#1 Added by Nonea 1 decade ago
Last edited by None (1 decade ago)
#2 Added by Marelli(arispotle) 1 decade ago
#3 Added by Irfidel 1 decade ago
#4 Added by Ulykus 1 decade ago
#5 Added by Nonea 1 decade ago
Make channeled spells not channeled? So make them direct damage? :o
My first suggestion to make DoTs more useful would be "don't have walking break the link". That'd make them an interesting tactical difference from Direct Damage spells.
#6 Added by Arfur 1 decade ago
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#7 Added by Nonea 1 decade ago
MarelliMy first suggestion to make DoTs more useful would be "don't have walking break the link". That'd make them an interesting tactical difference from Direct Damage spells.You mean like 'Fear' and 'Root' spells?
#8 Added by Marelli(arispotle) 1 decade ago
No, make them like bleed where you hit, then it keeps doing damage for a time unless you kill the mob.
The only ones I'm talking about are the DoTs (Damage over Time).
Last edited by Marelli(arispotle) (1 decade ago)
#9 Added by Pokeraitis(arispotle) 1 decade ago
Edited 2 times | Last edited by Pokeraitis(arispotle) (1 decade ago)
#10 Added by Amiko 1 decade ago
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