IDEAS FOR RYZOM


uiWebPrevious12345678910uiWebNext

#24 [en] 

Something I really hate is free look. I never used it intentionally (after having given it a try) and don't see much of use. But quite often I got into that mode unintentionally, causing wierd movements, impaired actions, frequently died in dangerous regions like PR. Moreover, there is a bug in free move that sometimes does not restore normal mode completely (only after teleport/passing portal). If it were completely removed or at least hidden deeper in the UI making unintentional use unlikely, I would appreciate that.

---

Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#25 [en] 

Just remembered - the clock shown on the compass; would it be too much to ask for an option to show military/standard time? it's somewhat irritating that its always in military, and when I'm in game, its usually the only way I keep track of time in the real world, lol.

#26 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#27 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#28 [en] 

Most of what has been said is either what I had in mind for the UI or something I really hadn't had a problem with before. However, I would like to make the radar give more information on what's out there--for example, coloring aggro mobs one color and coloring passive mobs another color, or setting up colors for specific mobs (e.g. green for Yubos, red for Gingos, and crimson for Kinchers) that you could customise in Settings. That would really help.

---


Walking the bark and searching for understanding, always.

#29 [en] 

It just hit me - the weight of items should be a little easier to see than having to right-click and choose info. Maybe have the Tool-Tip (Compact Mode) show the weight under the name, and under Detailed Mode have it just show the weight right there under the name.

Usually when my inventory is getting a bit full, I like to find out what's weighing it down the most, and then choose what to do with that item (I know usually it's whatever you have the most of, but sometimes the 1 item weighs more than a stack of 20 of another.)

#30 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#31 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#32 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#33 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#34 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#35 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#36 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

#37 [en] 

Another true interface (as opposed to expanded function request).

Currently the crafting interface for amps shows the magical enhancements in the order of Speed then Power for Elemental, Offensive Aff, Defensive Aff and Healing. The info window for amps shows the same stats in the order Elemental, Offensive Aff, Healing, Defensive Aff. Could we change one or the other so that they match? It would make comparing recipes to results much easier.

Last edited by Bitttymacod (1 decade ago)

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#38 [en] 

Deleted by Reallocdev(arispotle) (1 decade ago) | Reason: Off-topic

uiWebPrevious12345678910uiWebNext
 
Last visit Thursday, 28 November 04:38:23 UTC
P_:G_:PLAYER

powered by ryzom-api