#371 Added by Karnig 1 decade ago Report | Quote
Cyan gradually open-sourced portions of the game (or did they open all of it? I don't remember that detail) and once again ran their own server with the ongoing help of donations. Currently that official shard coexists with user-run shards.
#372 Added by Karnig 1 decade ago Report | Quote
Alternately, I would support something just proposed...moving all old characters to a community controlled "experimental server". I am not sure how this would work, WinchGate would have to get creative and create a new GPL variant, testing environments, and rollout system, and probably a community driven proposal, request, and voting system for features...who knows, they might even pave the way for a new system of community-driven game/software development. I could see prospective developers/artists subbing just for the right to get game programming experience and content for their portfolio. Or schools buying "group licences". And of course, WinchGate, as part of the new GPL, would reserve the right to implement anything they liked from the experimental server to the actually "live server". The "live server" would be this new empty server they are now proposing.
#373 Added by Daomei 1 decade ago Report | Quote
You guys have all been welcome to come and do this since they day it was open sourced. You have been welcome to contribute for Ryzom via the open source community. But none have done so.
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#374 Added by Karnig 1 decade ago Report | Quote
Karnig, I agree that not so many ppl take part in Ryzom Core Projekt, but there are a couple who did and still do, and their contributions are significant. For example, there was a major code revision of the NeL engine which, in the original version, was somewhat messy to say the least, and quite a lot of bug fixing.
Last edited by Karnig (1 decade ago)
#375 Added by Mankara 1 decade ago Report | Quote
#376 Added by Cororyb(arispotle) 1 decade ago
Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Inappropriate language.
#377 Added by Cororyb(arispotle) 1 decade ago
#378 Added by Moyaku 1 decade ago Report | Quote
SeaweMass genocide does not sound like fun. However restarting after a kitin plague with only whats on our backs, and our skills sounds like fun.I like this one :) Agreed!
Mass genocide does not sound like fun. However restarting after a kitin plague with only whats on our backs, and our skills sounds like fun.
#379 Added by Siqko(arispotle) 1 decade ago
Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Off-topic
#380 Added by Siqko(arispotle) 1 decade ago
#381 Added by Zheiq 1 decade ago Report | Quote
#382 Added by Xemmy 1 decade ago Report | Quote
#383 Added by Salazar 1 decade ago Report | Quote
Cororyb and Siqko: http://app.ryzom.com/app_forum/?page=topic/view/14114/1#1
#384 Added by Gorran 1 decade ago Report | Quote
#385 Added by Sarpedania(arispotle) 1 decade ago Report | Quote
LoryenAlternately, I would support something just proposed...moving all old characters to a community controlled "experimental server". I am not sure how this would work, WinchGate would have to get creative and create a new GPL variant, testing environments, and rollout system, and probably a community driven proposal, request, and voting system for features...who knows, they might even pave the way for a new system of community-driven game/software development. I could see prospective developers/artists subbing just for the right to get game programming experience and content for their portfolio. Or schools buying "group licences". And of course, WinchGate, as part of the new GPL, would reserve the right to implement anything they liked from the experimental server to the actually "live server". The "live server" would be this new empty server they are now proposing.I know my last few replies have been harping about the Ryzom Core community. But I'll mention it again. Ryzom Core is all of Ryzom minus the level design data (item sheets, NPC locations, etc)It is all of the artistic assets (minus some missing ligo bricks.)It is always synced with Ryzom's own source code bidirectionally.This means you can contribute in this way to Ryzom Core and it is immediately available to Winch Gate to use or not use. For example we mentored a student who added guild-based missions - a guild leader of high officer can accept a mission on behalf of the guild and all of members can contribute to completing it. This is now in Ryzom and available to their content developers.I can't speak directly for them but I can say that when features are developed for Ryzom Core we apply them (unless they're radical game-breaking features, then we branch them but keep them.) You have the ability to do this today. There are half a dozen of us running Silan-shards for development. There's one whole new non-Ryzom themed game using Ryzom Core. And everything you develop can be offered to Winch Gate for the live game.And I'm sure they'd gladly accept any volunteer efforts. I know we would in Ryzom Core.
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