#1 Added by Deancientnaga 1 decade ago
Edited 3 times | Last edited by Dean (1 decade ago)
#2 Added by Suboxide 1 decade ago
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#3 Added by Gorran 1 decade ago
I voted yes but something like this could be incorperated with the idea of more and new op buildings (in the end some op's where ppl didn't build for enough wouldn't get that many options making em less important)
#4 Added by Utai 1 decade ago
#5 Added by Naema 1 decade ago
#6 Added by Aaylejah 1 decade ago
#7 Added by Ulykus 1 decade ago
#8 Added by Karnig 1 decade ago
I would like to see the OPs become dynamic: Have all the buildings require regular upkeep. Allow guilds to build new buildings as has been mentioned but require all buildings to require regular maintenance via mats. X number of mats need to be given to a guild NPC at the OP on a regular basis to keep the buildings in good condition. More buildings would mean more mats. If a guild fails to supply its OP, the buildings start to deteriorate. Drill production would drop. Eventually, the buildings would fall apart completely.
#9 Added by Runkulam 1 decade ago
GorranI would like to see the OPs become dynamic: Have all the buildings require regular upkeep. Allow guilds to build new buildings as has been mentioned but require all buildings to require regular maintenance via mats. X number of mats need to be given to a guild NPC at the OP on a regular basis to keep the buildings in good condition. More buildings would mean more mats. If a guild fails to supply its OP, the buildings start to deteriorate. Drill production would drop. Eventually, the buildings would fall apart completely.I like this idea, quite a bit. We talked about OP buildings for an SoC project as another option for a 'dapper sink.' This is typically regarded as okay because players get something out of the added costs.But recurring costs for things like guild halls, player apartments and outpost buildings seemed like something players would not like, they're not really getting anything out of this change. What do the rest of you think?
#10 Added by Karnig 1 decade ago
Simple (hah, I know the worst thing you can say to a programmer is "Oh, it's simple!") solution is to make two levels of apartments/guilds halls/etc. Keep the first level as they are but offer other levels with 2x, 3x or 4x the storage space. Have recurring rental fees based on the extra storage.
#11 Added by Runkulam 1 decade ago
RunkulamSimple (hah, I know the worst thing you can say to a programmer is "Oh, it's simple!") solution is to make two levels of apartments/guilds halls/etc. Keep the first level as they are but offer other levels with 2x, 3x or 4x the storage space. Have recurring rental fees based on the extra storage.Would you expect that the apartment be physically larger as well? Storage space can be accomplished pretty easily and I believe through sheet configuration. The code challege is adding a system in to handle recurring in-game payments.If you wanted the space to be physically larger there would be artistic assets involved which is arguably more expensive to accomplish than the code.
#12 Added by Soloreaper 1 decade ago
#13 Added by Bitttymacod 1 decade ago
#14 Added by Soloreaper 1 decade ago
#15 Added by Bitttymacod 1 decade ago
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