#16 Added by Virg 1 decade ago
Tumbleweed and Virg: What I frequently criticize with such approach, is the attitude of the complaint: You want to be rewarded for doing PvP, why? Those are not complaining about missing rewards, and those and only those would be able to convince those like me.
In my eyes, PvPers opposed to RPers have a lot: playgrounds like LoU, Nexus, the Arena, tagging, duel proposal, OP battles. Those who don't do PvP are excluded from OP mat, something you both liked to "forget".
To me it looks much like spoiled brats who got the factions, the tags, the PvP areas, the Outposts, and get tired of the old toys soon crying for new toys. What I miss, are player organized PvP events which make PvP in Ryzom lively and attractive. I might think about schools of Martial Arts (possibly nation based academies) where experienced PvP players teach the younger, develop agendas for examinations and contests, tournaments national and world champion contests etc. Simply giving the next toy to the bored brats will not help. Definitely not.
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#17 Added by Virg 1 decade ago
#18 Added by Daomei 1 decade ago
A neutral guild "Fluffy bunnies" own a high quality OP.
I do teach others how to PVP. Once again go ahead comment on something you could not possibly ever know about
#19 Added by Virg 1 decade ago
What is wrong in my opinion, is attributing the crisis and stagnation of PvP to those gimmicks. Further on, I would find it disgusting when I could take part in a NPC bosshunt, but get the reward only if I let myself be coerced into PvP to gain some PvP points. Thus I disapprove that part of the proposal.
The remedy you suggest is feeding and bringing up spoiled brats, not enthusiastic new blood for PvP, and is likely to worsen the disease.
#20 Added by Bitttymacod 1 decade ago
#21 Added by Bitttymacod 1 decade ago
#22 Added by Tumbleweed 1 decade ago
You want to be rewarded for doing PvP, why
PvP players are forced to do lots of PvE - digging, crafting, occupation runs, hunting bosses and even such boring occupancy as digging supremes. I don't want to do neither of these, i want to fight other like-minded players.
Those who don't do PvP are excluded from OP mat, something you both liked to "forget".
So it was won by PvP.
To me it looks much like spoiled brats who got the factions, the tags, the PvP areas, the Outposts, and get tired of the old toys soon crying for new toys.
What is wrong in my opinion, is attributing the crisis and stagnation of PvP to those gimmicks.
I'm not getting these "huge rewards" that you're talking about.
I would also ask, why *shoulr* (in an abstract sense) PvP players get the same rewards as PvE players in a sandbox game whose emphasis is not PvP?
Edited 2 times | Last edited by Tumbleweed (1 decade ago)
#23 Added by Virg 1 decade ago
In the real world you don't do it freelance. You are hired, or employed, or serve. Someone else provides your weapons, your food and (to a certain extent) your targets. You are totally dependent on those arms crafters, development engineers, even farmers if you want to think about it that way. One of the reasons I like Ryzom is the reality connection, however fragile it may be since this is a game and all.
You say that you don't like PvE, but you do like Marauder NPC's and boss hunts. Urmmm?
OP selection battles are strictly for PvPers and give you access to the highest value materials in the lands.
I'm not getting these "huge rewards" that you're talking about. But that's OK because I'm doing what I like. However, he and I don't get Peace Points to spend in the Peace Shop and we can't get OP mats without "friends".
#24 Added by Casy 1 decade ago
#25 Added by Elvanae 1 decade ago
for example 2 options of using the LA NPC crystal. 1 method being similar to the NPC HA crafting way and the second method taking the crystal and using PvP points to trade for a piece. I am not trying to remove the point crafting/digging but I am trying to add more PvP orientated options.
#26 Added by Arfur 1 decade ago
Edited 4 times | Last edited by Arfur (1 decade ago)
#27 Added by Virg 1 decade ago
It has been said before but why not make ALL NPCs drop armour + weapons, in the same way that Cutes/Gibbai etc drop jewels?
Faction armourBurning Fyros Boots? So you can hotfoot it from one region to another presumably. Seriously, though Fyros/Matis/Tryker/Zorai/Marauder armour provides lots of variation. Faction Armour based on Kami/Karavan/Hominist designs would be nice - any additional designs for gear would be nice - but this is one for the future.
#28 Added by Tumbleweed 1 decade ago
The question itself of why PvP should be rewarded freaks me out a bit. Why not? I'm all up for PvP for fun and i really want to enjoy the process.But also i want PvP being self-sufficient and sustainable. It's not possible without looting or rewards. Perhaps the PvE lot have to look at the problem through the eyes of others?
Imagine for a minute that in order to dig supremes you have to kill someone in PvP first. Not only in Umbra, but in other regions too - Under Spring, Wastelands, whatever. And it's not an option. Actually there is no options. It's the must. If you don't kill, you don't dig. You could ask your friends to kill someone for you to fill up your quota. They aren't reliable though. Sometimes they busy, or offline, or they have no time, or bad luck, or maybe they want to do PvP for themselves. Now, what about crafting? Imagine that in order to craft a q250 item of choice grade you have to kill say 5 players in PvP first. And if you want to craft item of supreme grade, you have to kill 50 of them. Again, it's not an option, it's the must. You either kill those 50 homins or you won't be able to craft the item. Kinda freaky, isn't it? Such situation would be one hell of a pain for PvE lovers. Instead of digging and crafting peacefully they would have to dedicate a lot of their time and efforts to the activities they don't like and don't enjoy. I'm pretty sure they would never accept this and the forums were full of rage threads and farewells. But when the very same pattern is applied to PvP - as it is right now - all of a sudden there is nothing wrong about it to PvE folk. All is working as intended, because, you know, it's a PvE game and no new toys for PvP are needed. With attitude like this developers could remove PvP entirely from the game. It's better do nothing, then do something wrong or leave it undone. But they need PvP as selling point, to add another line to the list of features on Ryzom page and attract more players, so why don't complete it? At the aspect of balance between rewards for PvP and PvE even WoW is more sandbox than Ryzom, which is rather ironic.
#29 Added by Daomei 1 decade ago
#30 Added by Casy 1 decade ago
That the product may be q10 does not help a lot. I tested with a smaller char from my account, she needed longer to collect a set of 4/4 q10 water carrier certs in Fairhaven (16min) than me for 4/4 q60 ones in Loria (11min). To get 35 products it needs nearly 2 occs with 100% recipe, so let us say, 25-30minutes, additionally 10-15 minutes to hand the stuff over to the transporter, maybe doing a teleport or two to get free slots.How long does it take to do a kill in case the purpose is winning fp? Don't tell there is no collusion, and all fp are won in hard, long, fair fights of peers. I am, btw., not familiar with the rules to attribute PvP points, yet I heard that if the faction-fame constellation fits, even a kill of a 200 lvls weaker foe does count as long as she is tagged. Is that true?
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