OFFICIAL NEWS


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#69 Report | Quote[en] 

I believe mission timers were fixed, Solo. And I think he means the next content update, not the patch to fix the last patch.

#70 Report | Quote[en] 

Any news at all guys? you are leaving paying members in the dark on what is happening!

#71 Report | Quote[en] 

What would you have them do, write daily reports on what's being done? Are you software engineer so you'd understand? Doubt it cause then you wouldn't ask. So simplified versions then? Wouldn't you rather have them spend those couple of hours fixing/adding stuff?

#72 Report | Quote[en] 

Daexin posted current workarounds/fixes only a day ago.  Yes, it's frustrating to not have news, but it's not as if there is an "army of devs".

If we were getting daily notes then there'd always be a cry of, "why didn't it get patched at 0827 the way they said it would?"

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#73 Report | Quote[en] 

Olmo
What would you have them do, write daily reports on what's being done? Are you software engineer so you'd understand? Doubt it cause then you wouldn't ask. So simplified versions then? Wouldn't you rather have them spend those couple of hours fixing/adding stuff?

You do realise we haven't had one official update since the failed patch right? No ETA, no word what so ever...

Have I managed development time scales....yes.
Have I managed customer expectations...yes.

It wouldn't take hours to give the "paying" community an update. You do realise the game has urgent bugs which haven't even been acknowledged, right? Outpost battles are currently unplayable.

We have people un-subbing, the population is very low. Mac users do not have an update, Linux users have to do a work-around just to patch their client....

we waited nearly 1 year for a 13.2Mb client patch...

I monitor the development forums and I can appreciate how slow things move because of the small dev team, however the way bug fixes are handled is extremely poor.

I am just concerned at the way the game is being developed, if you could read parts of the code you would understand.

#74 Report | Quote[en] 

Ulukyn has been pretty active on the french board the last weeks. Their patch-thread almost looks like one of the Q&A sessions we used to have back in the days.

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Dandy Highwayman of the Red Ribbon Army

#75 Report | Quote[en] 

Pointless debate. You are a customer, you have your rights. Take care.
Soloreaper
if you could read parts of the code you would understand.
heh

#76 Report | Quote[en] 

Olmo
Pointless debate. You are a customer, you have your rights. Take care.
Soloreaper
if you could read parts of the code you would understand.
heh

;) didn't mean to come across with a negative tone, just want to see the game prosper :)

#77 Report | Quote[en] 

Jable
Ulukyn has been pretty active on the french board the last weeks. Their patch-thread almost looks like one of the Q&A sessions we used to have back in the days.

Heh. There's Aniro getting all the love again.

#78 Report | Quote[en] 

A server fix has been deployed this morning.
This patch try to fix pvp, timers issues, OP battles (bad players colors) and guards (who are now only melee guards).

Linux version is already available on Ubuntu software center. About MacOS version, we can't give any ETA because only Apple have this information. Client version is uploaded, we are waiting for a validation and an answer.

More information can be give by CSR or Reallocdev, my english is too bad to make long posts :p

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< Ryzom Developer >

#79 Report | Quote[en] 

Thank you for the update!

#80 Report | Quote[en] 

Ulukyndev (Aniro)
A server fix has been deployed this morning.
This patch try to fix pvp, timers issues, OP battles (bad players colors) and guards (who are now only melee guards).

Linux version is already available on Ubuntu software center. About MacOS version, we can't give any ETA because only Apple have this information. Client version is uploaded, we are waiting for a validation and an answer.

More information can be give by CSR or Reallocdev, my english is too bad to make long posts :p

Great news! Thank you for the update!

#81 Report | Quote[en] 

Nice, also 64bit version for Win/Linux would be nice. :D

#82 Report | Quote[en] 

Any news about the Mac OS 1.13 patch? I can´t find it anywhere,
the App store seems to be at 1.12 still.

#83 Report | Quote[en] 

Zheiq
Any news about the Mac OS 1.13 patch? I can´t find it anywhere,
the App store seems to be at 1.12 still.

It is.
Maybe some Dev or PR from Ryzom can try to wake up AppStore managers?
I read the changelog and wish to have those fixes/improvements on OSX too: having a "we can't give any ETA" after 3 months is not so good for a game, you know. :/

P.S.
plus, there are A LOT of crashes yet in the game (yes, I tuned my graphic settings), more than any other client I tried in the past: any way to produce/send you a dump?
Last but not least: when the connection is lost, no way to recover the situation (when it comes up again) without exiting/restarting.
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