IDEAS FOR RYZOM


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#27 [en] 

Jarnys (Leanon)
Someone with lots of money (or your friends with programming and design skills)
Money can be obtained if you put the Ryzom2 project on:
http://www.kickstarter.com/discover/categories/video%20games

Couldn't stop thinking about how to make the planet map happen:
If you take a huge icosahedron (20sided die), take the triangular face, divide this triangle into 4 smaller equally sized triangles, lift the center smaller triangle a bit up, and you have an 80 sided triangular surface that's closer to a sphere. You can then divide the smaller triangle into 4 even smaller triangles, lift the center triangle a bit to match the sphere and you have 320-sided triangular surface. Do the division again (1280) and again (5120) and again (20480) etc. you should eventually get a surface, where you move from one triangular face to another triangular face, where the angular shift of your toon isn't noticable! :D
Then, just as in Minecraft, let players edit this humongous map triangle by triangle!

#28 [en] 

Entering the final hours of my digital life I wanted to say farewell as Soularis and what better place to do than in my most active thread, shamelessly bumping it as an extra bonus. As I typ this message, icosahedrons are orbiting eachother in the back of my mind, representing the sun, the Saturn-like planet and its moons, one of them being Atys, hoping one day someone will pick these wild ideas up,

In my previous post I imagined that each triangular face had its gravity straight down, but now I have come to the realisation that it is far more realistic to have the gravity point in a slight angle towards the center of the icosahedron. Also having fellow rounded icosahedral moons orbiting the rounded icosahedral planet in turn orbiting the rounded icosahedral shiny sun, would give a much more amazing realistic sight of the night sky than just a floating PNG-image;P.

Alas, a homin can only be truly happy when he is dead and then another unhappy one rises and continues the whining. Soularis bids thee farewell!
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Last visit Wednesday, 27 November 14:43:57 UTC
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