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#1 Report | Quote[en] 

Basically I have a friend who plays loads of other online games and computer games and has recently completed swtor diablo 3 and has maxed out on LoL
he's looking for a new mmo and i showed him ryzom, he thinks its ok but is not sure about really whether its worth time
he also complained bout the lack of classes like assassin etc

so basically either send him a tell saying y u like ryzom or post it here and in a few days ill send him a link to this page and hell have obviously got ur tells.

his character name on silan is freljil

btw pls no messages saying that i shut have justified it better bcos he knows loads about games and questions me on stuff i don't understand but he cbb to post here

so just send him a tell saying ur best reason why ryzom is epic

cheers homins

King :)

Last edited by Kingsid(arispotle) (1 decade ago)

#2 Report | Quote[en] 

Woha King and Feljil
As for the game it's great. Honestly I haven't played many games of this sort. I tried wow for awhile but got bored of it quickly and then I found this one and haven't put it down since. The dynamics of this game are great. When speaking of classes you can do what ever you want in this game and aren't restricted by classes there are occupations. But here any one can master it all. I also like the RP part of the game with races and religion coming into play. It adds another dynamic to the game rather then just grinding lvls. And the people in Atys have all been wonderful. I say give it a shot and you will find much fun in it. Good luck on silan and we will see you around on ML.

#3 Report | Quote[en] 

Kingsid, Freljil --

The main thing that seems to confuse people about the "classless" system is that in many other games how you play is determined by the class, and the emphasis is on the strengths and weaknesses of that class in PvE and PvP play.

In Ryzom how you play determines your "class" rather than the other way around. Many skills are player skills, not bestowed on you by 1337 gear. If you're going to sneak, learn how to sneak; the game isn't going to do it for you.

What I most like about Ryzom (and what has kept me playing so long) is the fact that the world progresses without you. Najabs attack Armas whether you are present or not. Bodocs and crays migrate depending on time of day or season. NPC bosses drop armor. Primitive tribe members have jewels. Beasts? Beasts don't carry dappers or armor bits or anything, but you can part them out for materials to make things with.

Want to be that uber-toon that wades through mobs with no effort? Don't come to Atys. You will never be uber, but you can make the best gear in the game if you study how to do so and improve your skills to get the materials (or bargain with those who can).

I've been playing for 4+ years. I haven't run out of things to learn yet.

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#4 Report | Quote[en] 

I really like the openness of Ryzom (there are no classes) so all restrictions stem from your individual choices.

If I want to play a barbaric fighter I'd chose to play a Fyros and level only Fist fight and maces of all kinds.

For a hunter it could be any race but most likely spear or pike would be skills to be leveled and of course the art of creating light armor and the needed weapons - maybe level some ranged fight and build bow pistols or rifles.

So you just have to define what makes out the "class" you want to play and act in accordance to it.
You could even try to only become an artisan of a specific kind - this will be hard though as a normal artisan will neither be skilled in fight nor in magic - so you'll need protection and help from others to gather the materials needed for your craftsmanship - this will also involve the personal skills which can't be seen by stats directly and only on the goods you create like sneaking and testing and finding different recipes.


An other part of Ryzom is the feeling of the landscape - it has a huge impact when you watch the Gingos hunting and killing a Yubo or the Bodocs moving from the food spot to the sleeping spot depending on the time. Or just watching the sky change with the weather and time is really calming as well.


All these things led to the rich RP we've got here - it's not about getting this or that specific skill to get that item which is uber. Here you can be well known all over the place even if you're just level 1 in close to everything - you just have to give the people a reason to like or hate you. You may be a bandit that's ravaging everything he can. Or a crafter who's very skilled or even just a bard trekking through the cities and telling awesome stories. It's YOUR choice. (or mine in my case)

I decided in the beginning that I'd play a Fyros and only use Fyros things (or ones that are race independent) so I've never learned how to craft Matis, Tryker or Zorai Armour but can build all kinds of Fyros Armor; the same goes for magic - I've never learned the shockwave, poison or electro spells - only fire. That's the case even though I've got more than enough skill point to learn the respective skills.
On an other hand I've collected all the parts of bosses and nameds I could get my hands on so I've got at least one part of every part I ever got from slaying bosses and nameds in my apartment (having all those eyes, bones, ligaments, ... lying around in your real apartment would seem really sic wouldn't it? But here it's totally fine it's just like collecting stamps or something like that. (In secret I'd really like to see those things in the apartment instead of just in the inventory - but at the same time I fear that thought as it would be a very disgusting outlook on all those eyes I've got in there)
And as I'm playing a Fyros I'm really used to the heat in the desert so I'm not really "feeling" well if I go to those "icy" other regions on the surface - especially when it's winter. In addition to that I decided to become a Fyros-Patriot so "I" don't really like the Matis that's why I'm avoiding their country as much as possible. (privately I'm friends with Matis as well but my character is not - even though the game mechanics wouldn't hinder me in going against my characters believes I'm still acting grumpy, sometimes even aggressive, when talking to a Matis in public - while having fun in tell with him or her)


Oops I drifted around a bit while writing here - hope you don't mind.

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#5 Report | Quote[en] 

No Classes means more freedom to play in any style. If you want to be something like an Assassin, train up your Melee fighting skills - there are 15 Melee disciplines you can become Master in.

If you get bored and want to be a Mage or Armourer or anything else, the big news is you don't have to start again. Your Assassin can learn Magic and become a Master in those disciplines too.

Consider some of the titles you can earn :

Destroyer

Mage of Pain

Mind Lord

Avatar of Destruction

Crimson Reaper

Master / Mistress of the Blade

Priest / Priestess

Last edited by Arfur (1 decade ago)

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#6 Report | Quote[en] 

Ryzom has a crafting and raw material system that gives complete freedom in making equipment.

Almost all equipment in Ryzom - high and low level - is player crafted.

In addition you are free in your weapon and skill choices.

Together this gives you the ability to make endgame gear tailored exactly to your (personal play style) needs. You don't wanna wait until endgame? That's fine, because you can make your personal uber gear at any level. It really makes a difference.

The knowledge about how items, adversaries and your weapon choices work together is very complex and very rewarding if your learn about it (even small steps make huge differences).

#7 Report | Quote[en] 

What I like above all else is harvesting and crafting skills. The challenge in harvesting is surviving the node, and I don’t only mean by care-planning, but also by their locations. It feels, at first, like a solo skill but it doesn't have to bet. I enjoy the challenge of dodging agro to find Exc. materials, and I’ve not even begun to explore prime roots where things are 10x more difficult. I’m looking forward to that adventure when I’m ready for it. And crafting I like how complex it is, I like that different materials and combos give you different results, and I like the process of figuring what works good with what. Sure it feels like a grind but no different than farming and raiding for high end gear in other games. And if you want the best gear then you have to become the best crafter, you have to harvest and prove not to others but to yourself that you can do the challenge the game offers through these skills.

Another selling point for me was the unique AI mobs. Ryzom has the most unique AI I’ve seen in an MMORPG – I like that they don’t drop items I wouldn’t be able to use because of my character’s gender or class restrictions like in other games. I like that the drop is always something I can use for crafting. I like how they behave in their environment and how some animals migrate and change locations when seasons change. I like trekking and having to wait for the right opportunity to dash by a torbak, cuttler, gingo, kincher, kipesta, etc… skills you can only learn by observing the environment, and believe me it helps you survive the threats that roam at every corner of Atys and most importantly in PvP zones.

There are many more elements of this game that I enjoy, too many to talk about and drag this post forever. But I will end with telling you that you are lucky because you already have friends in Ryzom willing to help you adjust to the challenge. Nothing can make a game better than playing it with your friends. Plus you have nothing to lose but some free ram because the free to play limitations allow you to explore every skill and corner of this game for months without any obligations. The only real question you should be asking yourself is if you are up for the challenge like your friend and my guildmate Kingsid.

Last edited by Tutti(arispotle) (1 decade ago)

#8 Report | Quote[en] 

Thanks guys
Hes gonna continue playing for now

But your reasons why Ryzom is awesome are really interesting especially as I'm learning more from u guys about atys...

Pls continue answering bcos he's now asking about the quality of the storyline, and if theres anything else to do but grind, cos thats what we do on Silan.....

#9 Report | Quote[en] 

Kingsid
if theres anything else to do but grind, cos thats what we do on Silan.....

On the mainland theres alot more to do, especially OP wars and tagged/zoned PvP. If PvP is something you like?

#10 Report | Quote[en] 

Ryzom really is a challenge *if* one decides to accept it. I decided for myself that it is way more fun to discover most of it's secrets by myself. I try to avoid looking at maps (locating NPCs and digging spots), other people's recipes for crafting, "best" recipes for occupations (occupations only exist on mainland), etc.

If you play like that, progress will be much, much(!) slower. But it keeps me interested. Things that others experience as numb grind, take more time and thus actually feel less of a grind to me. Sounds like a paradoxon, but try to think about it.


Also, on one day I can play in a calm mood, maybe just doing roleplay, some easy occupations, or some easy digging.

On others I can try to sneak around to get to those difficult to reach digging spots, or even try to trek alone from one capital to the other. Adrenaline is pumping, even though most of the time you're just standing somewhere, looking around, trying to anticipate every move of the beasts around you. You start to time the migration of harmless animals which always attract some predators and thus are also dangerous to you.

And finally, you can participate in teams going to battle against other players, or fighting huge mobs, or just to practice some fighting skills and/or get to some animal loot for others to craft with.

So day-to-day experience varies a lot. And it's all your choice. Every single day. Love it.

#11 Report | Quote[en] 

Irfidel (Leanon)
Ryzom really is a challenge *if* one decides to accept it. I decided for myself that it is way more fun to discover most of it's secrets by myself. I try to avoid looking at maps (locating NPCs and digging spots), other people's recipes for crafting, "best" recipes for occupations (occupations only exist on mainland), etc.

If you play like that, progress will be much, much(!) slower. But it keeps me interested. Things that others experience as numb grind, take more time and thus actually feel less of a grind to me. Sounds like a paradoxon, but try to think about it.


Also, on one day I can play in a calm mood, maybe just doing roleplay, some easy occupations, or some easy digging.

On others I can try to sneak around to get to those difficult to reach digging spots, or even try to trek alone from one capital to the other. Adrenaline is pumping, even though most of the time you're just standing somewhere, looking around, trying to anticipate every move of the beasts around you. You start to time the migration of harmless animals which always attract some predators and thus are also dangerous to you.

And finally, you can participate in teams going to battle against other players, or fighting huge mobs, or just to practice some fighting skills and/or get to some animal loot for others to craft with.

So day-to-day experience varies a lot. And it's all your choice. Every single day. Love it.

+1 :))


Grinding in silan is pointless because the real game is in the mainland. Once you’ve completed all the missions, collected the starter gear, and feel like you have a good handle on the games mechanics, the next natural step is coming to the mainland. The XP on the mainland is greater, the quality of raw materials and gear is greater, and you have a higher chance of finding teams and joining a guild.

I may not be the best qualified to talk about the lore but, I found the lore complex and quite a good read. The best source of information I found is the Ryzom Wiki website, and the Lore Atys Wiki, which you can access in game; go to your communications tab, then forum, then home or shift+w/for windows users: not sure for mac. You can also visit the temples to learn information about the cults. Plus the RP thread is full of stories written by homins that can reveal a little about what is happening right now. One good example is The Journal of Miarelli Sidera, which I found quite good and entertaining. The first thing you will notice is that the lore is written by homins so most of it is hearsay, which makes it hard to figure out what is true. It requires extensive research or depends on your own conviction and interpretation of what you read. The history of hominity was lost during the great swarming so alot of information was lost and the true origins of Atys, the Karavan, and the Dragon Myth, and the Kami are still a mystery.

I can recount what I’ve read but I cannot guarantee that what I say is true. Plus I cannot guarantee that what I tell you won’t carry my own prejudice and beliefs, no matter how hard I try to be objective there is always the risk that I will influence your own interpretation of the lore. The best advice I can give you is to do your own research. But if you want to discuss in-character what my character believes look me up when you get to the mainland or send me a PM.
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