#1 Added by Fyrosfreddy 1 decade ago Report | Quote
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#2 Added by Yuritau 1 decade ago Report | Quote
#3 Added by Dainan 1 decade ago Report | Quote
#4 Added by Fyrosfreddy 1 decade ago Report | Quote
Edited 3 times | Last edited by Fyrosfreddy (1 decade ago)
#5 Added by Yuritau 1 decade ago Report | Quote
#6 Added by Fyrosfreddy 1 decade ago Report | Quote
#7 Added by Arfur 1 decade ago Report | Quote
I think a good place to start would be to make it such that a crafted item has a base sell price (before fame modifiers) of two times the base sell prices of all the mats in that item. Let that play out for a bit and see if it needs adjusting.
Last edited by Arfur (1 decade ago)
#8 Added by Ambika 1 decade ago Report | Quote
Last edited by Ambika (1 decade ago)
#9 Added by Sisika 1 decade ago Report | Quote
It makes sense that crafted items are worth more than the sum of the mats that go into them.
#10 Added by Tearofserenity 1 decade ago Report | Quote
It seems like the big difference in this economy is not that it's necessarily harder to make money, but that you can no longer make lot's of money selling mass quantities of unwanted junk to NPC's.
#11 Added by Sisika 1 decade ago Report | Quote
#12 Added by Ulykus 1 decade ago Report | Quote
Last edited by Ulykus (1 decade ago)
#13 Added by Talkirc 1 decade ago Report | Quote
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#14 Added by Kimathia 1 decade ago Report | Quote
#15 Added by Irfidel 1 decade ago Report | Quote
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