IDEAS FOR RYZOM


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#21 [en] 

Gasket
I see how these players hide behind the "I can't dig the mats, sorry", but I also do not see how raising the cap would help.

Well if the 125 cap for F2P was set up like the 250 cap for P2P, then the excuse is gone. They'd be able to wear only what they could dig / craft. At 125 dig ya could dig 130 mats....at 125 craft ya could craft 130. So I'd remove the ability to wear 140 and 150 Jools / LA

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#22 [en] 

Umm... FF, if people keep up their STR, INT, etc. as they advance to lvl 125 they can use q150 everything. (Well, I'm not totally sure about ranged, but everything else.)

I'm not against the limit on what they can wear, just be aware that it would have to be an imposed limit on all items, not just jewels and LA.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#23 [en] 

Bitty.....I shuba included an etc......just mentioend that it was one of the craft requests that came my way.

what I'm trying to get to was the imposition of the same limit on 125 for F2P as exist at 250 for P2P ......across the board

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#24 [en] 

F2P people like me are limited to using Q 150 but that doesent change the fact that Melee and ranged efficiency is limited to 125 by lvl, Magic is limited to 140 (last spell lvl we can learn) and we can only get full bonus from armor, jewels and Shields for being Q 150's. So generally we can do our own Melee and Ranged weapons, we can craft our own armor which will be a bit worse than the Q 150's a higher lvl P2P player could make, but we could not make Amps that would be sufficent to cast the highest spells we are allowed. Limiting Everything to 130 wouldnt be much of a deal. The only important factor would be scalling down the highest available to F2P players spells down to 130 rather than 140.

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#25 [en] 

Daomei (Leanon)
As it fits into the subject of the thread though not in the thread starter's proposal (my apologies), I would like to make a different proposal: In order to fight depopulation of the servers, the devs should consider to open f2p for old players and those whose sub elapsed and was not renewed. Those players should be able to continue with all levels capped to 125, no access to apartment inventory, packers and guildhall. Once they are renewing a sub, they should be restored to all levels above 125, with their intermediate progress below 125 reflected.

I know that this means some changes in NeL data structures. The levels would have to be held twice, once the original one to be restored on renewal of sub, packers and apartment inv greyed out or hidden, gl/ho privileges for gh inv revoked. The benefit would be to keep players in the game and to attract former players.

Slightly OT, but you make an excellent suggestion. Currently there is a risk and disincentive to subbing, since you will lose the ability to F2P with your character forever if you go above level 125. Your idea would remove this disincentive for newer players and make it easier for older players to come back and get hooked on the game again.

The only "cost" of subscribing should be the money. There should be no other disadvantage associated with subbing.

#26 [en] 

Wildsman
Daomei (Leanon)
As it fits into the subject of the thread though not in the thread starter's proposal (my apologies), I would like to make a different proposal: In order to fight depopulation of the servers, the devs should consider to open f2p for old players and those whose sub elapsed and was not renewed. Those players should be able to continue with all levels capped to 125, no access to apartment inventory, packers and guildhall. Once they are renewing a sub, they should be restored to all levels above 125, with their intermediate progress below 125 reflected.

I know that this means some changes in NeL data structures. The levels would have to be held twice, once the original one to be restored on renewal of sub, packers and apartment inv greyed out or hidden, gl/ho privileges for gh inv revoked. The benefit would be to keep players in the game and to attract former players.

Slightly OT, but you make an excellent suggestion. Currently there is a risk and disincentive to subbing, since you will lose the ability to F2P with your character forever if you go above level 125. Your idea would remove this disincentive for newer players and make it easier for older players to come back and get hooked on the game again.

The only "cost" of subscribing should be the money. There should be no other disadvantage associated with subbing.

+1

Anything which helps keep players in the game / makes it easier to return has got to be a good thing.

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller
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