#141 Added by Pfennig(arispotle) 1 decade ago Report | Quote
Last edited by Pfennig(arispotle) (1 decade ago)
#142 Added by Seawe 1 decade ago Report | Quote
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#143 Added by Hadrisian 1 decade ago Report | Quote
#144 Added by Valda 1 decade ago Report | Quote
basic = the basic necessities and you retain your look + name (subscribed P2P and F2P event participants - in short all ACTIVE accounts)silver = better items for winners of events - they really wonpremium = best items for P2P loosing their skills (retain your skills or get some uber awesome unique items - you decide)
Last edited by Valda (1 decade ago)
#145 Added by Jelathnia 1 decade ago Report | Quote
Edited 2 times | Last edited by Jelathnia (1 decade ago)
#146 Added by Tuotupi(arispotle) 1 decade ago Report | Quote
#147 Added by Hadrisian 1 decade ago Report | Quote
Last edited by Hadrisian (1 decade ago) | Reason: clarification
#148 Added by Bitttymacod 1 decade ago Report | Quote
#149 Added by Jelathnia 1 decade ago Report | Quote
There never was, in Ryzom, the ability to be truly *uber*. There were always mobs that could take you apart. The vets will have lost their good weapons and amps. That means even lower level mobs will be able to take us apart. Trekking will not be simple with kitin in the way in addition to the usual mobs.
Edited 4 times | Last edited by Jelathnia (1 decade ago)
#150 Added by Subox 1 decade ago Report | Quote
I don't like the 2x xp either, I think that should be reconsidered, as it could easily mess with game mechanics, feel of the game, etc. Maybe a poll among the old ones. Don't forget people are playing with the beta idea of aging characters, so I'm going to have to side with a better variety, even in terms of skill levels winning out. Aging a character could also be a player option as well. To encourage that variety aspect, they could even make ppl wait at least a couple of days before allowing anyone to move to ML again--dunno how that last one would go over though XD Tougher mobs in some parts of silan (goo fields/jungle/etc) for a limited time might help also.
#151 Added by Hadrisian 1 decade ago Report | Quote
Edited 2 times | Last edited by Hadrisian (1 decade ago)
#152 Added by Bones 1 decade ago Report | Quote
#153 Added by Beeficus 1 decade ago Report | Quote
#154 Added by Hadrisian 1 decade ago Report | Quote
PPS. Please respond to the repeated questions regarding learned NPC craft plans (such as marauder HA plans), will they be retained by characters electing to keep their levels? It may be instrumental in some players decision to either go reckless or not.
#155 Added by Bones 1 decade ago Report | Quote
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