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#70 Report | Quote[en] 

I said it because i tried to imagine which part of the toon (not equipment) would be technically impossible to move. Since character transfers stopped roughly when webig was introduced i found it likely the issue was somewhat related to webig.

Any skill loss is bad, no doubt.

#71 Report | Quote[en] 

Take our Dappers (and our equipment, even), reset the Economy, but preserve our Skills, names, and Faces. Naming conflicts can be dealt with on a case-by-case basis, if there are overlaps between servers (first one to log in keeps their old name, otherwise prompted for new name, but skills still left intact).

You still have time to instill this notion before the Sky falls on our heads...


I've been gaming for 35 years now, and on MMOs ever since they've been invented, and in all that time, I've never seen a more fair, balanced, equitable gaming system than Ryzom. With a population to match. A masterful programming achievement.

I understand financial woes during this economic (or lack thereof) era, but... a more Graceful solution is requested than the one you've put forth. Time to get back to the Dev huddle and reconsider your options.

You can do this! I know you can think of a better way. Just try, 'tis all I ask.


•••Winter•••

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Always argue with an idiot... it's the only way they can get Experience! :)

#72 Report | Quote[en] 

Another thing that maked me laugh is...



"Starting from tonight and until the closing of the old servers, we will implement a series of events that will help you earn "starter packs" on the new server that will facilitate your progress in the game. The best pack contains, amongst other things, a set of level 200 white Marauder Medium Armor."




Everyone that is Subbed should be given this at the very leaste for having everything else taken from them and deleted. There needs to be some kinda of reward for those silly enough to bother staying after you delete everything they worked for, without them having to work ever more for it IMO.

I'm just so shocked, its funny they think this will fix the game and get new people paying to play.
and that is the key word here "paying", you have merged and kept chars lvls twice before, saying you cant now is just a lie.
No new advertising, A pissed off once loyal comunity, and zero insentive for old players to return and new players still wont know about this game because they will not advertise. the best you had was word of mouth and now thats going to be gone from what i can see.

IMO merge keep player lvls skills ocupations so on, delte all other items housing money and such and delete any accounts that have not resubbed by a set date, that will get you more money from those people wish to save there toons will have to resubb. you still create space and you dont piss off your playerbase. and you make moneys. everyones a winner.

Got to be a better way they just deleting everything and saying you had no other choice. Its not like you even asked the comunity for ideas on how to make money or save the game from what i see.

-Basic

#73 Report | Quote[en] 

This is horrible, beyond stupid, you have just killed the game.

#74 Report | Quote[en] 

Only explanation I can come up with is they no longer have someone on the team with the knowledge and expertise to combine the servers keeping the characters intact, otherwise it makes absolutely no sense whatsoever no matter how you look at it....

#75 Report | Quote[en] 

There can't be a technical reason why they can't transfer the characters because it's been done twice before. But if they don't/can't do it that way perhaps they can at least pull a record of all characters. Once the new server is up they would only need to wait for players to request they're levels back. The CSR's can check the players database records which will tell them what trees to boost to what level.

Boosting doesn't require anything specific to happen, it can be done in game face-to-face and is instant.
Because the population is so low it shouldn't keep the CSR's too busy after the first couple of weeks to full-fill most of the initial requests. After that I'm sure it will only be a slow trickle of old players occasionally making a requests.

I did the re-roll thing at beta, I did it again at Cho, there won't be any more reinvigorating experiences that I haven't all ready had since early 2004, the game isn't about levelling for me any more.

I know mine is an extreme case, but there are plenty of other players that have put a lot of time into just the levelling side, that won't want to do it again.

Please make a record of the databases and boost players on request...

Last edited by Final (1 decade ago)

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Final
www.ryzomarmory.com


#76 Report | Quote[en] 

We got quite a few it professionals playing. recruiting them to help on a one-time merger would be easy if they don't know how. but anyway it is VERY unlikely this is a technical issue. levels can be set by gm commands. levels can be read from db by various means.

P.S. Hopefully they will keep record of the current state. If they do the next owner of ryzom can resume at this point.

Last edited by Ulykus (1 decade ago)

#77 Report | Quote[en] 

The interview very clearly stated that they want everyone at the same level so newbies don't feel "without chance". The fact that the guys at Winchgate have no idea what they are talking about doesn't change their weird way of thinking. It being "technically impossible" is just a lie on top to make it more convincing.

#78 Report | Quote[en] 

I'm not so sure it'd be as simple as a pure lvl boost - what about all the skills that go with the levels, I'd have thought it would be FAR more time consuming to do it on a 1-1 request basis than a database merge... I still think they must be lacking the database know-how, maybe they made their main DBA's and designers redundant a while back in order to save money and just kept people with enough knowledge to keep the existing databases maintained

#79 Report | Quote[en] 

sorry, but ryzom vets always have great advantages over new players. you can say it's because of levels now. but it isn't. the only way to get a server with equal opportunities is to make all vets leave.

#80 Report | Quote[en] 

Wintergreen
Take our Dappers (and our equipment, even), reset the Economy, but preserve our Skills, names, and Faces. Naming conflicts can be dealt with on a case-by-case basis, if there are overlaps between servers (first one to log in keeps their old name, otherwise prompted for new name, but skills still left intact).



•••Winter•••
Totally agree!! reseting the skills is just gonna put alot of ppl off..

#81 Report | Quote[en] 

I think it is a reaction out of desperation. There were a couple of attempts to increase the playerbase, without too much success. Now they are running out of money, and have to do something. Reducing the number of servers is comprehensible.

Possibly somebody had the "bright" idea that the lots of old seasoned players abhor new ones to start a career. While that may have some point, sometimes, I think it is a grave misconception. Without experienced players who helped me with advice, and sometimes equip (note I never accepted a single dapper from anybody), I would not have managed to progress in the way I did. Though I seldom accepted outside help, I won 18 master levels (all eco, jools, light armour, dagger, and off ele) in 19 months, and completed all occupations, basic and extended.

Different to others, I won't quit. My sub runs til Jan, that of my alt til August. If Ryzom survives til Jan, I'll renew for half a year. But I won't grind anymore as I do not see a future or perspective for Ryzom. Sadly.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#82 Report | Quote[en] 

If that is the case and they do no longer have anyone with the knowledge and expertise to combine the servers then what hope is there that this move will help, since they dont have the abilty to change anything else about the game apart from a full delete of all servers and the hope that people will make new Toons on this new server and that magicly new players will apear from no where due to there being no advertising and a pissed off comunity

Basicly it comes down to...
This is what we are doing, sucks to be you, deal with it.
( im sure i got told off for saying the same thing myself once :P )

-Basic

#83 Report | Quote[en] 

Level boosting is very easy and was done frequently during better. The GM simply types a command with the skill and what level to set it too. It is not time consuming and doesn't even require the player to be online. The GM can simply do it when they have the chance.

The levels players have won't be what differentiates old players from the new ones, only experience and knowledge can do that.

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Final
www.ryzomarmory.com


#84 Report | Quote[en] 

Well yeah quite, in one sentence they say it'll provide a better prospect for new players, and in another sentence they say new MMO's are popping up every month, it's a very competetive environment, and they can't afford to advertise.

After hacking off all the old players no-one new will be introduced by word of mouth, so where do they think these supposed new players are going to materialise from ??

Does not compute....!!

They 'should' be doing everything they can to keep loyal subscribers, the fact that they aren't strongly suggests to me that they simply can't

(edit: response to Basic's post 2 above)

Incidentally, if that really is the true situation then I think they'd have a lot more sympathy and support if they just came out and admitted it

Edited 3 times | Last edited by Korva(arispotle) (1 decade ago)

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