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#19 [en] 

Thank you, Bittty, for the reply. I understand where you're coming from on that, and very much appreciate the time you took to tell me that.

I like the idea of crafting plans that use materials from each continent, and that probably WOULD be a lot easier on the programming staff - I imagine they could just build off of the crafting codes they've already got, which would be a lot easier than having to devtest a bunch of new recipies like my way would have likely required.

So, I'll amend my proposal to simply mirror your alternative suggestion. It's a great one and I would LOVE to see it!

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"What doesn't kill me gives me XP. :-p" -Sherkalyn

#20 [en] 

Topic moved

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Sywindt | Game Master | EN, NL, de, fr

#21 [en] 

1)
There are actually a few crafting plans which can use materials from ALL regions (gainable by rites - so very special items)

2)
Lets just assume that we take lake and desert shu fibers - one's very wet and the color pigments have been washed away to a degree the other one is on the other hand very dry and the color pigments have been accumulated in it.
This would explain why the color of Tryker items is a lot brighter and the items have (at least in HQ) more shine. In addition have the Fyros trainers taught you how to work with very dry materials without destroying them but those methods will of course result in the look used for the Fyros items.
Similar reasons could be found for the other 2 races as well.

3)
The reasons mentioned by the others (it's working, KC is an external tool, never touch a running system, ...)

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#22 [en] 

Bitttymacod
In addition to not being needed (in the opinion of many of us) you are proposing a very large investment in programming time and effort for something that will, as Meagon points out, be included in Kippeecraft 3.0 withing a few months -- i.e. to no improvement in gameplay.
There are no plans for KC 3.0, heck not even 1.1 is out yet... But I know what you mean. If it's not in KC, another database will pick the stuff up. I fully agree this won't introduce much "content" if any at all. I suggest different plans, why are matis pants the same as fyros pants? Should be more thrilling not to mention the new tweaks / recipes / stats possibilities.

I also understand the general uneasiness KCs features bring to some, I've always seen it as proof of concept which I'm not going to work on much further. There are still many things KC fails with and also if you have no idea what to do it is of not much use either. And this is a good thing imho.

Cheers,
arc

Última edición por Arcueid(arispotle) (1 década hace)

#23 [en] 

There are no plans for KC 3.0, heck not even 1.1 is out yet... But I know what you mean. If it's not in KC, another database will pick the stuff up. I fully agree this won't introduce much "content" if any at all. I suggest different plans, why are matis pants the same as fyros pants? Should be more thrilling not to mention the new tweaks / recipes / stats possibilities.

I also understand the general uneasiness KCs features bring to some, I've always seen it as proof of concept which I'm not going to work on much further. There are still many things KC fails with and also if you have no idea what to do it is of not much use either. And this is a good thing imho.

Cheers,
arc

You're the creator of KC? Nice work! You know that program single-handedly kept me playing this game? Not having recipies was frustrating, but KC really helped give me guidance on the aspect. Thanks! :-)

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"What doesn't kill me gives me XP. :-p" -Sherkalyn
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