#1 Добавлено Nonea 1 десятилетие назад
Last edited by None (1 десятилетие назад)
#2 Добавлено Marelli(arispotle) 1 десятилетие назад
#3 Добавлено Irfidel 1 десятилетие назад
#4 Добавлено Ulykus 1 десятилетие назад
#5 Добавлено Nonea 1 десятилетие назад
Make channeled spells not channeled? So make them direct damage? :o
My first suggestion to make DoTs more useful would be "don't have walking break the link". That'd make them an interesting tactical difference from Direct Damage spells.
#6 Добавлено Arfur 1 десятилетие назад
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#7 Добавлено Nonea 1 десятилетие назад
MarelliMy first suggestion to make DoTs more useful would be "don't have walking break the link". That'd make them an interesting tactical difference from Direct Damage spells.You mean like 'Fear' and 'Root' spells?
#8 Добавлено Marelli(arispotle) 1 десятилетие назад
No, make them like bleed where you hit, then it keeps doing damage for a time unless you kill the mob.
The only ones I'm talking about are the DoTs (Damage over Time).
Last edited by Marelli(arispotle) (1 десятилетие назад)
#9 Добавлено Pokeraitis(arispotle) 1 десятилетие назад
Edited 2 times | Last edited by Pokeraitis(arispotle) (1 десятилетие назад)
#10 Добавлено Amiko 1 десятилетие назад
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