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What solution do you prefer to resolve the foraging problems in the Prime Roots?
Do not change the current positions of the spots and keep the prospecting bug until it is resolved. 203 (46)
40.1%
Redistribute spots again, this time grouping the supreme, excellent and choice materials. 88 (11)
17.4%
Return to the pre-merge locations (in which the three qualities were grouped). 208 (36)
41.1%
Other 7
1.4%
Abstain 11
Poll is closed
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#61 Report | Quote[en] 

43 in total is totally bad luck, bad timing, bad tracking stanzas or something i just can't imagine. i almost never leave without anything - yes not a full bag as before merge but something - and sometimes even catch supremes when i am looking for choice.

For the survey... obviously many votes are alt votes, on all 3 options. Nevertheless, if you consider the poll valid there is always at least 60% against each option.

I personally would hate to turn back locations because my last icfg save is very old and i still like the challenge to not know every location and season configuration. I put lots of effort into examining every single spot i find, so this fun will last for quite a while if they don't turn it back.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#62 Report | Quote[en] 

Casy, I understand your reasoning, and welcome your polemic-free way of explaining your point.

Yet, if taking the poll by face value, I see over 57% voting against the current scheme of distributed grades and for the one or the other scheme of grouped grades of the same material, and bit less then 40% in favor of it.

On the other hand, nearly 80% are voting for either the current or the previous status quo. So there seems to be an overwhelming majority of "the lazy". :)

Further on, it is not clear whether those voting for a grouped scheme are doing so because they are preferring a grouped over a distributed scheme, or because they want the current bug(s) to be worked around.

Though most may be fed up by this strange "vote", I am thinking about a survey with open votes, asking whether the participants prefer

- grouped or distributed grades of given materials (independent from the current bug)
- current distribution, old distribution or redistribution of material

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#63 Report | Quote[en] 

Daomei (atys)
Yet, if taking the poll by face value, I see over 57% voting against the current scheme of distributed grades and for the one or the other scheme of grouped grades of the same material, and bit less then 40% in favor of it.

On the other hand, nearly 80% are voting for either the current or the previous status quo. So there seems to be an overwhelming majority of "the lazy". :)

Actually I dont see that. From this poll most homins seem to like the changing of location, while they don't like the current lack of grouping. I'd agree better poll options from devs would be nice.

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~~Merchant, Wayfinder, Tracker~~

.:WorldofRyzom.com:. | G'Morning Atys Music Mix | -

#64 Report | Quote[en] 

ill try to explain for the last time because it seems ive got misunderstood....

-grouped mats are convenient. without further considerations, this would be my choice.
-the old locations are also convenient. even having all charted, i'd love to use bmsite again.

it is clear to me tho, and no one that I talked to could give another perspective (I hoped you could help with that), is that grouped mats will make the experience worse.

why? its simple.... say you want sup mat X. while you wait for the tricky right weather, you can (and will) dig what is around. you will find other stuff probably, but mostly things that you haven't planned (you don't want to be far from the X spot). this behavior wont change, what change is the mats that are around. so, what I dont like is: the first one to come takes it all (sup+xls)

what would be a convenience will be a factor to favor the first lucky guy to be present at the server reset. the person that comes after won't probably find anything good.



ofc this vision is not taking KP in consideration. I hope it returns soon so the first at least has some challenge to take it all :D

#65 Report | Quote[en] 

The "majority of players" has voted. The big prize is behind door 3. The only thing is for the community manager to decide, if the vote was valid or not (maybe also considerate to take a look "who" voted, like Daomai suggested). Then announce the outcome or a new vote.

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#66 Report | Quote[en] 

However the votes were made, 203 for option 1 and 208 for option 3 is too close to call one a winner. However the results are used, many players will be upset.

If we get option 1, the bug is still a problem.
If we get option 3, many will wonder why the dig spots were moved in the first place.

Myself, I don't think it really matters which option is implemented but if it is option 1, the bug will be resolved soon.

Edited 2 times | Last edited by Arfur (1 decade ago)

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#67 Report | Quote[en] 

It would be immature to be upset, as the poll hasn't but advisory and informative function for the devs and csr. They are free to weigh it and decide either way, and it would be childish to complain about. Yet as far as votes go, a majority is a majority, even a close one, and 5 out of 500 (1%) is not so close anyway.

I can live with any of the proposals, and we all have to live with the decision.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#68 Report | Quote[en] 

Anyone know what is going on with this? Did number 3 win? Can we expect a change with the next server restart or was it to close to call or are they thinking of doing another poll?

So many questions and no answers.

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Neva

#69 Report | Quote[en] 

if you've been playing long, you know the facts, answers are rare.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
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#70 Report | Quote[en] 

Whatever the decision this time, I think that moving of dig spots (like every couple of years) should become a regular feature. For those of us who like the foraging occupation its a real feature.
And foragers don't get too many new things to spew over...

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~~Merchant, Wayfinder, Tracker~~

.:WorldofRyzom.com:. | G'Morning Atys Music Mix | -

#71 Report | Quote[en] 

am trying to visualize that picture ....

omg - they have moved my stuff (again)

time for a big, fat vom ....

Wicked - love ya work Saewe :)

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#72 Report | Quote[en] 

Well just a note ..... it's not just PR that frustarted people. Standing on Loria atm with a bunch of green cabbages saying they are Choice Oath Bark right under my feet. But tracking for Oath Bark says its 71m away.

Tracking for Wood node says 2m but a 360 degree prospect at every range available up to 100m shows "nothing in this area". yes, we know all about tracking's idiosyncracies, have known for 8 years but the "wrongness" of the harvesting messages has a frustration for both old and new players.

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#73 Report | Quote[en] 

indeed FF, not to mention the bug's a reason newer players (like myself) don't care much for digging, i liked to dig in silan, the bug never really show's it face there that i ever delt with, however once on ML, when i thought heck i'll do like in silan and dig mat's to sell so i can make some dap's, go out, doing just like in silan, but damn, everywhere i go, i can't seam to dig what i'm tracking/trying to pop, odd i think to myself, maybe it's just a random fluke, so i keep trying, for a few days i get the msg on and off, i hit the forum to see if it's just me, then poof, i find out about a bug that's not been fixed in years and years, and then i say hmmm, a paid game with an 8 y/o game, how very odd, what are they doing with the revenue's from the sub's? but anyway, i think's i've made my point in that, so i'll close with, what's my 11 us $ going for?

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#74 Report | Quote[en] 

you have to be careful not to mix the bug with the disappointment of not really knowing the system. the tracking works perfectly for me, anywhere. my only issue is the bug, with the wrong messages, that you can learn how to avoid too.

#75 Report | Quote[en] 

So "it's not a bug it's a feature" ? To my mind:

- - Standing on a node, and then tracking it and having it say it's 71m away is not "working perfectly".

- - Having tracking say ya within 2m and then not being able to pop the node anywhere within 250m is not "working perfectly".

Yes, workarounds to the deficiencies in the tracking system have been known for 8 years, and it's been more of a chuckle than a real frustration....at least for masters with 360 degree and 100m prospect capability. That doesn't mean it's "working perfectly". And for those w/o those abilities, it is a real frustartion.

Moreover, post merge, things have changed. Tracking functions outside of PR still work ... most of the time,... but I do run into instances, post merge, where quite simply "It doesn't". Sometimes it works one day and another day it doesn't. Never ran into this problem in the 8 years pre-merge.

How have you confirmed that it is "working perfectly" for every material in every region and in every place ?

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