#131 Added by Notsobright 8 years ago
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#132 Added by Mjollren 8 years ago
#133 Added by Notsobright 8 years ago
#134 Added by Karu 8 years ago
Just thought the lords of code might like to know of the issue with the Animals Menu not perofrming as expected.
#135 Added by Llana 7 years ago
Dear players,I would like to collect your feedback on the user interface, so we can work at making it better.Please reply here to let me know:- what you like about it
- what you hate about it
- what functionalities you would like to see added.- what functionalities you never use
#136 Added by Dukenono 7 years ago
resources are mysterious green globs. There is no way to tell what you are gathering which is kind of lame and annoying. This may be a game mechanic decision but it is an ui issue in the end as well. It does not even make sense. You cannot really gather something without knowing what it is. If you gather bark then you must have peeled bark and not chipped off shell pieces.
#137 Added by Yubina 7 years ago
#138 Added by Remigra 7 years ago
#139 Added by Llana 7 years ago
@LlanaYou can target with the keyboard (hit k for the keys settings, action keys), if thats not sufficient you can use macros, to target very specific and even combine the target action with other actions.In fact we have no auto-loot or key for that, it’s a feature in maybe all other mmos I ever played.
You train, spend the skill points and eventually learn to see what is inside a node before you dig it. And you learn to prospect only specific materials and qualities. When you are on main land, you can care plan for a high lvl player, that gives usually very good xp.
#140 Added by Gidget 7 years ago
mouse-only navigation. There is no way to target with keyboard, pickup with keyboard, gather with keyboard. This is the reason I never reached the maximum free level in WoW and this is the reason I will probably not play Ryzom either.
The 'radar' is very hard to read. You really need both the map and the 'radar' to make any sense of anything. At least on the tutorial island the map is small enough to have it open all the time but until you figure out how to use these two together there is no way to get anywhere.
- what functionalities you never useThose I do not know exist. There are probably quite a few. There is no in-game tutorial about the controls.
Seems some of the problems fall in the "no tutorial for it" category - because they work differently in Ryzom and because new people need to learn about it anyway even if it's the same as in every other game.
I find the lack of looting key annoying. Since looting is kind of required to progress in some quests and crafting and it's annoying my overall impression of the game is not positive.
I can understand it may take skill to see quality of a piece of bark or to prospect for it but once it is on the ground you should be able to see it is a piece of bark without any skill whasoever.It is against logic and against new people to have only mysterious green globs.
#141 Added by Yubina 7 years ago
LllanaI find the lack of looting key annoying. Since looting is kind of required to progress in some quests and crafting and it's annoying my overall impression of the game is not positive.I find it an effective anti-botting measure. Sure, it's sometimes a hassle to run up to your kill and press a button on a pop-up window, but when the alternative is a world full of bots, I think the effort of looting a kill the way we do it is a small price to pay. Think about it; how worthwhile would it be to try to hunt mobs if a few hundred homins had a script that targeted the nearest mob, killed it, looted it, and repeated the cycle with no human intervention at all? That'd make for a boring game, right? But with the macro system built into Ryzom, it'd be almost trivial to make such a script if there were a way to loot easier than we do now.
Besides, double-clicking on a dead mob will make you run over to the corpse and pop open the loot dialog anyways. Three clicks and you got loot! Why not use a button you already have a finger on all the time anyways instead of having to remeber yet another keybind?
#142 Added by Gidget 7 years ago
#143 Added by Bitttymacod 7 years ago
#144 Added by Remigra 7 years ago
#145 Added by Llana 7 years ago
Maybe the User Manual page at Ryzom Wiki should be mandatory reading, or at least more publicized.
Llanaresources are mysterious green globs. There is no way to tell what you are gathering which is kind of lame and annoying. This may be a game mechanic decision but it is an ui issue in the end as well. It does not even make sense. You cannot really gather something without knowing what it is. If you gather bark then you must have peeled bark and not chipped off shell pieces.With the Knowledge stanza, it's easy to scout an area and dig only the spots that have what you want. With the material specializations and different grades of "Find better materials" stanza, you can go into an area that has 5 different mats in three different grades (many spots have Basic, Fine, and Choice) and pop ONLY what you want. Sure, I may be in an area with Basic resin and Choice node, but if I want Fine wood, then the only spots that I pop are all Fine wood. Such are the perks of being a high-level digger. That said, it's really rough at lower levels, especially if you don't have a lot of flags on your map denoting where to dig for what. I recall having the same complaint when I first started, and I can safely say that it gets MUCH better if you persist. Digging is probably the hardest and most frustrating of the four skill trees to start out, but it's also the branch that improves the most as you level up. The other three branches just have you doing the same things against higher-level enemies or making gear with a couple of stats higher than what a lower-level crafter can do, but the difference between a low-level digger and a master digger is just phenomenal.
LlanaSeems some of the problems fall in the "no tutorial for it" category - because they work differently in Ryzom and because new people need to learn about it anyway even if it's the same as in every other game.I've always felt Silan was a little lacking, but much of that is because there is no opportunity to review. If you don't learn something when the NPCs teach you, your only real recourse is to ask in Uni. Given how many people skip through dialogs they feel will have no relevance to their future, that means a lot of players run into trouble with magic, digging, and crafting.
LlanaI can understand it may take skill to see quality of a piece of bark or to prospect for it but once it is on the ground you should be able to see it is a piece of bark without any skill whasoever.It is against logic and against new people to have only mysterious green globs.The mats you pop are not on the ground; they are still under the ground, hence the need to dig for it after you prospect. Picks are not for lifting stuff off the ground, but for making a hole in the ground. The green globs are more of a "Dig here for mats!" than the actual mats themselves. It seems perfectly logical to me.
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