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#60 Report | Quote[en] 

I don't know how to say this in any simpler terms. The issue is NOT whether it is poppable or unpoppable. The material is not there, so you can't pop it. The issue is a simple logic one. If two statements are contradictory, only oine of them can be true.
We have a system which is essentially saying:

a) The material is black or white
b) The material is not black
c) The material is not white


Regardless of all other contributing factors, all of thes estatements simply can not be true. It can't be of a class other than choice of supreme if excellent is "not in area". It's a logical impossibility cause there are no other options.

Last edited by Fyrosfreddy (1 decade ago)

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#61 Report | Quote[en] 

Issue was posted 3 months ago by usm4rin3, still at 0% done. Not sure if this addresses all the issues brought up by Fyrosfreddy or not.

**thanks to Eruv for showing me the link.

http://dev.ryzom.com/issues/1501

Description

When prospecting for mats in an area with more than 1 deposit, certain combinations might return an invalid message. Take the following scene:

Deposit 1: 1 Choice material
Deposit 2: 1 Supreme material - weather condition invalid
Both deposits on the same area, or in the action range.

If I prospect for supreme materials only, deposit 1 will be discarded with the error NFStatEnergyDifferent (NFStatEnergyTooHigh?) and deposit 2 will be discarded with the error NFInvalidCurrentWeather. The expected message is the weather failure, indicating that there is a material I want in the area (but unavailable), but the error returned is about a different class available.

The current tracking/prospection implementation discards each of the available deposits in a sequence, and each deposit discarded returns a reason, that is stored in a list. If a material is not found, the first reason in a sequence is returned. The way this sequence is coded allows for a broader reason to replace a more strict one, like the one stated.

This is the filter sequence:

(Static Filter)
NFNoDepositHere
NFInvalidEcotype
NFNoDepositForFilter (material group/family)
NFStatEnergyDifferent
NFStatEnergyTooHigh
(Dynamic Filter)
NFInvalidCurrentWeather
NFInvalidCurrentTimeOfDay
NFInvalidCurrentSeason
NFSiteDepleted
NFNoLocalMaterialForFilter
NFStatEnergyDifferentLocal
NFStatEnergyTooHighLocal
NFCantSpawnSource

This is the 'failure' sequence (the selection of the reason to be sent to the client):

NFSiteDepleted
NFStatEnergyDifferentLocal
NFStatEnergyTooHighLocal
NFNoLocalMaterialForFilter
NFNoDepositForFilter
NFStatEnergyDifferent
NFStatEnergyTooHigh
NFInvalidEcotype
NFInvalidCurrentSeason
NFInvalidCurrentTimeOfDay
NFInvalidCurrentWeather
NFNoDepositHere
NFDepositDepleted
NFCantSpawnSource

I still have to think moure about it, but I think the 'failure' sequence should be the inverse of the filter, so the player knows how far he got in the selection process.

Suggested 'failure' sequence:

NFCantSpawnSource
NFStatEnergyTooHighLocal
NFStatEnergyDifferentLocal
NFNoLocalMaterialForFilter
NFSiteDepleted
NFInvalidCurrentSeason
NFInvalidCurrentTimeOfDay
NFInvalidCurrentWeather
NFStatEnergyTooHigh
NFStatEnergyDifferent
NFNoDepositForFilter
NFInvalidEcotype
NFNoDepositHere

Note that this way the dynamic errors (weather,season...) have a priority over the static ones.

This code is in the fg_prospection_phrase.cpp in the egs/phrase_manager folder.

https://bitbucket.org/ryzom/ryzomcore/src/b7ef4a02ef08/code/ryzom /server/src/entities_game_service/phrase_manager?at=default

https://bitbucket.org/ryzom/ryzomcore/src/b7ef4a02ef08/code/ryzom /server/src/entities_game_service/phrase_manager/fg_extraction_ph rase.cpp?at=default

Last edited by Eks (1 decade ago)

#62 Report | Quote[en] 

We know this post, Eks.

The problem is that, apart of the open source crowd, we know nothing about what the devs think to do.
This is a MAJOR problem, not a small issue....

And it's not the only one, even being the most important issue.

Old exploits (fixed in 2004-2005!!) are back in game:

do u know now u can go in and out of water and still be credited of a kill?

do u know u can drag nameds/bosses into a friendly tribe and leave them do the WHOLE job, just having done the first hit, and u get the loot? Yes, even bosses, with their guards.

do u know all tribe fame is broken for veterans, and go fixed only if u do a mission for them?

do u know all the Random generator is changed, with worse degrades, worse wear out, better (at least!) dodge/parry, and we know nothing if this is intended or not?

do u know i am a stateless homin, with all racial fame capped at 50, and I have now 55 tryker fame?

Add to this the whole broken harvesting, that IS the core game of ryzom, and the picture is complete.

First or later, other veterans will be tired of this situation.

Just tell us you are working at these problems, before too much time passes and all the game will be unbalanced, contrary to what the devs wanted with the destroy of all the stuff at merge.

Last edited by Gilgameesh (1 decade ago)

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Gilgameesh
Legion of Atys

#63 Report | Quote[en] 

Fyrosfreddy told me that the Excellent Shu Fiber in the Wastelands (via ryzom.silenda.de) would say that it isn't even there, but I am here now and although I didn't try for Choice/Supreme - just Excellent Tracking and Prospecting and when I Prospected it said that it was depleted "This raw material deposit is currently depleted."

so if you know of anymore then please /tell me about ithem (I have yet to find a source that isn't "Logical")

I think that this is a bug with for your Stanza/Plan/Client (I am using Ubuntu)

#64 Report | Quote[en] 

Muffin, are you serious?

Have you bothered to read the whole post of Eks?

The digging is broken and even the official open source site said it.

Stop being noobish. You cannot tell to a multi master harvester that he's using wrong stanza/plan.... omg.

Btw i was at the same spot and didn't seen you. Strange.

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Gilgameesh
Legion of Atys

#65 Report | Quote[en] 

.arrogance

#66 Report | Quote[en] 

you are arrogant, wanting to teach us something we know since 2004.

Read the posts, the game is broken, and that's it.

Probably WG want this, Wg want all pvp based, but also, don't want to lose our money and try to joke us.

Good luck with your game, my subs will expire soon.

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Gilgameesh
Legion of Atys

#67 Report | Quote[en] 

idk what you think that you already know but it mustn't be the same as what I know because I cannot seem to replicate what you are talking about - and I am 100% sure that everybody else can do the exact same things as me that I can do (if they even bothered to do it in the exact same way as I am doing)

#68 Report | Quote[en] 

you have a problem and I have a solution

but I will not show it to you because you have Negative Fames with Me and you must need atleast 1000 Fames to get any of my Amber Cubes :P

I have already showed a "Multi-Masters" how to do it and they were much different attitude towards it

I have had enough of all of this Arrogance, with being told that how you all are high level Masters and have been playing for so long - if already knows everything then why should I show anything?

#69 Report | Quote[en] 

if you really want to learn it then meet me in Silan where we will be on the same level and with access to the same Stanzas/Plans - I don't want to hear about your stupid ego, the simple fact is that I can do it and you cannot - if you do not want to learn then that is your Choices to be make

otherwise I don't want to know about it because I think that this is just silly and very stupid - it's like trying to /telling something into a brickwall

I don't care anymore....I can do it and you can't, I wonder why (it's just because you are closed minded - simple fact Mr Knowitall)

Last edited by Muffin (1 decade ago)

#70 Report | Quote[en] 

Muffin --

If the situation is "I can do it and you can't." Then the game is even MORE broken than we thought because it implies that the problem is client or connection dependent. FF and Gil have tried to explain to you what they have done. The code of the game (not something they have control over) shows that their analysis is correct. Fyros Freddy put it in a very concise form with his description of exactly what stanzas he was using, and you do not seem to have read them.

If you are popping node where they cannot, then it implies that your client (and your connexion to the server) are radically different than theirs, or the situation (random weather etc.) was different when you popped them. They are complaining about a specific situation in a specific location at specific times. If you have not been beside them, then you have not "replicated the situation." Doing it at a different time makes it a different experiment.

And if you think it is all in "how I do it," then you should, as I suggested last night in our conversation, write up exactly how you do it, explain how it gets around the coding problem, and then demonstrate it side by side with either Gil or FF. That is how scientists do it -- that is how Gil and FF have done it.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#71 Report | Quote[en] 

Bitttymacod (atys)
it implies that the problem is client or connection dependent

I believe this to be the case...at least for the client. I think people on different platforms are running around with several different versions of the client. It seems to cause a lot of trouble with weather, digging, TPs etc etc...even in stuff you would think should be straight forward and coming from server instead of client.

Going to agree that the game is broken though. It seems like the devs are probably trying to deal with an ancient and very messy code base. It's not always easy to track down bugs or make changes under those circumstances. The smallest thing could take hours and changing one thing can dramatically effect something completely different. Add to that different client versions running around and I'm not sure how this all will end well.

I can only hope.

#72 Report | Quote[en] 

Muffin (atys)
if you really want to learn it then meet me in Silan where we will be on the same level and with access to the same Stanzas/Plans -)

You want to test PR digging in Silan ?

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#73 Report | Quote[en] 

OK, Gilgameesh (GM) and I (FF) just went down to Sunken City by Haunted Gorge Farm to do more testing. I was on Win7-64, Gilga on Ubuntu.

Exe Shu Fiber - For FF, Exe Shu tracks to 1meter on marked spot. Supreme and Choice prospects say "different class". Exe says "not in area". For GM, exe tracking said 1 meter and prospecting exe said "depleted".

Exe Irin Oil - Exe Irin tracks to 1meter on marked spot. Supreme and Choice prospects say "different class". Exe says "not in area". GM had same experience.

Exe Viscous Sap - Exe Viscous tracks to 1meter on marked spot. Supreme and Choice prospects say "different class". Exe says "not in area". Worse yet, we were both getting "not present in this weather" messages but after a while, I was getting "not present in area" and he was still still getting "weather". Over the next 15 minutes at both the exe viscous spots, I got random "weather" and "not present" sometimes message alternating with every other cast.

Edited 4 times | Last edited by Fyrosfreddy (1 decade ago)

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#74 Report | Quote[en] 

Post body can't be empty

Edited 3 times | Last edited by Muffin (1 decade ago)

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