IDEAS FOR RYZOM


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#28 [en] 

Most of what has been said is either what I had in mind for the UI or something I really hadn't had a problem with before. However, I would like to make the radar give more information on what's out there--for example, coloring aggro mobs one color and coloring passive mobs another color, or setting up colors for specific mobs (e.g. green for Yubos, red for Gingos, and crimson for Kinchers) that you could customise in Settings. That would really help.

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Walking the bark and searching for understanding, always.

#29 [en] 

It just hit me - the weight of items should be a little easier to see than having to right-click and choose info. Maybe have the Tool-Tip (Compact Mode) show the weight under the name, and under Detailed Mode have it just show the weight right there under the name.

Usually when my inventory is getting a bit full, I like to find out what's weighing it down the most, and then choose what to do with that item (I know usually it's whatever you have the most of, but sometimes the 1 item weighs more than a stack of 20 of another.)

#30 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#31 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#32 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#33 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#34 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#35 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#36 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#37 [en] 

Another true interface (as opposed to expanded function request).

Currently the crafting interface for amps shows the magical enhancements in the order of Speed then Power for Elemental, Offensive Aff, Defensive Aff and Healing. The info window for amps shows the same stats in the order Elemental, Offensive Aff, Healing, Defensive Aff. Could we change one or the other so that they match? It would make comparing recipes to results much easier.

Last edited by Bitttymacod (1 decade ago)

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#38 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#39 [en] 

Elweit
I thought this was a thread to collect ideas, not -1s

Correct! Please only state your thoughts without commenting on those of others. We want to know *your* ideas, and not what you think of the ideas of somebody else.

Be assured that we will look at factors like "ryzomness", "immersion" and "gameplay effects" when looking at implementing any of these ideas.

Edited 2 times | Last edited by Reallocdev(arispotle) (1 decade ago)

#40 [en] 

BTW I've gone all sywindt on the thread and deleted all posts that did not add any ideas. This not because I don't love you but to just keep things clean. I get enough headache from having to read French already ;)

#41 [en] 

Reallocdev
BTW I've gone all sywindt on the thread

Priceless!

Woes:
  • The character limit in mail and forum posts from in game.
  • Compass resetting from target to north when teleporting or restarting the game.
  • CTRL+M activates the chat window even when CTRL+M is set to open/close my macro window (it does both).
    Auto add of stanzas to the shortcut bar. It's handy for new homins but after a while, what a pain! Perhaps make it an option?
  • Chat line character limit. Normal chat, this is not a problem. Setting a guild MOTD becomes a problem especially if using multiple colors in the message. I understand and like the limit for normal chat but sometimes those guild MOTDs need to be a little longer. Perhaps a separate dialog in the Guild window to set the MOTD? Example MOTD that barely fits: /guildmotd @{f44f}WAR! Saturday 26 May 2012, 1100 UTC. @{f80f}Assembly of the Awakened Friday 25 May 2012, 2000 UTC. @{ee3f}Keep up to date on all the guild news by reading the forums! ((shift + w))

Enhancements:
  • Love the inventory filters, would like to see the vendor filters of craft materials (armor shell, magic focus, etc.) added to inventory filters. Basically make inventory filters identical to vendor filters.
  • Select and Copy to clipboard from the chat windows! It's a pain to have to pull up my log file to simply copy and paste to a browser.
  • Mark forum posts as unread or star them for later reading.
  • AFK notice (change of icon) in friends and guild lists.

Yes, I realize that some of these might not fall under THE UI as intended but all are UI issues.

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Eldest, Order of the White Lotus

#42 [en] 

It's time I think about this, which is half and half, a tool which is strictly related to UI, so I'm not sure this is the right thread: keep it, move it, or delete it, as you want.

As a newbie, I found many difficulties in comparing items capabilities: have to look at each info more and more times, to see (and try to understand) the differences... really hard indeed.

So, having a way to check a flag, into one item's infos, and then select another item (from Inventory, merchant, in-hands, somewhere) to compare with, will be very helpful. This can be made for 1-to-1 or to 1-to-many comparing, as you think it's useful: I found it useful, the 1-to-many, in EVE-online, where tens of little items' differences must be compared to choose the best one... or the less worst ;))

Example:

Item #1
Fine Jab Dagger of Sap load
Origin: Fyros
Quality: 10
Weight: 6,64 kg
Bulk: 5,00
Hit Points: 121/121
Sap load: 0/1428
Skill: master dagger

Requirements: none

Damage type: piercing
Damage: 9 (9)
Hit/Minute: 38
Reach: 0
Dodge modifier: 5
Parry modifier: -14
Adv. dodge mod.: -5
Adv. parry mod.: 13
Action malus: +10
Description:
One-handed Fyros dagger


Item #2
Fine Jab Dagger of Damage
Origin: Fyros
Quality: 10
Weight: 6,59 kg
Bulk: 5,00
Hit Points: 121/121
Sap load: 0/574
Skill: master dagger

Requirements: none

Damage type: piercing
Damage: 14 (14)
Hit/Minute: 38
Reach: 0
Dodge modifier: 3
Parry modifier: -12
Adv. dodge mod.: -7
Adv. parry mod.: 15
Action malus: +10
Description:
One-handed Fyros dagger

This is the nowadays behaviour, so one have to switch from one info to the other (and there is no way to have the two info windows opened at the same time, and if it can be done, it should be cluttering anyway) and look at each single parameter to try understanding (1) which is the better weapon and (2) which is better for him.

Proposal:

Item #1 #2 difference
#1: Fine Jab Dagger of Sap load
#2: Fine Jab Dagger of Damage
Origin: Fyros Fyros
Quality: 10 10 0
Weight: 6,64 6,59 -0,05 kg
Bulk: 5,00 5,00 0,00
Hit Points: 121/121 121/121 0/0
Sap load: 0/1428 0/574 0/-854
Skill
#1: master dagger
#2: master dagger

Requirements:
#1: none
#2: none

Damage type: piercing piercing
Damage: 9(9) 14(14) +5(+5)
Hit/Minute: 38 38 0
Reach: 0 0 0
Dodge modifier: 5 3 -2
Parry modifier: -14 -12 +2
Adv. dodge mod.: -5 -7 +2
Adv. parry mod.: 13 15 +2
Action malus: +10 +10 0

So, difference values from #2 compared to #1 are shown in green when it represents a bonus, in red when a malus.
It can be added a #1 vs #3..#n comparison too, if deemed interesting, but at least #1 vs #2 it's what one needs. :)
The comparison tool should compare "comparable" properties only, and refuses things which 're not comparable at all.
I'm sure it will be an hard utility to create, but it seems to me it can be needed even at high levels.
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