#1 Added by Aseeker(arispotle) 1 decade ago
#2 Added by Tumbleweed 1 decade ago
There's value in allowing crafting to me more dynamic, driven - boosting some aspects of a crafted item at the expense of others.
#3 Added by Aseeker(arispotle) 1 decade ago
#4 Added by Bitttymacod 1 decade ago
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#5 Added by Aseeker(arispotle) 1 decade ago
#6 Added by Bitttymacod 1 decade ago
It's really about spicing up how the current plan system works.You do have scope for playing with the stats on the end result by playing with the mats - but currently the plans are static with no variation apart from Quality which affects only the number of mats required.OP plans aren't really any major change - the only difference is the use of an OP mat which limits the global availability of the number of items in the game- the end result is as predictable as all other plans.
#7 Added by Aseeker(arispotle) 1 decade ago
#8 Added by Bitttymacod 1 decade ago
The number of mats used would be just one aspect you can influence - should you wish as the driver behind the research of the plan - you can chose to take it in a number of different directions.What do you think would be useful/interesting aspects of plans that could/should be affected?
#9 Added by Suborca 1 decade ago
#10 Added by Aseeker(arispotle) 1 decade ago
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