IDEAS FOR RYZOM


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#1 [en] 

Have this idea that it'd be cool if on your second master in a specific branch (melee, magic, dig, or craft) and on, you'd be rewarded with +50 vital points. For example:

If you have a melee master (2h axe), and then got a second (let's say Pike) you'd then be rewarded with +50 hp points.

or

If you have Ele mastered, and then you mastered heal, you'd recieve a reward of +50 sap points.

or

If you have a dig master, and get a second, you'd recieve a reward of +50 focus points

Think it would be nice to be able to give those players who have multi-masters in a specific branch an advantage over someone who only has one. Just my thoughts, thanks :)

Last edited by Tamarea (1 decade ago)

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High Officer of | Syndicate |
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#2 [en] 

I would like see a "Grand Master" title for completing all branches of fighting, magic, harvesting or crafting with bonuses for that achievement. Like more action credits and a higher hp, stam, sap or focus and maybe a reduced fail/degrade for Grand Masters.

Having mastered all branches, you would think a homin would be better at any skill in that skill group than a homin who had mastered only on branch.

And an incentive for homins to stay around here for a few more years :)

#3 [en] 

I like the idea of title awards for such achievements.. not sure about stat bonuses, unless it's a one time reward (else some homins will end up with +50 for every fight branch and be virtually super-homins).

I think actually these titles were once long ago even planned?

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~minou

High Officer, Spiritus Artificis
Former Officer, High Officer and Leader, Reapers of the Dark

#4 [en] 

+1 on the Grand Master title idea

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#5 [en] 

Speaking as a homin who has multiple masters, a title for mastering all branches of each of four main areas might be interesting, but given that much advantage is already gained by such mastery, adding additional skills or characteristics seems to me to be overkill.

Title +1
Extras -1

-- Bittty

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#6 [en] 

This idea is about 8 years old but it still has same value as it did then. Posted the same idea for harversting of 50 focus points for each master, Craft hasn't been mentioned yet, but wouldn't learbing a 2nd tree in HA for example enhance your skills .... so whyt nota success rate for each master within a tree ?

As for the fighting trees, be aware that this would bee a boon to melee folks ..

4 magic trees gets ya 150 extra sap
11 melee skills + 4 ranged gets ya 650 stam ?

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#7 [en] 

Rewards for Multi-Masters: this idea will not be used because being a Multi-Master is already an advantage.

RP rewards for Multi-Masters (like titles) will be added.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#8 [en] 

Yay! i want one for all 5 lands dig master (now i will finish it, =))

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#9 [en] 

Tamarea (atys)
Rewards for Multi-Masters: this idea will not be used because being a Multi-Master is already an advantage.

How so ?

I mean after mastering an above ground region and PR, what would drive an individual .... other than boredom .... to get the other 3 above ground harvest masters ?

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#10 [en] 

FF, I think you might just be trolling. :D

How about the ability to use choice and exe mats to make nice stuff in any Land's patterns? That's certainly what drives me.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#11 [en] 

personally i always planned to nag till the title was made for all dig master =)

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#12 [en] 

Bitttymacod (atys)
How about the ability to use choice and exe mats to make nice stuff in any Land's patterns? That's certainly what drives me.

You *can* do that with just choice and exe mats from PR.

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#13 [en] 

@FF and Bitty: Maybe "boredom" is the wrong word, but close enough to the real thing. If one has mastered one land's and the prime root's dig skill tree, then what's he to do next? If one loves digging, of course one will continue to do so. But whatever you do, it's more fun with a goal. So leveling up the other dig skill trees definitely seems a good goal. And obtaining a title for mastership of all digging certainly adds up to it. So I do see the point.

Personally, and at the current time, for me it is not so much fun digging in aggro areas. Sometimes I get close and that's ok, or there is the occasional aggro named wandering by, and I can handle that. But I wouldn't be able, nor want to dig in a gingo or tyrancha infested area. So there might be folks like me who avoid the prime roots, and then level up digging in the other countries' areas, enjoying a quiet evening in the shades of a palm tree in the Winds of Muse.

I'm still undecided on the "trolling" ;-) Maybe FF is just so advanced in digging that he lost the viewpoint of less experienced homins and those that do not have so much time to spend under the trees of Atys?

#14 [en] 

Its a long way off, but when I get to the stage where I've mastered all the skill trees, I have a plan. Outside of helping new arrivals and others in need, which may well take up all my time (who knows) I intend to become a herder.

This would involve picking a herd of herbivores (wherever, whatever - it doesn't matter) and defending them against all comers. I may well start doing this before the multiple master stage, just to try it out. Smaller herds in lower level regions would be less of a challenge but I can see how this activity would be rewarding (in and of itself).

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#15 [en] 

A very cool idea in itself. Maybe worthwhile to think about it and possibly move it into a new thread with some ideas how a future game mechanic could support that. Possibly as a basic occupation.

Depending on the choice of the location (the herd) this at least will make your a very busy homin, if not an endangered one. Higher "levels" of this occupation would indeed require a full team of part-time or "mercenary" herders to provide enough protection.
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