OFFICIAL NEWS


What solution do you prefer to resolve the foraging problems in the Prime Roots?
Do not change the current positions of the spots and keep the prospecting bug until it is resolved. 203 (46)
40.1%
Redistribute spots again, this time grouping the supreme, excellent and choice materials. 88 (11)
17.4%
Return to the pre-merge locations (in which the three qualities were grouped). 208 (36)
41.1%
Other 7
1.4%
Abstain 11
Poll is closed
uiWebPrevious1234567uiWebNext

#25 Report | Quote[en] 

Voted 1 because

- we need to get the bug fixed asap. It affects both PR and the surface. So it not only annoys old players, it also annoys all the new players. And they may not be that tolerant to old bugs. Especially if there's no one around to explain it to them. We're always complaining that the old bugs should be fixed, so I cannot fathom why so many people vote for 2 & 3 now. This is short sighted, imho. If 2 or 3 is implemented you can rest assured that fixing this particular bug will be lowered in priority.

- having different qualities in different locations allows for more players to be satisfied at the same time.

Regarding the second point, I'd actually vote for a distribution where we _always_ can find some lower grade materials where their corresponding supreme (or other higher grade) can be found. Simply because this would be consistent with reality (yeah, I know it's a game, but still). The lower grades should be available in overall more spots than their higher grades, again for the obvious reason that it's always easier to find smaller diamonds, than it is to find the one larger perfect one. But since we should not necessarily discuss extensions, and focus on the choices we have, that's a clear "1" for me.

#26 Report | Quote[en] 

-I think that the bug is more visible now not only because the grades are separated, but because the deposits are constantly depleted. DEPLETED is the issue of the bug, and it wont change no matter what option we choose above.

-good mats always have aggro on the spot (maybe a few exceptions). it was like this before and it is still.

#27 Report | Quote[en] 

I agree to Dinorah that depletion probably is or at least may be a condition which indeed triggers the bug more often. Btw., I do not believe that the bug will be fixed a nanosecond earlier or later no matter what's the outcome of this poll. The reason that the bug is not fixed yet though the devs and csr consider it serious enough to open this poll is that it is complex and there is no quick and clean solution without unpredictable side effects at hand. So there is not much of a point in that strange battle of material between the alternatives. Honestly, I do not believe that nearly 300 players have voted so far. Best would be to reset the poll and go for open vote.

Last edited by Daomei (1 decade ago)

---

Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#28 Report | Quote[en] 

I'm in favor of option 2 or 3 but I votes 3 because it has a better chance of winning.
I'm not sure why so many people are voting for 1, they will fix the problem regardless of the option voted for but voting 1 keeps it broken till a fix is found and it could be a long time. I'd like things back to the way it was where it was at least playable so that it's not so bad while things are being fixed.

Last edited by Neva (1 decade ago)

---

Neva

#29 Report | Quote[en] 

+1 Neva, the best reason to vote for any option but the first really. At present, it's untenable, there are some workarounds found by some of us, but they're really not universally known.. nor 100% reliable in and of themselves.

---

~minou

High Officer, Spiritus Artificis
Former Officer, High Officer and Leader, Reapers of the Dark

#30 Report | Quote[en] 

I voted 1. I like it now as the exe and sup nodes are in different places. After all sups are empty pretty soon after season change I can still go look for excellents. I also like the challenge that arises from new source locations.

And about the bug: I actually don't know what the issue is. The bug with depleted nodes showing the status of other nodes inside your prospection range is ancient. There are at least two ways to easily work around that. Both tracking and node prospection work fine for me as i always know what the displayed message means (although it's sometimes not exactly the message i would expect - a fix would be nice).

---

Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#31 Report | Quote[en] 

"maybe you dont know the game realy "
humm!! i did find all the mp (sup) i needed solo for my craft and solo gaming is also a way of playing is it not?!

"By the way: you use the older crafters also i gess"
Having a good contact list is not part of the game!!!? ;)

I don't find the new spots a probleme. what ever the solution will be it will be
Good game to all!

ps: Lonara if you need mp or crafteur contact let me know ;)

#32 Report | Quote[en] 

The options presented imply that the bug has to do with ressources being splitted. The bug don't appear if the different classes are being groupped either redistributed again at new or reverted back to the old spots.

Why trying to fix a bug that dont appear if the mats are groupped ? I guess everyone want to use PR again ASAP and dont want to wait for fixes unabe to unbugged dig in PR for months ? years ? never ?

Edited 2 times | Last edited by Tantalos (1 decade ago)

#33 Report | Quote[en] 

Tantalos (atys)
...The bug don't appear if the different classes are being groupped...

wrong, the bug appears either way

#34 Report | Quote[en] 

Let's hope for option number one. As a relatively casual player, things are now much improved.

Before the merge, if I found supreme mats I knew the game was dying... now if i get the odd supreme mat I know it was the homin who died.

Which frankly, (you don't mind if I call you Frankly?) is the way it should be.

As for the bug, I 've relied for years on those mis-messages to know when I should move on ... I'm not sure I'll understand a straightforward "it's not here divit, go look elsewhere"

#35 Report | Quote[en] 

Fix in case of option 1) ETA = uncertain, month ? 6 months ? a year ? bug cant be fixed ?

Fix in case of option 2) and 3) ETA = next server maintance after server poll is over which can be the day after or within a week after poll closing.

Edited 2 times | Last edited by Tantalos (1 decade ago)

#36 Report | Quote[en] 

Tantalos: That's only half the truth: As I said before, option 2 and 3 do not fix the digging messages, and thus do not fix the situation on the surface.

#37 Report | Quote[en] 

Irfidel: None of the options will fix the bug. It is naive to believe that this would be the case, no matter how the vote is.

But option 2 and 3 will relieve the situation especially in the PR, given that the bug will not go away soon. Would it, there would not be this survey. I am sure that the devs and the ryzom core team are doing their best to fix the bug, and that it will remain high priority no matter what's the outcome of this poll, which, in my opinion, is tainted by campaigning and flyby f2p votes most probably, anyway.

I would welcome going back to the grouped spot scheme because it granted new PR diggers chances for exc and sup findings during leveling, and gave an incentive to level furher when they found themselves unable to harvest exc or sup in high level PR. All season spots were not likely to be depleted on the fly, and are not, now. The other were emptied after season change all time.#

Now, this chance for PR beginners is gone. They will find exc and sup only by chance in the best case. And, even worse, nexus minor as an interesting digging region has been destroyed that way, contrary to what the lore says.

Therefore I advocate solution 2 or 3, and would advocate it no matter when and whether the bug will be fixed.

Last edited by Daomei (1 decade ago)

---

Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#38 Report | Quote[en] 

The prospecting/tracking bug of giving misleading messages has been there all along. The buo spot in GoO by the Kara TP used to give you no mats found in this area. Move to the center of the node field and you would get depleted message. Experience told you to wait a 1 to 3 ingame hours and the choice mats at least should be back.

But how did you know there was anything there? There were at least 2 out of game map sites that told you what was there. Otherwise the no mats in this area message would have caused you to travel elsewhere with an empty bag.

And those map sites did not have all the spots mapped. And they didnt develop those maps over night. It took a long time to collect all the data that they had.

For those not using outside maps , at least the discovery of a choice spot meant that you might get the same mat in exc or sup sometime at that spot.

With the complexity of the mat spawning I doubt you will ever get perfect prospect messages. Not without a team of programmers redesigning the entire system. The best that we can hope for is a little better priority in the messages that the system does send to us so as to be less misleading.

As PR was designed after the surface world the placement of choice/excellent and supreme at the same spot was probably a necessity.

In the real world prospectors do not always find all dig spots, but when they find a low grade spot there is the hope of finding a better grade of the same type nearby. And that concept is good for a game world too.

#39 Report | Quote[en] 

why not have Choice/Excellent and Supreme/Excellent (since Prime Root Excellence is also scarce and finite in there can be double of ithat Sources)
uiWebPrevious1234567uiWebNext
 
Last visit Tuesday, 26 November 16:49:57 UTC
P_:G_:PLAYER

powered by ryzom-api