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#29 Report | Quote[en] 

Yeah, drills are broken on most ops and toolmaking is limited to Q10.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#30 Report | Quote[en] 

Has anyone checked the "made" tools to be sure that they are limited in the same way that "bought" tools are?

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#31 Report | Quote[en] 

Yes and they are.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#32 Report | Quote[en] 

Dang. That's gotta get fixed, and sooner rather than later, imho.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#33 Report | Quote[en] 

Until now I only met very polite people from all three communities who were willing to share the bandits or who accepted the queue. Often a short /tell helps a lot. But even if a majority would ignore the queue I would still wait until those who were there before me are finished with their tasks. Why? Not because I hope that others will change their behavior. Just because I want to have good feeling after doing my missions, knowing that I behaved politely. It doesn't matter for me if the others have noticed my politeness that or not.

In my about 8 years of playing on Leanon I was killed only one time in PR and that was in the first 5 months on a Trek. Being the leader of a neutral non-PvP guild we set the rule that only self-defence is allowed after a clearly aggressive act.
But if I would be attacked I never would complain or even get angry because I was warned. I know I can be killed if I enter the lands of Umbra or Nexus. I accepted the rules when I entered this region and if someone attacks me I have no right to insult him for that. I don't have to like it! I can question whether this is good for the game/community or not. And I maybe can complain the way this happened. But I will not complain, it was my choice to enter these regions.

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#34 Report | Quote[en] 

Kudos Chanchey! We need more diplomatic posts like this. I have great respect for the way to worded yourself and I am totally behind you on it. We can have our opinions and our ways and try to also respect others' opinions and their ways.

Different people enjoy different things, and we may agree or disagree with them, as is our individual right, as long as we do not infringe on others. I do not judge anyone for liking what they like, nor do I like anyone making generalising statements about any one community. Atys is a great place for every kind of Homin... granted some are a bit advantaged imho! but there is something for everyone, I think.

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#35 Report | Quote[en] 

I felt I had to add my comments, as Phaedrea's Tears has been a totally neutral guild for many years, in fact it was due to celebrate its 8th (RL years) birthday on 16th October.

We are a completely neutral guild and we will not attack any other player controlled homin, under any circumstances, however we accept that some regions of Atys are not safe and there are those who do not feel the same way as we do, about aggression toward other homins. This does not mean that we uphold the approach of doing what you like, regardless of the effect it may have on other homins.

I would not walk into a restaurant, a factory, or a garden, in RL and kill, injure, or even verbally abuse the people there, just because I can. I apply the same rule to the guild, here on Atys.

We try to help all of those who will benefit from and appreciate our help.

Remember: Power corrupts. Absolute power corrupts absolutely.

Tynee
The proud and squishy little Leader of Phaedrea's Tears

#36 Report | Quote[en] 

Salazar (atys)
There is no competiveness in taking a gun and shoot down drivers on a highway.

There is no competiveness in killing an unarmed digger.
Tyneetryk (atys)
[...] I would not walk into a restaurant, a factory, or a garden, in RL and kill, injure, or even verbally abuse the people there, just because I can. [...]

I think these analogies - mentioned using different words many times over the years - are not accurate or fair. Please consider that Lands of Umbra is a designated PvP zone.

Highways are no PvP zone, actually every driver is taught that is is not when he gets his license.
Restaurants, gardens or factories are no PvP zones either. Actually there are laws and rules to prevent that kind of behavior.

The analogy is flawed in even more ways. There is no killing within ryzom. There is unconsciousness without permanent injury.

So.... lets imagine somewhat more similar to the situation (it's hard bc there are no sanctioned pvp zones in RL).

If you go to a middle east war zone and decide to dig some oil there on your own... i think you will be off a lot worse than getting unconscious without permanent injury. You cant go to some prize boxing tournament and complain that you get hit even if you only wanted the prize and not fight over it.

But it should be obvious by now that analogy to RL situations cannot be properly applied here because there is nothing really comparable in RL. Imo the only reason to do such comparison is to suggest that pvp players would be bad people in RL. And that's ridiculous. You won't go to a war zone in RL and dig out oil there. And pvp players don't go kill people in RL.

Last edited by Casy (1 decade ago)

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#37 Report | Quote[en] 

+1 Casy

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#38 Report | Quote[en] 

Salazar (atys)
So.... lets imagine somewhat more similar to the situation (it's hard bc there are no sanctioned pvp zones in RL).

This isn't true there is MMA and boxing, but of course they're not there to kill and theres rules to prevent death and serious injury there :)

#39 Report | Quote[en] 

Casy, I will correct you immediately. They are NOT analogies on my part. I was stating my own feelings and I simply apply them on Atys, as well as in my own RL life. I am not trying to make the rules for everyone, just for myself.

I don't care whether a zone is designated for PvP or not. I will not attack any player controlled homin because it is tantamount to attacking a real person. This is my personal opinion but, as I have already stated, I accept the fact that some regions of Atys are not safe and those who wish to be aggressive will be so.

I find no pleasure in any aggression between two or more player controlled characters, which is why I avoid the regions of Atys which are designated PvP. MMORPG does not mean that life in these environments MUST be about battles, wars, or personal conflicts.

I will continue to live my life on Atys in peace and co-operation, as there is another option, which is clearly stated about life here, that one can achieve by diplomacy.

#40 Report | Quote[en] 

Casy (atys)
I think these analogies - mentioned using different words many times over the years - are not accurate or fair. ..
The problem is that your reading is not accurate much less your understanding. In RL there is no PvP vs. non PvP zone. No technical obstacle is hindering abuse and aggression, rather ethics and the rule of law.

The question Salazar raised was about competitiveness, not ethics. There is no competitive gain in shooting down unarmed diggers quite similar to a sniper's shootout which clearly is far from bravery.

The question Tyneetryk raised was indeed about ethics as followed by him/herself. They have their more general value anyway- Everywhere people have the ability, and sometimes the power, to act abusively, which ought not be murder in the first place. The mere technical possibility yet is no excuse for inappropriateness on different levels - where clearly RL abuse, not to speek about murder is a different class compared to any kind of questionable actions inside a game.

Thus the analogies, not equations, were indeed as accurate as fair. Nobody becomes a good and respected PvP Fighter by shooting down unarmed diggers or newbies on trek, and such behaviour is not likely to earn a lot of respect by anybody except a few. And it is at least doubtful that FFA zones are a wholesale license for harassment and bullying.

Clearly any attacks on players in LoU or Nexus are not violations of rules by themselves. And attacks at the supernodes are not disputable except under the aspect of wisdom not to create lose-lose conditions.

Nevertheless ruthless bullying may constitute violations even here. Obviously done for no other reason than causing grief etc. might collide with principles of gameplay as aggreed to in the EULA and possibly constitute violations. I encountered situations where CSR judged in this direction and acted accordingly.

Yet, where I agree is that those discussions have been raised again and again over the years with few result. I think one should pay a bit attention to the fact that here, different narratives and views upon gameplay are in collision. While I have no real solution for, I think that mutual understanding might at least help to mollify the conflicts and take some of the heat and bitterness out of them.

I have the impression that a number of players dedicated to a tough style of PvP gameplay are stemming from worlds of egoshooters and similar, often highly competent in interface usage and knowledgeable of all sorts of tricks (even the less licit ones), and are looking at their player characters as more a technical instrument, drawing satisfaction from speed and virtuosity while not only not caring about killing or being killed yet drawing satisfaction out of the thrill and the adrenaline rush caused thereby. That is clearly nothing bad, and a legitimate way of gameplay in Ryzom.

On the other hand, there are players who are strongly engaged in roleplay and PvE as well as in social activities in the game. They may identify quite a lot with their ingame character, even more than identifying with a literary character when reading novels or watching movies. This way of diving into the virtual world is called immersion, and players engaged in such style of gameplay are rather living than just playing the course of events their character is going through.

It is obvious that there is much potential of clashes between these very different narratives. An immersed player will experience attack and abuse of the character much alike real abuse and violence (though on lesser degree) , and take offense accordingly, even if it was never meant that way. On the other hand, "tough players" will see such reactions as spoilsports' and whiners' ones and may even feel invited to double their efforts to demonstrate the virtues of "real play".

While there is no easy solution (as the conflicts over years reflected in tales and forums demonstrate), I think mutual understanding might help at least to some extent, as well as some restraint when insisting on what one considers a right.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#41 Report | Quote[en] 

Daomei (atys)
The problem is that your reading is not accurate much less your understanding.

Sorry, i don't read long posts starting with a personal insult.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#42 Report | Quote[en] 

Casy (atys)
Daomei (atys)
The problem is that your reading is not accurate much less your understanding.
Sorry, i don't read long posts starting with a personal insult.
There was no insult. Misreading and misunderstanding is a common occurrence in human communication, and the hint to have misread and/or misunderstood is far from an insult.

Strange that somebody who insists on the "right" to hack down the defenseless ingame is so touchy about an objective statement.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#43 Report | Quote[en] 

Daomei (atys)
The question Salazar raised was about competitiveness, not ethics. There is no competitive gain in shooting down unarmed diggers quite similar to a sniper's shootout which clearly is far from bravery.

If you think this, then you are not the type of player who likes pvp. Simply because "killing" diggers and so on can be a part of pvp. Why should I let an enemy dig some materials to build armor and weapons? If you want to be better regarding equipment you have to hinder the opponent to get supreme materials.
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