English


uiWebPrevious123456uiWebNext

#73 Report | Quote[en] 

Yenno
Tyk
Oh yes, there it is! Some really obnoxious replies with no attempt to disguise the contempt you have against F2P.
+1 i found out(based on comments above) most of P2P's hate F2P's and they think they're the only players who keep this game alive and F2P's are profitless
really not good to hear i thought that we're one community and we should help any one who needs to
i really was very happy when i heard that P2P's will keep their levels
and i thought they are going to help us to keep ours too or at least to get some rewads
but unfortunately i was wrong
*Winds blow counter to what ships desire*

No, it's only "most of the loudest" p2P players ;-)

Steady repetition of the same argument by the same person won't make the argument better (or worse) it's just seen more... you know all those TV channels where they're selling stuff? What do you think why they're talking so much? To convince someone that their crap is really good.

I was talking to a friend of mine (who's F2P) and he sees this as a chance to get his daughter her own account (was playing on his) and play together with her ;-)

And he gave me a link to an article about all this as well: http://www.omgubuntu.co.uk/2012/09/mmorpg-ryzom-gears-up-for-play er-reset-server-wipe lets see who's able to find themselves in there ;-)

---

#74 Report | Quote[en] 

I have always thought that the F2P was a trial basis for the game. People seem to think otherwise, as they play F2P permanently. I was one, like Entendu, who started in 2006 while the F2P "Trial" was only on Silan. I thought that it was a great trial, to be honest. Silan in and of itself gives the player a taste of almost every aspect of the game to make a decision on whether or not to sub. That is the point of a trial is it not?
I believe that the extension of the trial to lvl 125 and the mainland was a huge mistake on the part of WG. This isn't a mistake due to the "trial player" being able to live amongst their friends for an indefinite time, for free. It is a mistake because of how the P2P community has abused it. Free healer alts. How does a lvl 125 healer alt on a free account help the game? It is obviously not being used to allow a new player a perspective of the game.
So, now we have both P2P and F2P users abusing the system, creating more work without more income for WG.

Solution:
-Put the F2P trial back onto Silan. Keep the level cap at 125, this allows them plenty of time on Silan to reach those levels if they so choose. This also removes a lot of free usage by P2P players abusing the F2P system for healing alts, which they would likely sub to keep those healers alive - making more money for WG. Since everyone will restart on Silan after the merge, it is simple not to allow F2P accounts to enter the mainland.
-Give the F2P players a Novice pack, which contains their name/appearance and a few stacks of generic materials to help those new Silan crafters. –Identity is important to everyone, even F2P players.
-Place a F2P oriented guild npc on Silan, or just convert one of the existing useless npcs there into a guild official. Allow the F2P players the ability to form their own guilds on Silan so they can feel more of a part of the game during their “Trial”.
-Open the Matis Beginner island for F2P Silaners. This would allow them to experience teleporting around. Create a lvl 50 - 75 zone out of the Matis Beginner island for those F2P so they aren't congested on the small island of Silan.


Other than this, I believe that a F2P needs to subscribe his/her account to continue to play and enjoy the game to it's fullest.

Edited 3 times | Last edited by Chongon (1 decade ago)

#75 Report | Quote[en] 

Hadriankross (Aniro)
Arguably, without F2P we would all still be stick in 1.0.

Huh ? I am quite happy to have the F2P community here...as a player, I enjoy the company even though there is little opportunity for us to undertake many common endeavors because of the "nerf factor".

But the decision here was not the player's but the people paying the bills. How you feel F2P had anything to do with the decision to move to 2.0 is well beyond reason. Example:

1. I own a sports pub and 98% of my paying customers advise me that they won't be coming in to my establishment to drink out of their personalized beer mugs if I go ahead with my plan to discontinue the establishment's cable TV Sports Package.

2. I own a sports pub and 98% of my visitors advise me that they won't be coming in to my establishment if I no longer give away free personalized beer mugs.....mugs that don't bring in income since they aren't filling them.

Since I can't keep the doors open, pay my bills and feed my family w/o Group No. 1, my decision must be greatly influenced by Group No. 1's intentions. And while I may love all the guys in Group No. 2 who hang out w/ me every Sunday, the fact that they do not contribute to keeping those doors open means they have very little impact on what is simply a financial decision. I can't keep buying those beer mugs and I can't keep paying for having names printed on them w/o an income to offset that cost.

Personally, as there is a cost involved in moving the toons, I would wish that WG would provide an option to the F2P community. Want ya toon moved over ?

a) subscribe
b) there's a one time transfer cost associated with the move

I'd also drop the level cap to 100 which would allow the development of 27 trees to Level 100. Even an avid player could spend a year leveling all trees to 125 and that' can hardly be called a "trial period". In addition, racial spells should be something to entice the move from F2P to P2P. And finally, the 100 level cap would reduce, to some extent at least, the abuse by P2P players utilizing freebie accounts for heal and CP slaves.

---

#76 Report | Quote[en] 

Well said FF. But I still think that making F2P stay on Silan is more of a motivator to sub their accounts.

#77 Report | Quote[en] 

+1 FyrosFreddy, but I would have capped f2p at 75, that's long enough, but I could compromise at 100

#78 Report | Quote[en] 

In all fairness, my meaning was that without F2P "player" support we would still be stuck in 1.0

Furthermore, there's not much incentive to pay if I'm still going to be expected to provide marketing support for them as well... Quite frankly that's unprofessional, and reminds me of another game that attempted that and did not do too well afterwards.

Helping fellow players in uni is one thing, providing ongoing marketing advice for a for-profit comany is another thing entirely.

Puting in a good word for an enjoyable pass-time is yet another.

Someone who runs their own business should know this already--no disrespect intended.

#79 Report | Quote[en] 

Hadrisian
if I'm still going to be expected to provide marketing support for them as well...

a) How do you provide any marketing support now?
b) No one expects anything from you.

#80 Report | Quote[en] 

Yenno
+1 i found out(based on comments above) most of P2P's hate F2P's and they think they're the only players who keep this game alive and F2P's are profitless

You don't pay for the game as a f2p.. so.. aren't you profitless?

#81 Report | Quote[en] 

F2P are not profit by themselves. But they might eventually go for a subscription later. Most of nowadays new subscribers would not have started playing if it was a subscription from start (or even worse pay 40€ for first month like it was in the beginning).

F2P also make other new F2P or subbed players stay because the would is more alive and has more low-level players to play with. WG is not Blizzard that can ask people who have never played their game to spend any money just to try it (actually D3 has a free, capped and area limited trial too... but it's over after an hour per toon).

#82 Report | Quote[en] 

+1 Freddy Exactly what I was trying to say. I have nothing against f2p and like everyone who plays this game. If there was a mod to the current business model that would allow people to pay to keep their levels I would fully support it since they would be supporting this game.

#83 Report | Quote[en] 

Actually, I don't see the problem, if F2P players like the game so much they can pay to continue playing with retention of levels and all, if not, then it is the choice of the F2P player and they have to make do with one of the packs and loose their levels.

If a F2P player converts to P2P now they actually got a lot of playtime for free over the last 1,5 years or so, which makes up for their contribution to Ryzom in the form of giving the P2P community more people to play with or helping newbies.

Again, it is the F2P player their choice, if they find it not worthy to sub, they don't have too ...

Last edited by Cyberghost(arispotle) (1 decade ago)

#84 Report | Quote[en] 

the perpetual marketing advice I was mentioning did not have to do with myself, as I was the one pointing it out... that had to do with what seemed to be occurring. may have been necessary previously (several years ago), but I do not think it is the same now

at this point I would be willing to support a one-time payment option for ALL players to retain not only levels but certain irreplaceable/very hard to obtain items as well--to include those obtained in a group/guild effort, at the same time a subscription gift option could be added.

from a support standpoint, since they are potential paid players, shouldn't we treat the f2p better, not worse?

the issue of stratification is not necessarily simply an in-game concern, and I for one will not be supporting it.

#85 Report | Quote[en] 

Ok sooo.... let's try and nutshell it in a tl:dr ;-P

First off, I got nothing against F2P players. That out of the way, some of them seem to need a reality adjustment.

Ryzom is NOT a big-time commercial MMO funded by some huge company like EA or WB. Meaning that if the losses outweigh the profits, game's dead, no hope of a cash injection to keep it alive until marketing can come up with something genius then make the devs work on it (then again, huge companies would have shut this down YEARS ago for simply not making enough profit... assuming Ryzom's made a profit recently at all).

Wiping EVERYONE was a bad move, can't antagonize the ones who've kept the game's +FINANCIAL LOSSES+ at a tolerable minimum.

Now while F2P do add numbers and flavor to the game, those who "hate" them do have a point... numbers are numbers, you do represent a potential financial drain to the game. I doubt that referring it to friends goes "Hey playing this cool game... can play months for free before hitting the trial cap, but why don't YOU subscribe to support it".... more like "come play free with me".

Yes, some of them might eventually pay, but you can't tell the bandwidth provider "we might eventually pay" because their reply will be "we might eventually reconnect you, then".

That said, devs should REALLY consider a "pay one month's fee to keep your levels without locking out your account", but that's assuming that they have the resources (cash and hours) to do so. If they don't, then there's such a thing as bigger fish to fry.

WG hasn't taken other more nefarious measures like "lower the f2p limit to 75" in which case F2P who've "worked for MONTHS" would still be rather screwed as they'd be stuck with skills at 95. WG hasn't taken nefarious measures like AN ITEM STORE. WG hasn't taken more nefarious measures like AN ITEM STORE WITH PAY 2 WIN. Oh, and we get to not pay $40 for the client and $40 once a year for a new area.

So for those who feel like they're being treated unfairly, bear in mind that WG might already be doing too much to accomodate free players from a financial standpoint. As someone stated some posts back, "you can afford a computer and you can afford internet so you should be able to afford $15". Still in school? I'm sure you can help your parents around the house for that $15 a month. Unemployed? Might wanna start playing less and looking for a job. None of the above? I can vouch for it... working freelance as tourism guide, currently in LOW season. Those $15 to resub HURT my pocket right? Yeah sorta... no beer for me the next couple of weekends.

While wiping eeeeveryone is a great ideal, it's also financial suicide. My recommendation: stop attacking the devs, try to gather around a REASONABLE "keep my skills and stay f2p" option, and don't expect it to cost $0.50 and a hug. I have seen NO ONE offering an alternative source of revenue to prevent the level resets. If you got a rich uncle now's the time to talk him into investing (or borrow $15 a month off him at least ffs).

This is a great game and I'd hate to see it die, hence my beerless weekends. Those re-subscribing or accepting their level reset with dignity can see that too. At least there'll be people around with their subscription-kept levels to help you gear up and build your fame back up. Do we feel sorry for people getting levels wiped? Yes. Do we want F2P gone from the game? Nah. However... are we willing to risk Ryzom shutting down so that computer owners who can afford internet can keep getting a free ride for Ryzom's last 6 months? HELL NO.

Ragequit if you must over your level reset, go find another "free" game, find out how much of a money sponge it truly is, then come back and level to 125 while you figure out wether to pay or not. Trust me I've tested out dozens of MMOs. This game had me subscribing before I left Silan for the simple reason that IT DESERVES MY SUPPORT.

Last edited by Malindraug (1 decade ago)

#86 Report | Quote[en] 

To the last few posters, please post in here if you will, there are a few other posts i've been told but if we can get more into one post maybe the idea will be heard a bit more loudly, thank you

http://app.ryzom.com/app_forum/?page=topic/view/14180/1

---


What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters

#87 Report | Quote[en] 

Point taken; however, many of you are missing the point of this thread.

It is not about a payment method, as many have tried to make it.

This is simply about recognition of effort.

Also, the entire point of all of this (1.0, 2.0, etc) is to ensure that Le Saga du Ryzom continues.

To this effect, there have been very viable options put forth.

At this point, I would be in favor of a "one-time payment" option, that would not lock anyone into anything, in order to keep a character as they were before the announcement.

This serves all players.

I know ppl have given away things since then, possibly even deleted characters, and many have probably come to terms with losing all of their items, but I'm quite certain the data previous to the first announcement is still in tact. WG probably expected an adverse reaction, and any DEV worth their salt, would have taken the time to make backups of all data.

I am quite certain that the disrespect exhibited here and elsewhere, will be very unwelcomed on the new server.
uiWebPrevious123456uiWebNext
 
Last visit Tuesday, 26 November 22:17:46 UTC
P_:G_:PLAYER

powered by ryzom-api