#1 Added by Elweit(arispotle) 1 decade ago
#2 Added by Jarnys 1 decade ago
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#3 Added by Xatokar 1 decade ago
#4 Added by Vourac(arispotle) 1 decade ago
#5 Added by Elweit(arispotle) 1 decade ago
#6 Added by Bitttymacod 1 decade ago
#7 Added by Elweit(arispotle) 1 decade ago
#8 Added by Bitttymacod 1 decade ago
Last edited by Bitttymacod (1 decade ago)
#9 Added by Elweit(arispotle) 1 decade ago
#10 Added by Sywindt(Yubo) 1 decade ago
The fact that the mounted toon is up in the air above its normal altitude when sitting on a Mek means that the Mek+toon is actually a separate set of animations of a combined object, not one object animated to "sit" on another.
#11 Added by Elweit(arispotle) 1 decade ago
Actually it's more like the "sitting on a mek" character animation is offset with the height of the saddle :) and the 2 entities are moved in tandem.
As far as i can tell there actually is a Z-axis, but it is ignored for many operations.
It is possible to do something similar with chairs--make them targetable and "mount"able like meks. Personally I would not like to have targetable chairs to be honest :)
#12 Added by Sywindt(Yubo) 1 decade ago
#13 Added by Ulykus 1 decade ago
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