#146 Added by Gidget 7 years ago
If the content cannot be put in game then at least a npc or info board that says how to find it could be useful if placed well.
I hoped higher level profession in armor making will allow to create more different armor designs rather than same armor with different numbers .. but maybe I had too high expectations of the crafting system.
This is a game so it is supposed to be about things you want to do rather than things you would rather script. So if you need anti-botting measures it is a design failure and you add an insult to an injury when the anti-botting measures get in the way of people enjoying the game.
Because it is totally not true.I am not a FPS player so I almost never have my finger on the mouse buttonmuticlicking is totally annoying interface - you either get unwieldy mouse that gets painful to use after a few thousand clicks or you get a tablet. And a tablet must be either resonably sized with no way to effectively multiclick with muticlick distance detection tuned for mice or huge, expensive, and taking up too much room to use comfortably with a keyboard.it is totally annoying to have to grab a mouse to target on a mob when you have your hands on the keyboard
I have one hand on the mouse for many non-gaming things I do as well, including but not limited to CAD/CAM, multimedia editing, data entry (easier to click once than hit Tab 3-30 times!), and reformatting text (a lot of selecting and copy/pasting). The way most mice are shaped puts the buttons right underneath the index and middle fingers. If multi-clicking is annoying then you must hate Windows, OS X, and most Linux distros as well.
But since you mentioned it being painful, it sounds more like you probably just haven't found a pointing device with good ergonomics. Personally, I am rather fussy about my mice (especially finding one big enough for my hands; I can easily hit both SHIFT keys, so I find many mice uncomfortably small) and use a palmrest to keep my wrist from being forced into unnatural positions. I'm at an age where all my joints hurt even without getting within ten miles of a mouse, but I manage to avoid additional pain even when I spend half a day gaming. The only time my hands hurt from mousing is when I am forced to use a too-small mouse, especially one designed for a laptop. And you forgot about trackballs, joysticks, and vertical mice. I know some people with joint issues (arthritis, poorly healed injuries, or just plain old age) that use those. It's all about ergonomics.
If you always have both hands on the keyboard then I must wonder what other games you play. Most of the PC games I can think of that came out in the last 15 years require fairly extensive mousing, but that might just be a matter of me having different gaming preferences from you and thus being unfamiliar with "no mouse required" games. I'm not even a big FPS player, yet I wind up using keyboard+mouse simultaneously in most games in addition to the non-gaming stuff mentioned above.
There are surely more expressive ways to denote dig spots than green globs.
It does not make much sense for half of the stuff to be underground, anyway.
Especially the beginner resources you see without prospecting.
So it would make sense to show resources as whatever they are if you can see them without prospecting or you used right prospecting skill to know exactly what resource you get and some generic dig spot markers for the rest.
Finally there is another interface issue with the camera zoom control with mouse - as you move mouse a bit further from where you pressed the mouse button camera starts rotating like mad. This can be surely solved better and is in many games that use mouse for camera control.
Edited 2 times | Last edited by Gidget (7 years ago)
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#147 Added by Sarpedonia 6 years ago
#148 Added by Karu 6 years ago
Bugs:If the client is in windowed mode and you set the viewable window to be max screen size, it resizes down on a relog. It does this twice on Windows but only once on Linux. If you do not catch the 2nd resize on Windows, all your UI elements are moved around. Please for the love of Kami get rid of the hard coded small window size on launch. Have it remember last screen size.
Ui positions and macros don't save unless you cleanly exit the client.
#149 Added by Sarpedonia 6 years ago
#150 Added by Ledania 3 years ago
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