#90 Added by Korva(arispotle) 1 decade ago Report | Quote
#91 Added by Karnig 1 decade ago Report | Quote
I'm not so sure it'd be as simple as a pure lvl boost - what about all the skills that go with the levels, I'd have thought it would be FAR more time consuming to do it on a 1-1 request basis than a database merge... I still think they must be lacking the database know-how, maybe they made their main DBA's and designers redundant a while back in order to save money and just kept people with enough knowledge to keep the existing databases maintained
#92 Added by Kalean 1 decade ago Report | Quote
Achievement System? -- any details of exactly what that will be?
Last edited by Kalean (1 decade ago)
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#93 Added by Sliar 1 decade ago Report | Quote
#94 Added by Karnig 1 decade ago Report | Quote
Paying players are going to get 2X exp that F2P players get but is that paying players gettng 2X current exp or F2P getting 50% of current exp?Its a big difference, if 2X current for paying players then getting master skills will be a lot easier than now.
Are all the other game elements going to be ingame as they are now -- skills, occupations, adv occupations, fame system, faction points, encyclopedia, missions, etc.... ?
#95 Added by Daomei 1 decade ago Report | Quote
#96 Added by Azarrakk(arispotle) 1 decade ago Report | Quote
Last edited by Azarrakk(arispotle) (1 decade ago) | Reason: new info
#97 Added by Karnig 1 decade ago Report | Quote
GlazAchievement System? -- any details of exactly what that will be?Add your toon to the ryzom armory ( http://www.3025-game.de/ryzom/en/ ) and you can check his achievements there.Or check this link to view an example
#98 Added by Daomei 1 decade ago Report | Quote
#99 Added by Korva(arispotle) 1 decade ago Report | Quote
"Database" is kind of a ubiquitous term. Many people assume that it refers to something like a MySQL database or some other SQL variant. While Ryzom does use a SQL database it is only used for player accounting, shard administration and some of the WebIG apps (such as mail and forum...)The game itself has its own "database" called a "Persistent Database" which is essentially a serialized tree of world objects. There are no tables or queries - this is essentially a raw representation of the running innards of the shard. I think this is where the technical difficulties lie. I took a look at the code to see for myself and even the existing tools really only assist in generating files for individuals to do this manually. The entire effort, as far as I can tell, is basically a manual process.So between the technical complexity of manually altering thousands of binary files, mitigating conflicts between three shards, and then actually performing the file moves... there's the expertise on how to do it and the man-power to actually accomplish it.Guessing - but this is probably the problem.
Edited 2 times | Last edited by Korva(arispotle) (1 decade ago)
#100 Added by Soularis(arispotle) 1 decade ago Report | Quote
#101 Added by Frappi 1 decade ago Report | Quote
Last edited by Frappi (1 decade ago)
#102 Added by Gilgameesh 1 decade ago Report | Quote
#103 Added by Sarifina 1 decade ago Report | Quote
#104 Added by Tumbleweed 1 decade ago Report | Quote
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