#1 Added by Rooso(arispotle) 1 decade ago
#2 Added by Foxykitten 1 decade ago
#3 Added by Olmo 1 decade ago
ChatTalk everyone // or something like that, might be one before this but it's quite obvious/tar "Raw material source [Rooso]"
#4 Added by Suboxide 1 decade ago
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#5 Added by Vourac(arispotle) 1 decade ago
#6 Added by Rooso(arispotle) 1 decade ago
#7 Added by Kennymint 1 decade ago
#8 Added by Gorran 1 decade ago
#9 Added by Olmo 1 decade ago
Can't think of a single thing in digging that requires clicking on the node that can't be accomplished with a macro.
#10 Added by Gorran 1 decade ago
#11 Added by Olmo 1 decade ago
#12 Added by Gorran 1 decade ago
Which has a chance of destroying the source with 1 sec to go losing you XP not to mention the possibility of wrecking whole area :)
#13 Added by Yakapo 1 decade ago
Can't think of a single thing in digging that requires clicking on the node that can't be accomplished with a macro.Here's my dig macro:Actions->Target an Entity->Raw (don't need the full Raw Material Source [ToonName])
#14 Added by Gorran 1 decade ago
GorranCan't think of a single thing in digging that requires clicking on the node that can't be accomplished with a macro.Here's my dig macro:Actions->Target an Entity->Raw (don't need the full Raw Material Source [ToonName])Works great until you run off 150m and dig someone else's node. lol
#15 Added by Kalean 1 decade ago
I always kill the source node, always. I get slightly less mats per node on average (13-17 mats) but I can dig two nodes in about the same time someone who digs the timer can dig 1 node. That means in the time a homin digging on the timer can dig 15-20 mats (on a good node), I dig 26-34 mats. I spend less time digging for more mats and since XP is calculated on number of mats pulled, I also gain more XP over time.As for depleting an area, I always have two areas next to each other to dig mats. Deplete the first one, dig the second and then return to the first which has restored by the time I've depleted the second area.
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