvE as well.

The role of PvP is not such a small one in Ryzom. Of the foraged superior materials are under control of PvP gameplay
- 100.0% of q150
- 066.6% of q200 (075.0% if Nexus will be up again)
- 050.0% of q250.
In addition, it is 100% of OP materials.

That means that all non PvP players who want access to that body of materials have to cooperate with PvP players. I do not see that PvP players are in any way worse off than diggers or crafters.

Btw., I had a look to the q250 PvP pants offered for 42k faction points at PvP merchants. The stats are impressive, compared to Dante: hp/sap (120/120 vs 100/100), only dodge (2 vs. 3) worse, Prot: 33% vs. 25%, 336 vs. 224. A complete set would probably pose a balance problem.

Ok, what Casy wrote about the bug in the fame based faction identification should be fixed soon, out of the question. Beneath that, I don't find a 320fp/kill that bad, compared to the 50-200fp for a basic occupation product at the NH transporter. That one is limited to 35mats/day, and once the bug allowing 99% civ fame for non-citizens will be gone, that means that daily gain will be capped to 1750fp/day for neutrals while remaining at 7000fp/day for full famed citizens only.

That the product may be q10 does not help a lot. I tested with a smaller char from my account, she needed longer to collect a set of 4/4 q10 water carrier certs in Fairhaven (16min) than me for 4/4 q60 ones in Loria (11min). To get 35 products it needs nearly 2 occs with 100% recipe, so let us say, 25-30minutes, additionally 10-15 minutes to hand the stuff over to the transporter, maybe doing a teleport or two to get free slots.

How long does it take to do a kill in case the purpose is winning fp? Don't tell there is no collusion, and all fp are won in hard, long, fair fights of peers. I am, btw., not familiar with the rules to attribute PvP points, yet I heard that if the faction-fame constellation fits, even a kill of a 200 lvls weaker foe does count as long as she is tagged. Is that true?

---

Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#30 [en] 

Daomei (atys)
That the product may be q10 does not help a lot. I tested with a smaller char from my account, she needed longer to collect a set of 4/4 q10 water carrier certs in Fairhaven (16min) than me for 4/4 q60 ones in Loria (11min). To get 35 products it needs nearly 2 occs with 100% recipe, so let us say, 25-30minutes, additionally 10-15 minutes to hand the stuff over to the transporter, maybe doing a teleport or two to get free slots.

How long does it take to do a kill in case the purpose is winning fp? Don't tell there is no collusion, and all fp are won in hard, long, fair fights of peers. I am, btw., not familiar with the rules to attribute PvP points, yet I heard that if the faction-fame constellation fits, even a kill of a 200 lvls weaker foe does count as long as she is tagged. Is that true?

No, not true. Ryzom calculates levels of both in some obscure way. If the dead guy's levels are about 30 below the living guy's he gets nothing. If the dead guy's level are way above the living one gets a bonus (already factored in my 320pts, base is 160).

The big difference is in the preparation. While you need good gear and many masters to successfully kill people (i dont gank) and only the last hit results in points (bad for teams), the faction points stuff can be easily done by anyone. Getting an alt ready to do faction points takes one or two weeks of casual daily play (and it will automatically gain 99 fame quickly if you complete the easy civ rite). Doing 10 counting kills each day is impossible imo (roots and op pvp does not count).

---

Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#31 [en] 

Thanks, Casy, for the clarifications. Yet I do understand even less why it should not be possible to do something like an average of 5-10 kills a day, and that without attrition of precious gear in most cases. Why do PvP activists lack phantasy and talent for organization to make appointments between the factions to do training fights in training gear, with some rules (max/min level of either side, armor and weapons used etc.) with the outcome that everybody gets a couple of kills, everybody learns and has fun, and everybody collects PvP points? A good fight ought not last for tens of minutes.

If I observe it correctly, the athmosphere between PvP oriented players nowadays is ways more relaxed than it was in Leanon where the interfaction relations sometimes erupted in hatred. So it should be possible to do something like that. In a way, it would be "PvP point farming", but who cares as long as all have fun?

---

Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
uiWebPrevious12345678uiWebNext
 
Last visit Friday, 20 September 16:48:45 UTC
P_:PLAYER

powered by ryzom-api