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#76 Report | Quote[en] 

I love the new market that has evolved. For the first time in my ryzom life i am putting stuff (mob loot, occ products) up for resale and get something that i actually need. I don't like grind digging very much and in the beginning when i had to do some i didn't like it too much. But now i can live from what i put up for resale!

I understand the problems of low level and new players who got a hard time getting the dappers to buy tps. Low level mission rewards should be reworked (or teleports made cheap for low-level players).

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#77 Report | Quote[en] 

Teleports are cheap.  The problem is that a low level digger or hunter isn't producing mats that anyone wants to buy, so even if they put them up with a low markup they don't sell.  Heck, even when I put q250 up at a 200% markup it doesn't sell, at least most of it doesn't.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#78 Report | Quote[en] 

overseer npcs take those undesirable mats and make them into dappers now, who really wants basic redhot sap of q170? the thesos master overseer does! at a rate of about 800 dappers per mat, no one would pay that normally (well i do not really know... i would not when an exe 250 mat is 5k)

i think casy may mean also that lower level players do not have the q170 craft ability to make that 90k reward so they have to do those really crappy 2k-10k missions which, lets face it - are just recycling, repetitive and unfun, no point in doing the same mission again just to buy tps

so dareth has hit upon a great point, the punitive changes that are very "job like" and making you "work for it" have sucked some fun out of atys, combined with things just not working the way they are supposed to, exacerbates the unfun-ness

i am at a loss for how to balance this but have been trying to create some content of my own to keep from feeling tied down to the system. while we wait for pr mats to be fixed and tracking stanzas to work, or possible increase in spawn rates, or even small adjustments of rewards to make low level missions more worth doing, we have to keep each other from wanting to shoot self in foot and unsub from all the unfun

grab your friends and find something you can enjoy or apply to the script-writing team or edit the wiki, make some articles like the ryzom compendium leader has been doing... i think i will try that one too

one of my pet projects is individual emails/tells to crafters for their nice work in the shops lately and requesting or suggesting certain things be added to make up for missing items (ahem, we are still severely short on q250 hp jewels, focus jewels are aplenty but not hp but hey if this is not true anymore ignore that!)

adopt a newbie, make a guild, keep a recipe book in hard-copy. i don't want to watch anyone leave so i try to find out what will keep people here, would not want to see any more of my friends leave

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