OFFICIAL NEWS


What solution do you prefer to resolve the foraging problems in the Prime Roots?
Do not change the current positions of the spots and keep the prospecting bug until it is resolved. 203 (46)
40.1%
Redistribute spots again, this time grouping the supreme, excellent and choice materials. 88 (11)
17.4%
Return to the pre-merge locations (in which the three qualities were grouped). 208 (36)
41.1%
Other 7
1.4%
Abstain 11
Poll is closed
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#58 Report | Quote[en] 

Seawe (atys)
I'm always willing to tell where locations are, I don't want game play dulled down just cause others don't want to go looking.

We go loock.
We try finding supnodes a lot.
But we got only 43 supmats since merge.
In the old system we had some better chances.

#59 Report | Quote[en] 

Well Wiklar, I would not blame that mainly to the new grouping and the bugs coming with it. Rather the heavier competition and partially lack of manners like camping, attiring agro etc. makes life harder and chances dimmer. Beneath that the increased demand by higher number of players and emptied guildhalls contributes quite much and would even without the aforementioned unpleasant phenomena,

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#60 Report | Quote[en] 

so solution is to up the success rate. has nothing to do with locations.

well yes everyone who doesn't like my play style is probably boring, and i am the best better homin. but thats All Besides the Point. And we must stay on point or we will be hit by the teachers, or sent in the corner..

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~~Merchant, Wayfinder, Tracker~~

.:WorldofRyzom.com:. | G'Morning Atys Music Mix | -

#61 Report | Quote[en] 

43 in total is totally bad luck, bad timing, bad tracking stanzas or something i just can't imagine. i almost never leave without anything - yes not a full bag as before merge but something - and sometimes even catch supremes when i am looking for choice.

For the survey... obviously many votes are alt votes, on all 3 options. Nevertheless, if you consider the poll valid there is always at least 60% against each option.

I personally would hate to turn back locations because my last icfg save is very old and i still like the challenge to not know every location and season configuration. I put lots of effort into examining every single spot i find, so this fun will last for quite a while if they don't turn it back.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#62 Report | Quote[en] 

Casy, I understand your reasoning, and welcome your polemic-free way of explaining your point.

Yet, if taking the poll by face value, I see over 57% voting against the current scheme of distributed grades and for the one or the other scheme of grouped grades of the same material, and bit less then 40% in favor of it.

On the other hand, nearly 80% are voting for either the current or the previous status quo. So there seems to be an overwhelming majority of "the lazy". :)

Further on, it is not clear whether those voting for a grouped scheme are doing so because they are preferring a grouped over a distributed scheme, or because they want the current bug(s) to be worked around.

Though most may be fed up by this strange "vote", I am thinking about a survey with open votes, asking whether the participants prefer

- grouped or distributed grades of given materials (independent from the current bug)
- current distribution, old distribution or redistribution of material

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#63 Report | Quote[en] 

Daomei (atys)
Yet, if taking the poll by face value, I see over 57% voting against the current scheme of distributed grades and for the one or the other scheme of grouped grades of the same material, and bit less then 40% in favor of it.

On the other hand, nearly 80% are voting for either the current or the previous status quo. So there seems to be an overwhelming majority of "the lazy". :)

Actually I dont see that. From this poll most homins seem to like the changing of location, while they don't like the current lack of grouping. I'd agree better poll options from devs would be nice.

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~~Merchant, Wayfinder, Tracker~~

.:WorldofRyzom.com:. | G'Morning Atys Music Mix | -

#64 Report | Quote[en] 

ill try to explain for the last time because it seems ive got misunderstood....

-grouped mats are convenient. without further considerations, this would be my choice.
-the old locations are also convenient. even having all charted, i'd love to use bmsite again.

it is clear to me tho, and no one that I talked to could give another perspective (I hoped you could help with that), is that grouped mats will make the experience worse.

why? its simple.... say you want sup mat X. while you wait for the tricky right weather, you can (and will) dig what is around. you will find other stuff probably, but mostly things that you haven't planned (you don't want to be far from the X spot). this behavior wont change, what change is the mats that are around. so, what I dont like is: the first one to come takes it all (sup+xls)

what would be a convenience will be a factor to favor the first lucky guy to be present at the server reset. the person that comes after won't probably find anything good.



ofc this vision is not taking KP in consideration. I hope it returns soon so the first at least has some challenge to take it all :D

#65 Report | Quote[en] 

The "majority of players" has voted. The big prize is behind door 3. The only thing is for the community manager to decide, if the vote was valid or not (maybe also considerate to take a look "who" voted, like Daomai suggested). Then announce the outcome or a new vote.

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#66 Report | Quote[en] 

However the votes were made, 203 for option 1 and 208 for option 3 is too close to call one a winner. However the results are used, many players will be upset.

If we get option 1, the bug is still a problem.
If we get option 3, many will wonder why the dig spots were moved in the first place.

Myself, I don't think it really matters which option is implemented but if it is option 1, the bug will be resolved soon.

Edited 2 times | Last edited by Arfur (1 decade ago)

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#67 Report | Quote[en] 

It would be immature to be upset, as the poll hasn't but advisory and informative function for the devs and csr. They are free to weigh it and decide either way, and it would be childish to complain about. Yet as far as votes go, a majority is a majority, even a close one, and 5 out of 500 (1%) is not so close anyway.

I can live with any of the proposals, and we all have to live with the decision.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#68 Report | Quote[en] 

Anyone know what is going on with this? Did number 3 win? Can we expect a change with the next server restart or was it to close to call or are they thinking of doing another poll?

So many questions and no answers.

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Neva

#69 Report | Quote[en] 

if you've been playing long, you know the facts, answers are rare.

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Remickla (atys)
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#70 Report | Quote[en] 

Whatever the decision this time, I think that moving of dig spots (like every couple of years) should become a regular feature. For those of us who like the foraging occupation its a real feature.
And foragers don't get too many new things to spew over...

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~~Merchant, Wayfinder, Tracker~~

.:WorldofRyzom.com:. | G'Morning Atys Music Mix | -

#71 Report | Quote[en] 

am trying to visualize that picture ....

omg - they have moved my stuff (again)

time for a big, fat vom ....

Wicked - love ya work Saewe :)

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#72 Report | Quote[en] 

Well just a note ..... it's not just PR that frustarted people. Standing on Loria atm with a bunch of green cabbages saying they are Choice Oath Bark right under my feet. But tracking for Oath Bark says its 71m away.

Tracking for Wood node says 2m but a 360 degree prospect at every range available up to 100m shows "nothing in this area". yes, we know all about tracking's idiosyncracies, have known for 8 years but the "wrongness" of the harvesting messages has a frustration for both old and new players.

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