IDEAS FOR RYZOM


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#17 [en] 

Agree.

I even don't like to think about fully-automated bots (IAs?).
The best I can think can be a "looper" utility to repeat some simple actions, saving my mouse's life only, not more than this (mouse's buttons tend to degrade faster than other things).
I even find pointless to have to click over and over again to do the same, simple action for minutes/hours, but that's all.

Never played with "intelligent scripts", ever avoided auto-actions (like some kind of "auto-heal me if I'm near to die", which can be add-ons in some games, and so on) for the same reasons well explained by Olmo.

#18 [en] 

Not sure if you know this or not, the thread seemed to get into other areas fast.
Macro:
line 1: Target Teammate #x
line 2: select shortcut bar 07
line 3 : run shortcut 14
line 4 : Select Shortcut Bar 06

If starting off in action bar 6 will target the teammate, run the heal action at location 14 of action Bar 7,
and return you to action bar 6 where you started.

I realize you want more where the macro could be put on any action bar and return you to that action bar -- and i would like that too but what you want is doable.

As to all the other points, the macro system is very good as is and does a rather good job of avoiding becoming an ingame botting system.

#19 [en] 

It's just a suggestion: if Devs will decide to not develop it I bet no one will do seppuku. ;)
At the same time, someone other than me seems found it useful and extended the concept.
And others warned about possible side effects too.
This is the best use of a forum, IMHO: try to reach the best, or at least to suggest it.
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