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#149 Report | Quote[en] 

Bitttymacod
There never was, in Ryzom, the ability to be truly *uber*. There were always mobs that could take you apart. The vets will have lost their good weapons and amps. That means even lower level mobs will be able to take us apart. Trekking will not be simple with kitin in the way in addition to the usual mobs.

Very true. One time when I logged into Ryzom after a long absence I celebrated by running through the gingos outside Yrkanis and letting them kill me. It didn't take much! My melee-oriented character (250 2H sword skill) with mid-level magic skills was wearing mediocre light armor and held no weapon. So I had the maximum base HP going for me but inappropriate equipment--a situation comparable to having high level skills and crappy equipment. Once I had three or four Scowling Gingos on me I don't think I could have saved myself with combat even if I tried earnestly, due to their blinding ability. Would have needed to hit Invulnerability and run away.

Edited 4 times | Last edited by Jelathnia (1 decade ago)

#150 Report | Quote[en] 

Hadrisian
I don't like the 2x xp either, I think that should be reconsidered, as it could easily mess with game mechanics, feel of the game, etc. Maybe a poll among the old ones. Don't forget people are playing with the beta idea of aging characters, so I'm going to have to side with a better variety, even in terms of skill levels winning out. Aging a character could also be a player option as well. To encourage that variety aspect, they could even make ppl wait at least a couple of days before allowing anyone to move to ML again--dunno how that last one would go over though XD Tougher mobs in some parts of silan (goo fields/jungle/etc) for a limited time might help also.

1. alot ppl atm where already lvling with 2x xp by using cats, and it gives f2p players another extra incentive to sub to the game when they lvl 2 times as slow. For vets going reckless it's also nice since those last 50 lvls are really slow.
2. omg forcing ppl to stay on silan? i'm going reckless and gonna try to leave that dreathfull place in less then 2min, silan just isn't ryzom (silan is a quest based game and ryzom is an open world where you can go do whatever)

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#151 Report | Quote[en] 

good point about silan--like I said didn't know how well that would go over XD--but not everyone plays it that way, plenty of ppl into overplaying it to like 50 or so, and then there are the subs who really overplay it...

had not considered that with cats, but I just think that 2x xp outright say from lvl 1 is not really good for the game, or the newbie, maybe have it available later, idk. after silan perhaps, or maybe even later?

Edited 2 times | Last edited by Hadrisian (1 decade ago)

#152 Report | Quote[en] 

Just give them your monies if you want to keep your levels. The things many of us have aquired over the years mean more than the levels to some of us, like me for example. Other homins care more about levels are more. Nobody is happy about this so I feel it's better to just move on, have fun playing the game you love. You can choose to go all emo. I don't mind that option because it makes me smile. Not because I don't feel your pain, cuz I know that feel bro, but because you are preachin to the choir. See ya on the other side Ray.

#153 Report | Quote[en] 

There is no reason for any experienced player who knows what they are doing at all to stay in silan longer than it takes to complete "Leave for the Mainland".
If there are hundreds of people waiting for the kirosta to spawn then all I can do is shake my head at the thought of all the time they are wasting.

PS. Rofl at all the trolls: "WG sux blah blah you are sheep blah blah you got played blah blah I'm going to be a marauder or sit here and troll the forum to prove my point"
None of you are buying what you are shovelling or you would have unsubbed and walked away already :P nice try tho (thats for the repeat posters, not the ones who have a legitimate opinion, post it and are done)

PPS. Please respond to the repeated questions regarding learned NPC craft plans (such as marauder HA plans), will they be retained by characters electing to keep their levels? It may be instrumental in some players decision to either go reckless or not.

Thank you.

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#154 Report | Quote[en] 

Beeficus
PPS. Please respond to the repeated questions regarding learned NPC craft plans (such as marauder HA plans), will they be retained by characters electing to keep their levels? It may be instrumental in some players decision to either go reckless or not.

+1

#155 Report | Quote[en] 

^
Excellent point, many have put in the effort for those plans and they should have the right to know if they will be lost, only fair.

#156 Report | Quote[en] 

NPC plans: Since they are learned skills and we keep skills and skill bricks, logic says they stay. Having said that: I am not a CSR nor do I play one on TV. :)

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Eldest, Order of the White Lotus

#157 Report | Quote[en] 

Do we know for sure the Premium pack armour will have a level requirement,as some old event armour had none ?

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#158 Report | Quote[en] 

Yumeroh (Aniro)
Fixed an ERRATUM in the news, it goes without saying that we can not offer you unlimited raw materials, which would favor the lvl up being as we recover backups of your characters the last days.
Xemmy
I'd suggest removing unlimited dappers, or material vendors, for the same reason.
+1
Yes, this is essential. If you make everyone "rich", at least block the materials vendors.

Last edited by Jola (1 decade ago)

#159 Report | Quote[en] 

Bitttymacod
If you compare the loss of levels gained for free to the loss of items, mementos and teleport pacts that the paid vets are getting, I'm afraid that I don't see that the F2P players are getting more screwed than the rest of us are. The loss of items and dappers is necessary to restart the economy. The loss of teleports is part and parcel of the same. (The fact that any cash/dapper-based economy is doomed by the continuous flood of materials is beside the point.) The merge is necessary for RL economic reasons. The internal economic reset is designed to help attract players who want to buy things rather than trade them. The revision of the terms of the reset is designed to keep paying vets on board who would otherwise leave. No one is happy, which means that something approaching equity has been achieved. ("In a true compromise, no one is completely happy.")

-- just some night thoughts.

-- Bittty

The design of this game does not lend itself to a dapper based economy. You can reset as many times as you want but without things like high level drops that can be sold in an auction house you will never have any real economy there. The pricing of things needs to fluctuate. Supply and Demand needs to happen and these two things need to be determined by the players in an organic way. The game does not lend to that. Not saying that the current way we do things is wrong or incorrect. Im perfectly happy with it. But what WG wants with regards to dappers, aint happening :)

They can ofcourse make things painful. Make things cost more dappers, nerf teleporting, etc. But thats not the same thing.

Last edited by Tgwaste (1 decade ago)

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Tgwaste

#160 Report | Quote[en] 

Beeficus
PS. Rofl at all the trolls: "WG sux blah blah you are sheep blah blah you got played blah blah I'm going to be a marauder or sit here and troll the forum to prove my point"
None of you are buying what you are shovelling or you would have unsubbed and walked away already :P nice try tho (thats for the repeat posters, not the ones who have a legitimate opinion, post it and are done)

Not true. I can dislike the company but still like the game and its players. Also.. this is pretty troll'ish

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Tgwaste

#161 Report | Quote[en] 

While loss of f2p levels may be comparable to loss of old one items, (like very unique, and very hard-to-find/obtain/earn items, etc), please don't forget MOST (not many but most) of the F2P player base is in danger of losing their identities as well...

This is causing a great deal of uncertainty and stress within the F2P community.
If we really are in the vast majority (over 2/3 player base), then this has probably also had some effect gamewide--esp. when there are events when competition over Basic Starter Packs occurs...

I think it would be very helpful for this game, if F2P players were given some assurances that at least our identities will carry over, if we show at least some willingness to keep a particular character.

This could be expressed in a number of very simple ways like a ticket, acknowledgment under Temporary Fixes, or simple participation (not competition) in any event.

Simple acknowledgement is the way many understood it when announced.

Thanks,
Hadrisian, Zehssad, HadrianKross

#162 Report | Quote[en] 

Hadrisian
This could be expressed in a number of very simple ways like a ticket, acknowledgment under Temporary Fixes, or simple participation (not competition) in any event.

Um, Yumeroh already said that f2p only have to participate, not compete. Read the second point under free account from the very first post which I quote below:
Yumeroh (Aniro)
If you have a free account, you have the choice between:
  • Doing nothing: In this case, all characters of the account will be deleted.
  • Involve one or more of your characters in events before the servers close: In this case, their levels will be reset and will start with a Basic Pack.
If your character should win a Silver Pack, it will replace the Basic Pack.

All starter packs save the toon's look and name.

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Eldest, Order of the White Lotus

#163 Report | Quote[en] 

True, and thanks for clarifying, but the way some of them are playing out is a form of competition for survival against fellow Homins...

Either give them to everyone who participates, or no one.

Competing over them is just kinda sad and gross imo.

Hopefully the TP tour on Sat. will be more inclusive, and more universal with the Basic Starter Packs.

Also, if Refugee Starter Packs existed, they would be very easy to give out if some CSR's would like to stand around in the camp in Silan for a bit. We've started from nothing before, and Silan is not a bad place to do it again.

edit: that's in terms of getting a starter pack at all, competing for a silver one over a basic one is a different issue
edit: we experienced at least one on silan yesterday on Ari, where only 3 were given out on ML, and 3 on silan... interesting gesture, but the result was not so good

Edited 2 times | Last edited by Hadrisian (1 decade ago)

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