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#16 Report | Quote[en] 

Gibini (atys)
Take away the competiveness and you have a pretty boring game ...

There is no competiveness in taking a gun and shoot down drivers on a highway.

There is no competiveness in killing an unarmed digger.

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Salazar Caradini
Filira Matia
Royal Historian
Member of the Royal Academy of Yrkanis
First Seraph of the Order of the Argo Navis

#17 Report | Quote[en] 

Thee are PvP areas and events for people who want to play that way - Prime Roots included - and it is a lot of fun. I have participated in as many Outpost Battles as I can and they are always a blast.

Everywhere else is not PvP and players should help each other. If I see another player who needs healing, I will heal them whatever the circumstances. If I go to kill some bandits and there is someone already there, I will greet them and wait my turn. Any language barrier can be overcome by deselecting your weapon and sitting down.

Last edited by Arfur (1 decade ago)

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#18 Report | Quote[en] 

Gibini (atys)
Bittty --

That may have been the way the minority played on Arispotle and perhaps that is why it was the least populated when the minority turned a game into a dig chat channel.

You may have played it YOUR way, but others have the right to play it THEIR way without being abused and called a "ganker", as it is part of the game. Which is exactly what had ruined the Temple Event, when diggers just wanted to dig in a Faction Vs Faction PvP dig event, instead of just role playing with their faction killing their friends on the opposing side to support their faction as the event was created. It is a game, treat it as such and have fun, if you can't kill your mates every now and again for an event then don't bother participating.

This same rule also applies in the normal PvP zones imo. Take away the competiveness and you have a pretty boring game full of those who want to stand around at stables or dig and chat for 8 hours of the day as all did on Arispotle. Stick with your beliefs, others have beliefs too

Gibini -- that was the way the *majority* (not the minority) played on Arispotle. The number of gankers in the game for the last four years (on Arispotle) could be counted on the fingers, perhaps needing both hands, but not needing the toes. ((The number of people who enjoyed PvP was much higher -- that's a different count.))

PvP for Aris (and apparently Leanon) was NOT an important part of the game outside of OP wars. Roleplay was cooperative, not full of ganking. (As far as I'm concerned it is ganking to kill an unarmed digger. It is allowed by the game mechanic, but it is still ganking.) Atys, for us, was not a *competition*, it was a living world where we could explore, kill bosses, dig and craft and watch. That was our role-play, not re-enacting the religious intolerance of the so-called real world by killing off our fellow homins when they were helpless.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#19 Report | Quote[en] 

I agree to Bitty, and from my knowledge, the situation on Aniro was not much different, only there was ways more roleplay related PvP than on the other servers. And btw., as Ulukyn wrote in a post on Aniro, the population of Ari by far outnumbered that of Aniro. Leanon surely used to be the least populated server since quite a while.

Last edited by Daomei (1 decade ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#20 Report | Quote[en] 

Daomei
And btw., as Ulukyn wrote in a post on Aniro, the population of Ari by far outnumbered that of Aniro.
Are those names switched? I've always been under the impression that the population of Aniro outnumbered that of Arispotle.

Now that roleplay is being talked about, I feel obliged to offer the perspective of someone who has always played Ryzom by actively roleplaying through both actions and chat.

Generally (this is by no means an absolute generalization), my fellow Arispotle roleplayers and I were only interested in outpost PvP. Most of our characters were "neutral" in alignments, but almost never truly neutral. Those who aligned with a faction probably participated in tag PvP as well. None of those I knew well were ever very interested in PR PvP, though many wouldn't have had any qualms about "ganking" someone they didn't like who happened to be digging in PR. I think I had an opportunity to do that once or twice and took advantage of it.

We acted and spoke IC during everything we did (with the exception that some of us communicated with non-roleplayers OOC by default). Especially within the full-RP guild House Etchmarc, that practice did not hinder our ability to be effective even in PvP.

Certainly, RP and PvP were never mutually exclusive. No one has said that it was, in this thread, yet, but I want to put that statement out there preemptively.

#21 Report | Quote[en] 

To the correct statement that PvP and RP are not mutually exclusive, I would add what I feel in an equally true statement that PvP and RP are not dependent on each other.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#22 Report | Quote[en] 

As a person who enjoys both RP and PVP, I second that. And PVP, just like RP, can only be interesting when the people in front of you are playing the same game, with you.
Aniro may (or may not, I have no way to compare) have been more pvp oriented than other servers, but that doesn't mean you couldn't go into PR withou getting shot, far from it. Whe had a famous bandit at some point that used to ransom harvester in PR (an extremist follower of the Kami), he had a hard time playing that role but still did for the fun of it. Otherwise, most PVP in PR used to take place at the change of season, and even then not all the time (I know many people who used to go alone without bodyguards and always managed to harvest sup mats). Still, it made fighters usefull as an escort for harvesters, which made for great guild activities (I was such a fighter non harvester). But I understand not everybody would enjoy it, all right.

#23 Report | Quote[en] 

Back to the topic, I have not noticed a community tendency. I have found people from all 3 servers practicing the "first come first served" way, and some just blasting what they found without regard for people who were waiting for the repop. I xould say about 1/2 would wait for their "turn", and 1/2 went FFA (but most of them, if called on their behavior, would apologise/correct their way of doing, and then at the next pop, would let me kill the bandits I had been waiting before they arrived). I only encountered a handfull that would just ignore/tell me to go to hell when asked to please let me go first, I have been here for 15 minutes already.

Now, I won't say people who are going for the FFA way are "bad people" or whatever, but I must admit that I find it very irritating, and would be so much happier if those annoying few would aknowledge other players around them, and take into account what they might want/like/feel. Makes me feel more like I play a MMO, you know, being social and all that.

Last edited by Brinn (1 decade ago)

#24 Report | Quote[en] 

Bitty:

Excellent post....I am at a loss to understand this delusion of a "minority" who played that way unless they changed the definition of minority to mean "everyone on server except 2 people". And as to this fixation about groups of people who dig 24/7...I don't know anyone who does that.

I have had friends attacked in PR just traveling to other lands to get TP's. I pay the same subscription rate as everyone else and don't accept the mindset that I can't access part of the game. I don't accept the fact that every single event since the merge was announced is at a time when the entire western hemisphere is at work.

I don't have a need to force my mode of play on others. I freely share what I harvest or craft with anyone who asks. The point is the servers were merged because of small player base. My thought is everyone wants to continue, we should do all that we can to accomodate all types of players. If we don't, then the merge won't solve anything when players start leaving.

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#25 Report | Quote[en] 

Freddy,

I think the issue with PvP killings down in PR can be avoided by those who dont want to participate, in all situations, except treks. Perople need to go from Zora to FH and vice versa. You gotta go through ToT to do that, unless you wanna go all around the world to avoid it. So I guess groups trekking will have to travel in larger numbers to be able to protect themselves.

For those leveling PR foraging, you can still do it in the lvl 250 zones or the Abyss. Those zones are not PvP free. For those after the SNs, you can still dig 250 sups in Wastelands or US.

With that said, I still find that it's always the same couple guilds taking every opportunity they can to kill random people in PR, steal mobs and bandits from right under your nose after you are already engaged with them and generally playing in a very selfish way. And quite honestly it doesnt seem like a faction issue eoither, they just target whoever is in their way. *shrugs*

Everyone else I met has been great, just these couple guilds.

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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."

#26 Report | Quote[en] 

About PvP and PvP rewards in general....

Before the merge we had:

- FvF OPs with products:
-- to make valuable tools and weapons
-- get valuable cats
-- (almost) free declaration and drill setup

- More or less FvF:
-- valuable points (recently changed to useless points)

- Umbra GvG/FvF on SNs:
-- Not really done much bc raw materials were already stacked in multiple GHs.

Now we have:

- FvF OPs mostly without products:
-- to make useless tools, no weapons
-- get no cats
-- very expensive declaration and drill setup (not worth the effort)

- More or less FvF:
-- most people have not famed much and bc of that very low amount of useless points

- Umbra GvG/FvF on SNs:
-- done much bc it's the only pvp reward currently in game. furthermore raw materials are currently worth a lot.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#27 Report | Quote[en] 

Casy (atys)
- FvF OPs mostly without products:
-- to make [...] no weapons

Wait what?

#28 Report | Quote[en] 

Kimathia (atys)
Casy (atys)
- FvF OPs mostly without products:
-- to make [...] no weapons

Wait what?

What he means is that the current OPs produce useless tool mats, and the ones with useful PvP mats aren't available yet.

#29 Report | Quote[en] 

Yeah, drills are broken on most ops and toolmaking is limited to Q10.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#30 Report | Quote[en] 

Has anyone checked the "made" tools to be sure that they are limited in the same way that "bought" tools are?

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
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