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#23 Report | Quote[en] 

Back to the topic, I have not noticed a community tendency. I have found people from all 3 servers practicing the "first come first served" way, and some just blasting what they found without regard for people who were waiting for the repop. I xould say about 1/2 would wait for their "turn", and 1/2 went FFA (but most of them, if called on their behavior, would apologise/correct their way of doing, and then at the next pop, would let me kill the bandits I had been waiting before they arrived). I only encountered a handfull that would just ignore/tell me to go to hell when asked to please let me go first, I have been here for 15 minutes already.

Now, I won't say people who are going for the FFA way are "bad people" or whatever, but I must admit that I find it very irritating, and would be so much happier if those annoying few would aknowledge other players around them, and take into account what they might want/like/feel. Makes me feel more like I play a MMO, you know, being social and all that.

Last edited by Brinn (1 decade ago)

#24 Report | Quote[en] 

Bitty:

Excellent post....I am at a loss to understand this delusion of a "minority" who played that way unless they changed the definition of minority to mean "everyone on server except 2 people". And as to this fixation about groups of people who dig 24/7...I don't know anyone who does that.

I have had friends attacked in PR just traveling to other lands to get TP's. I pay the same subscription rate as everyone else and don't accept the mindset that I can't access part of the game. I don't accept the fact that every single event since the merge was announced is at a time when the entire western hemisphere is at work.

I don't have a need to force my mode of play on others. I freely share what I harvest or craft with anyone who asks. The point is the servers were merged because of small player base. My thought is everyone wants to continue, we should do all that we can to accomodate all types of players. If we don't, then the merge won't solve anything when players start leaving.

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#25 Report | Quote[en] 

Freddy,

I think the issue with PvP killings down in PR can be avoided by those who dont want to participate, in all situations, except treks. Perople need to go from Zora to FH and vice versa. You gotta go through ToT to do that, unless you wanna go all around the world to avoid it. So I guess groups trekking will have to travel in larger numbers to be able to protect themselves.

For those leveling PR foraging, you can still do it in the lvl 250 zones or the Abyss. Those zones are not PvP free. For those after the SNs, you can still dig 250 sups in Wastelands or US.

With that said, I still find that it's always the same couple guilds taking every opportunity they can to kill random people in PR, steal mobs and bandits from right under your nose after you are already engaged with them and generally playing in a very selfish way. And quite honestly it doesnt seem like a faction issue eoither, they just target whoever is in their way. *shrugs*

Everyone else I met has been great, just these couple guilds.

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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."

#26 Report | Quote[en] 

About PvP and PvP rewards in general....

Before the merge we had:

- FvF OPs with products:
-- to make valuable tools and weapons
-- get valuable cats
-- (almost) free declaration and drill setup

- More or less FvF:
-- valuable points (recently changed to useless points)

- Umbra GvG/FvF on SNs:
-- Not really done much bc raw materials were already stacked in multiple GHs.

Now we have:

- FvF OPs mostly without products:
-- to make useless tools, no weapons
-- get no cats
-- very expensive declaration and drill setup (not worth the effort)

- More or less FvF:
-- most people have not famed much and bc of that very low amount of useless points

- Umbra GvG/FvF on SNs:
-- done much bc it's the only pvp reward currently in game. furthermore raw materials are currently worth a lot.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#27 Report | Quote[en] 

Casy (atys)
- FvF OPs mostly without products:
-- to make [...] no weapons

Wait what?

#28 Report | Quote[en] 

Kimathia (atys)
Casy (atys)
- FvF OPs mostly without products:
-- to make [...] no weapons

Wait what?

What he means is that the current OPs produce useless tool mats, and the ones with useful PvP mats aren't available yet.

#29 Report | Quote[en] 

Yeah, drills are broken on most ops and toolmaking is limited to Q10.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#30 Report | Quote[en] 

Has anyone checked the "made" tools to be sure that they are limited in the same way that "bought" tools are?

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#31 Report | Quote[en] 

Yes and they are.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#32 Report | Quote[en] 

Dang. That's gotta get fixed, and sooner rather than later, imho.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#33 Report | Quote[en] 

Until now I only met very polite people from all three communities who were willing to share the bandits or who accepted the queue. Often a short /tell helps a lot. But even if a majority would ignore the queue I would still wait until those who were there before me are finished with their tasks. Why? Not because I hope that others will change their behavior. Just because I want to have good feeling after doing my missions, knowing that I behaved politely. It doesn't matter for me if the others have noticed my politeness that or not.

In my about 8 years of playing on Leanon I was killed only one time in PR and that was in the first 5 months on a Trek. Being the leader of a neutral non-PvP guild we set the rule that only self-defence is allowed after a clearly aggressive act.
But if I would be attacked I never would complain or even get angry because I was warned. I know I can be killed if I enter the lands of Umbra or Nexus. I accepted the rules when I entered this region and if someone attacks me I have no right to insult him for that. I don't have to like it! I can question whether this is good for the game/community or not. And I maybe can complain the way this happened. But I will not complain, it was my choice to enter these regions.

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#34 Report | Quote[en] 

Kudos Chanchey! We need more diplomatic posts like this. I have great respect for the way to worded yourself and I am totally behind you on it. We can have our opinions and our ways and try to also respect others' opinions and their ways.

Different people enjoy different things, and we may agree or disagree with them, as is our individual right, as long as we do not infringe on others. I do not judge anyone for liking what they like, nor do I like anyone making generalising statements about any one community. Atys is a great place for every kind of Homin... granted some are a bit advantaged imho! but there is something for everyone, I think.

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#35 Report | Quote[en] 

I felt I had to add my comments, as Phaedrea's Tears has been a totally neutral guild for many years, in fact it was due to celebrate its 8th (RL years) birthday on 16th October.

We are a completely neutral guild and we will not attack any other player controlled homin, under any circumstances, however we accept that some regions of Atys are not safe and there are those who do not feel the same way as we do, about aggression toward other homins. This does not mean that we uphold the approach of doing what you like, regardless of the effect it may have on other homins.

I would not walk into a restaurant, a factory, or a garden, in RL and kill, injure, or even verbally abuse the people there, just because I can. I apply the same rule to the guild, here on Atys.

We try to help all of those who will benefit from and appreciate our help.

Remember: Power corrupts. Absolute power corrupts absolutely.

Tynee
The proud and squishy little Leader of Phaedrea's Tears

#36 Report | Quote[en] 

Salazar (atys)
There is no competiveness in taking a gun and shoot down drivers on a highway.

There is no competiveness in killing an unarmed digger.
Tyneetryk (atys)
[...] I would not walk into a restaurant, a factory, or a garden, in RL and kill, injure, or even verbally abuse the people there, just because I can. [...]

I think these analogies - mentioned using different words many times over the years - are not accurate or fair. Please consider that Lands of Umbra is a designated PvP zone.

Highways are no PvP zone, actually every driver is taught that is is not when he gets his license.
Restaurants, gardens or factories are no PvP zones either. Actually there are laws and rules to prevent that kind of behavior.

The analogy is flawed in even more ways. There is no killing within ryzom. There is unconsciousness without permanent injury.

So.... lets imagine somewhat more similar to the situation (it's hard bc there are no sanctioned pvp zones in RL).

If you go to a middle east war zone and decide to dig some oil there on your own... i think you will be off a lot worse than getting unconscious without permanent injury. You cant go to some prize boxing tournament and complain that you get hit even if you only wanted the prize and not fight over it.

But it should be obvious by now that analogy to RL situations cannot be properly applied here because there is nothing really comparable in RL. Imo the only reason to do such comparison is to suggest that pvp players would be bad people in RL. And that's ridiculous. You won't go to a war zone in RL and dig out oil there. And pvp players don't go kill people in RL.

Last edited by Casy (1 decade ago)

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#37 Report | Quote[en] 

+1 Casy

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