#1 Added by Tumbleweed 1 decade ago
Last edited by Tumbleweed (1 decade ago)
#2 Added by Yuengblood 1 decade ago
#3 Added by Yuengblood 1 decade ago
#4 Added by Yuengblood 1 decade ago
#5 Added by Soloreaper 1 decade ago
#6 Added by Jarnys 1 decade ago
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#7 Added by Soloreaper 1 decade ago
#8 Added by Jarnys 1 decade ago
Jarnys, shame it is quicker to develop the webig but slower for the end paying user ;)
#9 Added by Soloreaper 1 decade ago
#10 Added by Jarnys 1 decade ago
Last edited by Jarnys (1 decade ago)
#11 Added by Soloreaper 1 decade ago
What I meant with "too many" was that they're loading the class definitions for everything the app provides on every call and not only those that are really needed ;-)And they're loading all texts (for all languages) as well every time...
#12 Added by Jelathnia 1 decade ago
#13 Added by Karnig 1 decade ago
The biggest problem at the moment are not the C++ developers ;-) (ryzom core got some incredible people there)But they need to redo the tools so they don't rely on Windows and 3DS Max any more (is currently in progress in Ryzom Core)
What Winchgate doesn't get from the OS project are the real content and designs for (new) objects and if they want to get help here they need the revamped tools for e.g. designers using blender instead of Max
And I don't think that it really matters what kind of code they use for the missions/rites (as long as it's running stable and fast enough) - let them use PHP if that's faster to implement...
And in Ryzom Core they are searching for designers as well (to have some nice new models that can be used for testing purposes and maybe redo some of the older textures)
#14 Added by Karnig 1 decade ago
Maybe we would fund it if we were told what we were funding. i.e. a development snapshot being given if they could raise a certain amount of funds to increase the "contracted" dev team for a certain period.
#15 Added by Tumbleweed 1 decade ago
How about a bounty system then? Or like a feature 'kickstarter' where a player can post an idea and other players can pledge towards getting that feature coded. The first individual or team to complete it collects the bounty or pledges.The code could be run through Ryzom Core and thus public and peer-reviewed to prevent bad ideas and poorly coded features from hitting the live game.
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