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What solution do you prefer to resolve the foraging problems in the Prime Roots?
Do not change the current positions of the spots and keep the prospecting bug until it is resolved. 203 (46)
40.1%
Redistribute spots again, this time grouping the supreme, excellent and choice materials. 88 (11)
17.4%
Return to the pre-merge locations (in which the three qualities were grouped). 208 (36)
41.1%
Other 7
1.4%
Abstain 11
Poll is closed
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#65 Report | Quote[en] 

The "majority of players" has voted. The big prize is behind door 3. The only thing is for the community manager to decide, if the vote was valid or not (maybe also considerate to take a look "who" voted, like Daomai suggested). Then announce the outcome or a new vote.

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#66 Report | Quote[en] 

However the votes were made, 203 for option 1 and 208 for option 3 is too close to call one a winner. However the results are used, many players will be upset.

If we get option 1, the bug is still a problem.
If we get option 3, many will wonder why the dig spots were moved in the first place.

Myself, I don't think it really matters which option is implemented but if it is option 1, the bug will be resolved soon.

Edited 2 times | Last edited by Arfur (1 decade ago)

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#67 Report | Quote[en] 

It would be immature to be upset, as the poll hasn't but advisory and informative function for the devs and csr. They are free to weigh it and decide either way, and it would be childish to complain about. Yet as far as votes go, a majority is a majority, even a close one, and 5 out of 500 (1%) is not so close anyway.

I can live with any of the proposals, and we all have to live with the decision.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#68 Report | Quote[en] 

Anyone know what is going on with this? Did number 3 win? Can we expect a change with the next server restart or was it to close to call or are they thinking of doing another poll?

So many questions and no answers.

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Neva

#69 Report | Quote[en] 

if you've been playing long, you know the facts, answers are rare.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
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#70 Report | Quote[en] 

Whatever the decision this time, I think that moving of dig spots (like every couple of years) should become a regular feature. For those of us who like the foraging occupation its a real feature.
And foragers don't get too many new things to spew over...

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~~Merchant, Wayfinder, Tracker~~

.:WorldofRyzom.com:. | G'Morning Atys Music Mix | -

#71 Report | Quote[en] 

am trying to visualize that picture ....

omg - they have moved my stuff (again)

time for a big, fat vom ....

Wicked - love ya work Saewe :)

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#72 Report | Quote[en] 

Well just a note ..... it's not just PR that frustarted people. Standing on Loria atm with a bunch of green cabbages saying they are Choice Oath Bark right under my feet. But tracking for Oath Bark says its 71m away.

Tracking for Wood node says 2m but a 360 degree prospect at every range available up to 100m shows "nothing in this area". yes, we know all about tracking's idiosyncracies, have known for 8 years but the "wrongness" of the harvesting messages has a frustration for both old and new players.

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#73 Report | Quote[en] 

indeed FF, not to mention the bug's a reason newer players (like myself) don't care much for digging, i liked to dig in silan, the bug never really show's it face there that i ever delt with, however once on ML, when i thought heck i'll do like in silan and dig mat's to sell so i can make some dap's, go out, doing just like in silan, but damn, everywhere i go, i can't seam to dig what i'm tracking/trying to pop, odd i think to myself, maybe it's just a random fluke, so i keep trying, for a few days i get the msg on and off, i hit the forum to see if it's just me, then poof, i find out about a bug that's not been fixed in years and years, and then i say hmmm, a paid game with an 8 y/o game, how very odd, what are they doing with the revenue's from the sub's? but anyway, i think's i've made my point in that, so i'll close with, what's my 11 us $ going for?

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#74 Report | Quote[en] 

you have to be careful not to mix the bug with the disappointment of not really knowing the system. the tracking works perfectly for me, anywhere. my only issue is the bug, with the wrong messages, that you can learn how to avoid too.

#75 Report | Quote[en] 

So "it's not a bug it's a feature" ? To my mind:

- - Standing on a node, and then tracking it and having it say it's 71m away is not "working perfectly".

- - Having tracking say ya within 2m and then not being able to pop the node anywhere within 250m is not "working perfectly".

Yes, workarounds to the deficiencies in the tracking system have been known for 8 years, and it's been more of a chuckle than a real frustration....at least for masters with 360 degree and 100m prospect capability. That doesn't mean it's "working perfectly". And for those w/o those abilities, it is a real frustartion.

Moreover, post merge, things have changed. Tracking functions outside of PR still work ... most of the time,... but I do run into instances, post merge, where quite simply "It doesn't". Sometimes it works one day and another day it doesn't. Never ran into this problem in the 8 years pre-merge.

How have you confirmed that it is "working perfectly" for every material in every region and in every place ?

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#76 Report | Quote[en] 

(posintg for the 2nd time after the forum loged me out and discarding everything...)


your first case is possible. I cant say for sure because I wasnt there at the same time using the same actions, but I can imagine the following situation: you are at a XL deposit, and you prospect some choice mats (xl is weathered). after that you use tracking again, but at this time the weather has changed, the choice isnt available, but there is another deposit with choice mats in 71m.


the second one is tricky, and its something most ppl find difficult to undestand. beeing at the deposit doesnt mean you are right above the location the mat will pop. this location can be a tiny spot or a bigger one, but its fixed, and once you find out it wont move. it is as you said in another post (iirc), a 'checkboard'. the deposit would be the entire checkboard area, but the mat will only pop at certain squares. tracking leads you to the checkboard area.

using 100m propection and 360degree radius is the worst thing you can do.  you have to narrow down the area, not make it bigger.


and no, I havent confirmed everywhere. I confirmed looking at the code and experimenting in many areas. I like challenges, like I think you do, so, if you find some weird thing going on call me and we can look into it :)

cheers

#77 Report | Quote[en] 

That example is overcomplicating it .. I am talking normal grind dig ... what I do 95% of my time in Ryzom for the last 6-7 years. Haven't "dinged" a fight / magic skill in at least 4 years. Talking plain ole above ground, choice mats ... weather does not enter the equation.

I am also not talking about what "I do" but what the game mechanics imply should be done. If 100m prospect doesn't work, then it should be removed from game. I find that the biggr ones do work...sometimes.

My method of locating an new spot once I get to <2m.

1. Use varying prospect radii, usually hits by 40m...sometimes 60 ... I'll get hits 80+% of the time. Then using mek as my compass center and compass set at 25m, I will do a circle around the mek .. 10m prospect...then 20m.. then 40m at 1 o'clock, 2 o'clock, etc

2. Then I will set compass radii at 50m, rinse and repeat..Keep widening the circle until I get a hit....as the compass radii gets bigger, ya have to use a % of the radii rather than the edge to get full coverage.

Edited 3 times | Last edited by Fyrosfreddy (1 decade ago)

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#78 Report | Quote[en] 

-choice mats in the same deposit that the xl are, have the same weather/season restrictions
-100m works as it say it does. I will simplificate a bit, but say you're prospecting for 10 nodes. in this case, the game will check 10 random positions in the area of your prospection. if you use 100m and 360 deg, thats a lot of area, and the chance of you hitting the area theat you want (~4 square metters?) is very very low. if you remove the range, and keep the 360 degrees, you know exactly where those 10 positions will be: 3m around you.

if you are letting your reference (packer) at the border of the deposit (the tracking result), and going around it, more than half of the area you prospect wont have anything (its ouside).


the way I do after finding the spot:
-based on where i came from, picture in my head the direction of the deposit after the border
-then prospect ~40 ~60m with a low angle (20deg)
-turn 40~60 deg
-repeat

this covers most of the deposit, except some rare cases where the real pop area you want is too small (ive seen some around ~1 square meter....)

#79 Report | Quote[en] 

So it looks like #1 won because they are not doing anything. Bummer. :(

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Neva
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