IDEAS FOR RYZOM


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#1 [en] 

T'would be great if, as a boon for hitting 250 Dig, you got to learn "Knowledge-4".


This perk would allow the Source Content to display on the node titles.

e.g.


Choice Saurona Seed (21)   <Wintergreen>
Choice Saurona Seed (18)   <Wintergreen>
Choice Saurona Seed (10)   <Wintergreen>


Would make farming much less tedious! No more running from node-to-node-to-node, trying to get close 'nuf to hold your mouse steady enough to peek at the blue bar. :)

Too many seconds wasted there...



Just a thought,

•••Winter•••

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Always argue with an idiot... it's the only way they can get Experience! :)

#2 [en] 

+1 on that.

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When women go wrong, men go right after them ©

#3 [en] 

+1 very usefull

a display of the mode would also be cool :P

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Kaléan McFerty
Pirate of the Lakes

#4 [en] 

+1 thats a nice idea

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~~Merchant, Wayfinder, Tracker~~

.:WorldofRyzom.com:. | G'Morning Atys Music Mix | -

#5 [en] 

+1 good idea!

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#6 [en] 

Neat idea, +1 from me.

#7 [en] 

It already shows with knowledge 3 what you are harvesting, for the amount you just have to hover your pointer over the source and its not a difficult task.

Last edited by Ezex (1 decade ago)

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#8 [en] 

Ezex
It already shows with knowledge 3 what you are harvesting, for the amount you just have to hover your pointer over the source and its not a difficult task.

At least on Linux, that is bugged. Depending on your zoom level, you have to hover over a completely different part of the window to get the right number. Plus, having to hover over each source to find the highest takes enough time to lose a source you could've digged additionally.

#9 [en] 

If ya scour the fourms you'll find I had suggested this idea several times. However, I suggested adding it only after you mastered all 5 regions.

And Exex, I agree, I aim for 100 mats per propsect (5 x 20) and taking the time to hover over the blue lines to fond the 20+ ones can eat up enough time that ya wind up digging 4 nodes instead of 5.

Last edited by Fyrosfreddy (1 decade ago)

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#10 [en] 

Fyrosfreddy
If ya scour the fourms you'll find I had suggested this idea several times.


Rats.  Another original Winter idea jus' turns out to be somebody else's got-there-first Eureka! lightbulb.  :(
Ah well!

It's hard enough to read the newest forum posts these days without having to search for everything I post to make sure there's no Intellectual Property infringement!

Besides, no matter who originally came up with it, Sub would just claim all the glory anyway.  :P


•••Winter•••

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Always argue with an idiot... it's the only way they can get Experience! :)

#11 [en] 

Not claiming ownership of the idea ... prolly others thot of it before me .... just that< we didnt make much headway so would love to see some traction this time around. Think ther eoughta be soemthing tho for finishing all trees in a set.

5 Dig Masters = Knowledge 4 & 276 Focus Credit

16 Armor Craft Masters = Success Rate Boost to 93% (half point for each one)
You get the idea on crafting

6 1H Melee Masters = Extra 6 Dodge
4 2H Melee Masters = Extra 4 Parry

You get the idea

Last edited by Fyrosfreddy (1 decade ago)

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#12 [en] 

Fyrosfreddy
Not claiming ownership of the idea ... prolly others thot of it before me .... just that< we didnt make much headway so would love to see some traction this time around. Think ther eoughta be soemthing tho for finishing all trees in a set.

5 Dig Masters = Knowledge 4 & 276 Focus Credit

16 Armor Craft Masters = Success Rate Boost to 93% (half point for each one)
You get the idea on crafting

6 1H Melee Masters = Extra 6 Dodge
4 1H Melee Masters = Extra 4 Parry

You get the idea

Absolutely, the difference between a master and a grand master.

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Eldest, Order of the White Lotus

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