#383 Added by Salazar 1 decade ago Report | Quote
Cororyb and Siqko: http://app.ryzom.com/app_forum/?page=topic/view/14114/1#1
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#384 Added by Gorran 1 decade ago Report | Quote
#385 Added by Sarpedania(arispotle) 1 decade ago Report | Quote
LoryenAlternately, I would support something just proposed...moving all old characters to a community controlled "experimental server". I am not sure how this would work, WinchGate would have to get creative and create a new GPL variant, testing environments, and rollout system, and probably a community driven proposal, request, and voting system for features...who knows, they might even pave the way for a new system of community-driven game/software development. I could see prospective developers/artists subbing just for the right to get game programming experience and content for their portfolio. Or schools buying "group licences". And of course, WinchGate, as part of the new GPL, would reserve the right to implement anything they liked from the experimental server to the actually "live server". The "live server" would be this new empty server they are now proposing.I know my last few replies have been harping about the Ryzom Core community. But I'll mention it again. Ryzom Core is all of Ryzom minus the level design data (item sheets, NPC locations, etc)It is all of the artistic assets (minus some missing ligo bricks.)It is always synced with Ryzom's own source code bidirectionally.This means you can contribute in this way to Ryzom Core and it is immediately available to Winch Gate to use or not use. For example we mentored a student who added guild-based missions - a guild leader of high officer can accept a mission on behalf of the guild and all of members can contribute to completing it. This is now in Ryzom and available to their content developers.I can't speak directly for them but I can say that when features are developed for Ryzom Core we apply them (unless they're radical game-breaking features, then we branch them but keep them.) You have the ability to do this today. There are half a dozen of us running Silan-shards for development. There's one whole new non-Ryzom themed game using Ryzom Core. And everything you develop can be offered to Winch Gate for the live game.And I'm sure they'd gladly accept any volunteer efforts. I know we would in Ryzom Core.
Alternately, I would support something just proposed...moving all old characters to a community controlled "experimental server". I am not sure how this would work, WinchGate would have to get creative and create a new GPL variant, testing environments, and rollout system, and probably a community driven proposal, request, and voting system for features...who knows, they might even pave the way for a new system of community-driven game/software development. I could see prospective developers/artists subbing just for the right to get game programming experience and content for their portfolio. Or schools buying "group licences". And of course, WinchGate, as part of the new GPL, would reserve the right to implement anything they liked from the experimental server to the actually "live server". The "live server" would be this new empty server they are now proposing.
#386 Added by Karnig 1 decade ago Report | Quote
I have not seen any posting of any game servers aside from Silan starter islands mentioned up till your post here. I would love the info for the game you mentioned that is based off the Ryzom core.
I am sure with what I mentioned in this post that you can figure out who I am on the open source project :-)
#387 Added by Thaero(arispotle) 1 decade ago Report | Quote
#388 Added by Gorran 1 decade ago Report | Quote
On behalf of The Soul, I wish to apologize for the above comments made by 2 immature people to say the least.What made them throw such words is beyond my understanding, but then again, I guess everyone copes with things in different ways.See you on the new Atys homins, and lets hope we can guide and teach those that need it with more success in the future.
#389 Added by Zehssad 1 decade ago Report | Quote
#390 Added by Duran 1 decade ago Report | Quote
#391 Added by Hadenwulf 1 decade ago Report | Quote
Edit: I wanted to mention that I had a tumultous relationship with the owners of Ryzom for many years. I always had to fight to get my patches accepted. When Winch Gate took over they immediately asked if I would be willing to merge back and invited me to help. These guys do a great job of collaborating with their open source community unlike most commercial companies with an 'open source' side.
Last edited by Haddenwulf (1 decade ago)
#392 Added by Talkirc 1 decade ago Report | Quote
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#393 Added by Gorran 1 decade ago Report | Quote
you can call it a new beginning but i call it proof that everyone has wasted way too much time on the game, and some have even wasted money for years just to be deleted.
Last edited by Gorran (1 decade ago)
#394 Added by Talkirc 1 decade ago Report | Quote
Dear Winch Gate,Assuming there is at least some humanity (Hominity?) left in a company that could consider genocide--and the effects on Atys as a result--in such a flippant manner, consider the responses in this thread--as well as this post--carefully. It may determine not only the standing of Winch Gate Property Ltd.--both financially and within the MMO industry, not to mention the actual open source community (of which google is not considered a part)--but the credibility associated with those who run it as well.Since your source code has already been released, the only "virtually actual" property you now own--in terms of intellectual property--are the server configurations, the player accounts, and your standing in the MMORPG industry. All of which, along with much existing player cred, you are now considering simply deleting. You probably don't want to go the way of unix, and have to consider a total loss. Those like Linus Torvald and the resulting linux community will be happy to pick up the slack.My notes say that it has been seven months since I last played this game...Within that time, and the year previous, the real world has blown up. Maybe not--at least in the cities many of us reside in--in terms of glass, steel, and cement, but rather in terms of people and what they are capable of doing--whether that be in protesting governmental actions, or in attempting to appease or restrain said actions.Over this period of time, I've been involved to varying degrees, in both sides of these conflicts.Out of these experiences, I can say to some degree of certainty, that the people want informed stability, not traditionalism nor inflexibility, from those they are in some ways forced to rely upon or even trust.With that said, if you continue with this poorly constructed course of action, adversely effecting an ambiance those other than yourselves created--whether you hire programmers or not, you did not originally develop this game, and are simply working off of what others have built.--I for one may find it rather difficult to forgive you.I've had to forgive some rather heinous actions taken against myself and others...Also, be aware that there has been at least one class action over far less (this only concerning virtual property/items).Since you are simply the publisher, one can forgive such a poorly formed, reactive plan, in light of financial strain; however, to follow through with it after the majority of the active subscribed players have responded against it, is another matter entirely. I'm fairly certain that those who do not play, but still subscribe to support the game, or maintain a character, will simply stop paying without any notice...Arguably the programmers on staff simply correct bugs, effect minor code changes, and are currently ill equipped to handle such drastic changes without help. There seems to be a number of game developers that might even volunteer their time if certain concessions were made concerning the aforementioned.First and foremost, I'd advise not deleting the data of any player character or server configuration, etc. Again that's all you really have going for you, and storage is cheap.At this point you may want to consider delaying the implementation--this would at the very least show that you are seriously considering player response. This would in some ways improve your credibility with players, existing or otherwise interested.A small fee for character transfer to the new server could solve the issue of other non-related costs associated with the merge--one that you do not currently have. This is actual, immediate income, and not based on projected results, which in this industry can change drastically based on player response.In all actuality, as far as we know, all that has been done so far is a forum announcement, a few very minor actions in-game as a result, and the resulting fallout as a result of said post.Other suggestions:avoid splitting communities between sub and f2p, let it remain a simple matter of level progressionavoid effecting game mechanics which may do well when there are many players on one server--in light of other MMO failures this game seems to do fairly wellRoleplay aspect:Cataclysmic events in this world are not unprecedented, and it is not unlikely that Homins would have to react to them; however, give us a chance to stage a fighting withdrawal...This could be an opportunity for a game-wide event in which the entirety of the players are overwhelmed and must retreat--eventually--to a much smaller area, perhaps Silan, perhaps not.The aggressors could be the kitins, the goo-heads, or perhaps even a dragon or two, who knows...either way it must be an overwhelming force that would make even the most rock-headed of Fyros--eventually--take flight, or die fighting...The event could be predefined or you could allow us to make our own strategies, but in the end the overwhelming aspects would force a consolidation in a single area.Perhaps the goo could spread drastically as well...The goo option could eventually cause those more adventurous players who like to go it alone to reconsider, face violent death, or perish in a wasteland--without the need for GM intervention.Furthermore, after a Homin is killed in this event, you could simply not allow them to log back in until it is over, or re-spawn them in the retreat area, e.g. silan etc.If no relog, then after the last Homin falls use that time for server downtime; better yet let us consolidate in the retreat area and then shutdown.Much lore could be written about this, as well as much cred and perhaps items etc. for those who last the longest.Game-wide events like these that have far-reaching and defining effects on the world usually gain a great deal of publicity.News of this beforehand could also draw in new players as well.If you simply must ignore sound MMO business practices and actually delete accounts, and server configurations, give us a chance to go out with a fight, rather than a flop. At the very least the Fyros will be happy...Regards,HadrianKross
#395 Added by Bitttymacod 1 decade ago Report | Quote
#396 Added by Talkirc 1 decade ago Report | Quote
#397 Added by Rollocks 1 decade ago Report | Quote
little bump to this, funny that someone thought we'd get it all back, when so much is still lacking, but there were many things we didn't think would happen that have, and many that we wanted that didn't, who's to say what the next year will bring to us, look at what this year brought us.
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