IDEAS FOR RYZOM


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#1 [en] 

I am new to digging and have found that the nearby animals seem to take a great curiousity to what I am doing when digging in their area. One or two walk up and sniff, look around and then....linger. Not to be left out of any action, the animal's friends begin to migrate over to me to make sure they aren't missing out on feeding time or whatever. A couple digs later I can't even click the source that has popped up from all my newly found friends.

I could kill them all off or strategically thin down the herds but that takes away from my reason to be there in the first place, I wanna dig. So how about a way to make a loud BANG to startle them and cause them to scamper off for a little while? Firing a gun in RL would certainly accomplish this but sadly it has no effect on the social animals in Ryzom. Could it be something that is purchased with faction points maybe? Some fireworks are available to the lucky at the wheel but I am hoping for some method a little more obtainable.

Just a bang...kapow, if you like.

#2 [en] 

I know a few of our members have made a macro to target the source and start the dig I am not good with the macors thing tho but if you ask Hechi Beef Mash or someone who diggs a lot they might be able to tell you how to make the macro

#3 [en] 


Chat
Talk everyone // or something like that, might be one before this but it's quite obvious
/tar "Raw material source [Rooso]"

assuming you don't use Knowledge in dig Prospection

But that only solves problem partially. There are digging techniques that require clicking, there's wasted time trying to get to targeted source or take those three steps back before new cycle but for me it's mostly plain idiocy of whole thing. Seems like rules of evolution are mysteriously absent on Atys.

All the while having SPs to feed meks.

#4 [en] 

+1
great idea about a way to scare of the herbies. I can see this work for fighting aswell, there have countless of times I just wanted to kill all kibans at the najab spot just because they where in my way.

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#5 [en] 

would make digging more simple. but easier not necessarily better. herbie and carnivore are part of challenge of game i enjoy.

#6 [en] 

The digging macro certainly helps. It saves me agony of spinning the camera around searching for just the right angle to target the source under a bodoc's belly. It doesn't, however, get the bodoc to scooch over a bit so I can dig out my wood node. I tried to push it, i tried to lure it away tempting it with some grass I plucked up, I even tried to yell in AROUND but nothing got its attention.

Thank you for the macro suggestion. It does make targeting much less challenging. Now to get my alt to wear a hula skirt in hopes of causing a distraction that way...

#7 [en] 

macros are really helpful here indeed, but its still annoying having a bunch of mobs wandering at ur face
so i would vote for that idea, however it might be a big effort to implement it, since mobs move with a certian pattern
anyways, most diggers would support that idea, i reckon

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When women go wrong, men go right after them ©

#8 [en] 

Can't think of a single thing in digging that requires clicking on the node that can't be accomplished with a macro.

Here's my dig macro:
Actions->Target an Entity->Raw (don't need the full Raw Material Source [ToonName])
Actions->Select Shortcut Bar->10 (my dig shortcut bar)
Actions->Run Shortcut->08 (my standard dig stanza)

Here's my "Oh Crap!" CP macro:
Actions-> Cancel the current action
Actions->Select Shortcut Bar->10
Actions->Run Shortcut->17 (CP stanza)
Actions->Run Shortcut-> 08 (back to dig stanza)

When I'm CPing another homin macro:
Actions->Target the entity's current target->Digger's Name
Actions->Select Shortcut Bar->10
Actions->Run Shortcut->17 (CP stanza)

Macros are extremely useful in most situations if you just take the time to make them right.

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Eldest, Order of the White Lotus

#9 [en] 

Gorran
Can't think of a single thing in digging that requires clicking on the node that can't be accomplished with a macro.
I had something else in mind but: You deplete one source

#10 [en] 

You mean no more materials in the node you're digging?

Actions->Select Shortcut Bar->10 (my dig shortcut bar)
Actions->Run Shortcut->20 (my kill dig stanza, uses all harmful)

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Eldest, Order of the White Lotus

#11 [en] 

Which has a chance of destroying the source with 1 sec to go losing you XP not to mention the possibility of wrecking whole area :)

#12 [en] 

Olmo
Which has a chance of destroying the source with 1 sec to go losing you XP not to mention the possibility of wrecking whole area :)

I always kill the source node, always. I get slightly less mats per node on average (13-17 mats) but I can dig two nodes in about the same time someone who digs the timer can dig 1 node. That means in the time a homin digging on the timer can dig 15-20 mats (on a good node), I dig 26-34 mats. I spend less time digging for more mats and since XP is calculated on number of mats pulled, I also gain more XP over time.

As for depleting an area, I always have two areas next to each other to dig mats. Deplete the first one, dig the second and then return to the first which has restored by the time I've depleted the second area.

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Eldest, Order of the White Lotus

#13 [en] 

Gorran
Can't think of a single thing in digging that requires clicking on the node that can't be accomplished with a macro.

Here's my dig macro:
Actions->Target an Entity->Raw (don't need the full Raw Material Source [ToonName])

Works great until you run off 150m and dig someone else's node. lol

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#14 [en] 

Yakapo
Gorran
Can't think of a single thing in digging that requires clicking on the node that can't be accomplished with a macro.

Here's my dig macro:
Actions->Target an Entity->Raw (don't need the full Raw Material Source [ToonName])

Works great until you run off 150m and dig someone else's node. lol

f12 solves that easily enough ;)

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Eldest, Order of the White Lotus

#15 [en] 

Gorran
I always kill the source node, always. I get slightly less mats per node on average (13-17 mats) but I can dig two nodes in about the same time someone who digs the timer can dig 1 node. That means in the time a homin digging on the timer can dig 15-20 mats (on a good node), I dig 26-34 mats. I spend less time digging for more mats and since XP is calculated on number of mats pulled, I also gain more XP over time.

As for depleting an area, I always have two areas next to each other to dig mats. Deplete the first one, dig the second and then return to the first which has restored by the time I've depleted the second area.
I'm quite horrified when I see a "kamist" digging like this... ^^
Killing a source node should be penalized by a slight loss of kami fame, to make things more logical...

I miss the kami blasts...

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Kaléan McFerty
Pirate of the Lakes
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