#19 Added by Katla 1 decade ago Report | Quote
why so much drama? you are not forced to do it. find another solution you are comfortable with. old methods just doesn't work anymore. as you said, it is a sandbox game. there is money in the economy. all reckless chars got 1000k dappers. they need armor, xp help etc. just find a new way for you. making gifts, donating dapper is NOT anymore. we are all survivors.
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#20 Added by Reeth 1 decade ago Report | Quote
Last edited by Reeth (1 decade ago) | Reason: typos
#21 Added by Callysto 1 decade ago Report | Quote
#22 Added by Kreios 1 decade ago Report | Quote
Edited 2 times | Last edited by Kreios (1 decade ago)
#23 Added by Gilgameesh 1 decade ago Report | Quote
#24 Added by Lexius 1 decade ago Report | Quote
#25 Added by Casy 1 decade ago Report | Quote
#26 Added by Amiko 1 decade ago Report | Quote
#27 Added by Tumbleweed 1 decade ago Report | Quote
#28 Added by Subox 1 decade ago Report | Quote
Hint for those whining about economy changes. The key word is: missions. There is plenty of mission givers in every capital, namely corporals and messengers. The payouts are nothing to write home about, but it's enough to make starter capital. Few runs and you can afford a mount, q250 pick and a tool. I guess you do know what to do next with all these things.I approve the changes. Hopefully, the days of hippy economy came to the end and will never be back. Finally the devs taking steps to making dappers the real ingame money, instead of meaningless green number at the bottom of your inventory. Good job, thanks.PS: Anybody up for pathetic crying about goldsellers coming into the game? I want some good laugh.
#29 Added by Cwild 1 decade ago Report | Quote
#30 Added by Crailus 1 decade ago Report | Quote
#31 Added by Kaetemi 1 decade ago Report | Quote
Actually, something that might actually work and even emulate real world economics popped into my mind. Apartment
#32 Added by Eruv 1 decade ago Report | Quote
#33 Added by Subox 1 decade ago Report | Quote
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