OFFICIAL NEWS


uiWebPrevious123456uiWebNext

#49 Report | Quote[en] 

(I am still wondering if those who told tales at the Anlor Winn will recieve a title in regards to that, if I am not misstaken it was mentioned during the event. I may of course have misunderstood. But would not mind a bard/taleteller related title if so were the case :) )

---

Remember, have fun!

#50 Report | Quote[en] 

Drakfot (atys)
(I am still wondering if those who told tales at the Anlor Winn will recieve a title in regards to that, if I am not misstaken it was mentioned during the event. I may of course have misunderstood. But would not mind a bard/taleteller related title if so were the case :) )

If they give you a title, they will just take it away later.

---


Disclaimer: Any resemblance between the characters in this post/thread and any homins, living or dead, is a miracle.* The characters in this post/thread are fictitious. Any homin resembling them is better off dead**
*You Nazty Spy
**I'll Never Heil Again

#51 Report | Quote[en] 

Rollocks (atys)
Drakfot (atys)
(I am still wondering if those who told tales at the Anlor Winn will recieve a title in regards to that, if I am not misstaken it was mentioned during the event. I may of course have misunderstood. But would not mind a bard/taleteller related title if so were the case :) )

If they give you a title, they will just take it away later.

(I know, but it still a nice reward while it lasts imo :) )

---

Remember, have fun!

#52 Report | Quote[en] 

I think that by the time you will get it, then it will be for the nest Anlor Winn and it will have already expired by then, lol :P

#53 Report | Quote[en] 

Hello,

can the devs give us any eta on when the harvesting will be fixed?

can the devs tell us if the random math (degrades, wear outs, dodge chances, tool chances and so on) was changed intentionally or need also a fix?

can the devs tell us when the rites rewards will be fixed?

Not going to ask why events should break occupations, but can the devs tell us if they consider gameplay higher priority than events?

In other words: can the devs tell us when they decide to fix the game, totally broken post merge?

Regards.

---

Gilgameesh
Legion of Atys

#54 Report | Quote[en] 

Agreed Gilga, harvesting is very broken.

-Very frustrating to sit on known exe spot and prospect for Sup and choice, it says "different class". Prospect for exe, says "not in area". Huh ... well if it's not choice, not sup and exe not in area then what in the dragon is it ?

-Very frustrating to sit and wait for weather in a non PvP area, work your way over between the Vorax, Jugs and Kincher and then pop that supreme mat you been waiting for only to repeatedly be run over by aggro trains from tagged players who can't get enough of their PvP fun in the PvP areas. After 4th time, I logged out with 5X DP.

-Very frustrating to wait for a OP mat and have the tool degrade.... every time.

-Very frustrating to finally get that mat after a 2 month wait and not be able to complete one set of boosted jewels with it before it wears out. More frustrating that others have made 10 sets and their tool is at 50% HP.

-Very frustrating that as an pre-merge player, I can't get the durability bonus on that boosted jewel set that it took me 2 OP mats and 6000 mats to make..

-Very frustrating working to redo all 8 occupations AGAIN and working hard to keep them at the same level so I can advance in unison only to have some of the occupation npc's inactive because of an event.

-Very frustrating to find that unless I am on at the same time as guild mates or friends, I can oft not do anything in Ryzom since solo digging has become vastly more difficult. Because each and every mat is now being spread out between separate choice. exe and sup locations, many are just about impossible to dig w/o guards to help. I enjoy challenging, I enjoy hard. I am discouraged by impossible. Many exe spots are camped by no less than 3 spawns of aggro ..... not "near" ..... but directly on top of nodes.

-Very frustrating sitting one spot for three consecutive nights waiting for nite time only to find it rain every nite spoiling the entire time window.

-Very frustrating to wait, wait, wait, wait for the silly ring terminal thing to get me into GH.

Any one or two of these things in and of itself would be a minor annoyance, but combined, so that every which way ya turn you hit a brick wall is very frustrating.

Oh forgot one thing, since the latest mini-patch, leaving game via character selection is an automatic crash.

Edited 5 times | Last edited by Fyrosfreddy (1 decade ago)

---

#55 Report | Quote[en] 

I have no quarrel with for any of the Weather/Harvesting (because I know it well enough now) and I highly recommend that you go back to Silan for the Buo Fiber Missions - it is there that I learned just one of so many many ways to pop a mat spot that others will call "impossible" or maybe just not there even like you said (but there are lots of other ways too, that is just the very first way that I did it form)

Last edited by Muffin (1 decade ago)

#56 Report | Quote[en] 

okay so it has been brought to my attentions that my post can maybe offensive - but I do not intend onto offend for anybody and am really very sorry if it did

show me something that you cannot be popped for and I will pop it for you (I can pop everything even if I cannot do digging for it yet)
I do not believe in unpoppable or socalled "overlap" (and whenever have been shown one and then I popped it)
I much prefer to teach this skill in Silan only because thet Buo Fiber missions is the best and perfect way (and just how I learned from it) so it very easy

and it's not like the aggro is camping all of the Sups and Xs of the PRs and if have for enough patience can will usually move away from eventually

#57 Report | Quote[en] 

Muffin,

I don't want to speak for myself, but Freddy is not a newbie player. He is a veteran as me.

Your post is, in effect, offensive, because you are treating us as stupid.

We are not stupid and we deeply know the game as it was pre-merge.

It seems you know nothing about harvesting in PR, so what's the point to speak about Silan?

You really can't teach us anything about how to pop a source.

Go dig in Wasteland and Under Spring please, before speaking about harvesting.

Can't believe we are here since 2004 and someone answers speaking of buo fiber in Silan!

---

Gilgameesh
Legion of Atys

#58 Report | Quote[en] 

Muffin (atys)
show me something that you cannot be popped for and I will pop it for you (I can pop everything even if I cannot do digging for it yet)

No you won't. This error has been confirmed by numerous players and confirmed by CSR's.

Silan is where characters.....if they choose ... take their baby steps. Many if us older players predate Silan.

Because of your inexperience, you probably don't understand or possibly have never even seen the various messages which tell us what is where and when. Remember, as masters, we do not suffer the same difficulties of the Silan level player. For example, I remember wrestling with things you are probably referring to when you say " many many ways to pop a mat spot that others will call "impossible". For example, prospecting angles of 60 degrees and having to spin around and do it 6 times to cover the full 360 degrees. At master level, that's not part of the equation. Our prospects cover 360 degrees

When a master stands at a fixed location and prospects for "Choice Prime Roots Shu Fiber" and gets a message that says that:

you have found materials of "a different class", one knows the following:

1. Choice Prime Roots Shu Fiber is not within the prospecting radius.
2. Another "class" of Prime Roots Shu Fiber can be found within your prospecting radius.

If you repeat the action using "Supreme Prime Roots Shu Fiber" and get a message that says that:

you have found materials of "a different class", one knows the following:

1. Neither Choice nor Prime Roots Shu Fiber are within the prospecting radius.
2. Another "class" of Prime Roots Shu Fiber can be found within your prospecting radius.

Since there are only 3 classes for material in PR (choice, excellent and supreme), if you repeat the action using "Excellent Prime Roots Shu Fiber" there are only three possible outcomes:

1. A bunch of glowing green cabbages pop up saying "Excellent Prime Roots Shu Fiber
2. A material is not present because of .... i.e "weather"
3. The material is depleted.

We are now left with two different messages which contradict one another. Only one of which can be correct .... so it therefore follows, without question, that one of the messages is telling you something that is false.

The following two statements are mutually exclusive:

A. Excellent material is not present in the area
B. Choice and Supreme Prospects state that a "different class" is in the area.

BTW, what's with the forums ..... kept getting kicked out after a short time, had to post this 2-3 sentences at a time or I'd lose the whole post.

Edited 6 times | Last edited by Fyrosfreddy (1 decade ago)

---

#59 Report | Quote[en] 

whenever you are ready and we are both online at the same times then I can prove to you that you cannot show me an unpoppable source - and I only do for digging in the PRs btw (mainly US/LoU/AoI and have some flags in Wastelands but only really go into there when we are all looking for ...very specific mats :P)

I only levelling for my PRs because I have mixed races crafting plans and so is the best places for me to live

Last edited by Muffin (1 decade ago)

#60 Report | Quote[en] 

I don't know how to say this in any simpler terms. The issue is NOT whether it is poppable or unpoppable. The material is not there, so you can't pop it. The issue is a simple logic one. If two statements are contradictory, only oine of them can be true.
We have a system which is essentially saying:

a) The material is black or white
b) The material is not black
c) The material is not white


Regardless of all other contributing factors, all of thes estatements simply can not be true. It can't be of a class other than choice of supreme if excellent is "not in area". It's a logical impossibility cause there are no other options.

Last edited by Fyrosfreddy (1 decade ago)

---

#61 Report | Quote[en] 

Issue was posted 3 months ago by usm4rin3, still at 0% done. Not sure if this addresses all the issues brought up by Fyrosfreddy or not.

**thanks to Eruv for showing me the link.

http://dev.ryzom.com/issues/1501

Description

When prospecting for mats in an area with more than 1 deposit, certain combinations might return an invalid message. Take the following scene:

Deposit 1: 1 Choice material
Deposit 2: 1 Supreme material - weather condition invalid
Both deposits on the same area, or in the action range.

If I prospect for supreme materials only, deposit 1 will be discarded with the error NFStatEnergyDifferent (NFStatEnergyTooHigh?) and deposit 2 will be discarded with the error NFInvalidCurrentWeather. The expected message is the weather failure, indicating that there is a material I want in the area (but unavailable), but the error returned is about a different class available.

The current tracking/prospection implementation discards each of the available deposits in a sequence, and each deposit discarded returns a reason, that is stored in a list. If a material is not found, the first reason in a sequence is returned. The way this sequence is coded allows for a broader reason to replace a more strict one, like the one stated.

This is the filter sequence:

(Static Filter)
NFNoDepositHere
NFInvalidEcotype
NFNoDepositForFilter (material group/family)
NFStatEnergyDifferent
NFStatEnergyTooHigh
(Dynamic Filter)
NFInvalidCurrentWeather
NFInvalidCurrentTimeOfDay
NFInvalidCurrentSeason
NFSiteDepleted
NFNoLocalMaterialForFilter
NFStatEnergyDifferentLocal
NFStatEnergyTooHighLocal
NFCantSpawnSource

This is the 'failure' sequence (the selection of the reason to be sent to the client):

NFSiteDepleted
NFStatEnergyDifferentLocal
NFStatEnergyTooHighLocal
NFNoLocalMaterialForFilter
NFNoDepositForFilter
NFStatEnergyDifferent
NFStatEnergyTooHigh
NFInvalidEcotype
NFInvalidCurrentSeason
NFInvalidCurrentTimeOfDay
NFInvalidCurrentWeather
NFNoDepositHere
NFDepositDepleted
NFCantSpawnSource

I still have to think moure about it, but I think the 'failure' sequence should be the inverse of the filter, so the player knows how far he got in the selection process.

Suggested 'failure' sequence:

NFCantSpawnSource
NFStatEnergyTooHighLocal
NFStatEnergyDifferentLocal
NFNoLocalMaterialForFilter
NFSiteDepleted
NFInvalidCurrentSeason
NFInvalidCurrentTimeOfDay
NFInvalidCurrentWeather
NFStatEnergyTooHigh
NFStatEnergyDifferent
NFNoDepositForFilter
NFInvalidEcotype
NFNoDepositHere

Note that this way the dynamic errors (weather,season...) have a priority over the static ones.

This code is in the fg_prospection_phrase.cpp in the egs/phrase_manager folder.

https://bitbucket.org/ryzom/ryzomcore/src/b7ef4a02ef08/code/ryzom /server/src/entities_game_service/phrase_manager?at=default

https://bitbucket.org/ryzom/ryzomcore/src/b7ef4a02ef08/code/ryzom /server/src/entities_game_service/phrase_manager/fg_extraction_ph rase.cpp?at=default

Last edited by Eks (1 decade ago)

#62 Report | Quote[en] 

We know this post, Eks.

The problem is that, apart of the open source crowd, we know nothing about what the devs think to do.
This is a MAJOR problem, not a small issue....

And it's not the only one, even being the most important issue.

Old exploits (fixed in 2004-2005!!) are back in game:

do u know now u can go in and out of water and still be credited of a kill?

do u know u can drag nameds/bosses into a friendly tribe and leave them do the WHOLE job, just having done the first hit, and u get the loot? Yes, even bosses, with their guards.

do u know all tribe fame is broken for veterans, and go fixed only if u do a mission for them?

do u know all the Random generator is changed, with worse degrades, worse wear out, better (at least!) dodge/parry, and we know nothing if this is intended or not?

do u know i am a stateless homin, with all racial fame capped at 50, and I have now 55 tryker fame?

Add to this the whole broken harvesting, that IS the core game of ryzom, and the picture is complete.

First or later, other veterans will be tired of this situation.

Just tell us you are working at these problems, before too much time passes and all the game will be unbalanced, contrary to what the devs wanted with the destroy of all the stuff at merge.

Last edited by Gilgameesh (1 decade ago)

---

Gilgameesh
Legion of Atys

#63 Report | Quote[en] 

Fyrosfreddy told me that the Excellent Shu Fiber in the Wastelands (via ryzom.silenda.de) would say that it isn't even there, but I am here now and although I didn't try for Choice/Supreme - just Excellent Tracking and Prospecting and when I Prospected it said that it was depleted "This raw material deposit is currently depleted."

so if you know of anymore then please /tell me about ithem (I have yet to find a source that isn't "Logical")

I think that this is a bug with for your Stanza/Plan/Client (I am using Ubuntu)
uiWebPrevious123456uiWebNext
 
Last visit Sunday, 1 December 11:59:13 UTC
P_:G_:PLAYER

powered by ryzom-api