IDEAS FOR RYZOM


What do you think they should do with Kitin Patrols?
Remove them all together
Atys: Amiko, Defaultnsgxm, Grundelwolf, Ladeath, Lexius, Miosha
Leanon: Anl, Bil, Bransa, Heswa, Kybi, Med, Mirsa, Neka, Sylph
Arispotle: Faa, Goupi
17 (9)
19.1%
Reduce the amount of them
Atys: Atheamas, Boojay, Ciliana, Deathlyy, Deckardcain, Demontyae, Gorran, Irfidel, Jahuu, Katla, Lwiz, Nakari, Nomga, Soloreaper, Tantalos
Arispotle: Maeilye, Marelli, Soulstarocean
18 (1)
20.2%
leave them as they are
Atys: Aaylejah, Aceso, Aeralin, Arfur, Binarabi, Casy, Crafy, Daomei, Dinorath, Fitis, Fuzzyfeet, Hekla, Hungrygrumpy, Jarnys, Kreios, Kwipers, Laksmie, Liliang, Loracas, Lordana, Meagon, Mellandor, Monje, Piquedram, Reise, Rikutatis, Saady, Shadowknight, Suboxide, Ulsort, Volanis, Xemmy, Yakapo, Zyeir, Zyriel
Arispotle: Aseeker, Erizon, Kerylin, Marilin, Nauplius, Pokeraitis, Scorpius, Sherylin, Stitch
44 (6)
49.4%
other...explain in thread
Atys: Bitttymacod, Crailus, Entendu, Ezex, Gasket, Kilgoretrout, Portia, Sherkalyn
Arispotle: Cidre, Waylanda
10 (1)
11.2%
Other 0
Abstain 6
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#49 [en] 

you can over analize all you want but the fact remains
the same, there is a poll to get the playerbase to vote
if people dont "care" to vote then why people are saying
they dont want the KP.

and the coment to make it Hard but make Clever.
whatever that means , i think what they new people should
focus on is learning how to and not just make it easy cause
they are new.

and your bs coment about trying to flame .
your the one that brought up flaming in this thread.

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Am the Lizard King......... I can do Anything
Temporary Insanity Complaint Department Officer
Bring your own Tissues

#50 [en] 

Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Off-topic

#51 [en] 

I personnally think they are the thing that is supposed to make PR dangerous and scary. All those marvelous "Oh crap ! RUN" moments full of panic when we almost but not quite wipe while trying to sneak our way to a Boss spawn... makes it much more... exciting, no ? They make much more epic memories than "Found boss, called friends, killed boss."

Of course... I don't dig PR. Well I don't dig much elsewhere either.

I could agree on a longer respawn time (like Named mobs, for instance) and a better path synchronisation so you don't get gang raped by 3 KPs at once... but don't remove them completely. That would be lile removing the main evil guy in an horror movie... won't be quite as scary afterwards.

PR is like the scary house of Atys... except, much, much bigger. Now go treasure hunting in a haunted house full of critters that are out to eat you.

Muahaha ! Oh ! Tryker snack ahead ! *nom nom nom*

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Crazy Marshmallow Lady
Former Guild Leader of Exodus Syndicate
Member of Phaedra's Tears
Girl Playing Roles

#52 [en] 

Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Off-topic

#53 [en] 

Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Off-topic

#54 [en] 

I honestly believe if we constructively post modifications to the the current kp we could in fact influence the devs into action. Eliminating them is too drastic, like dumping the baby with the bath water. Ari's low pop probably makes kp more problematic then the other servers. A detailed plan to the devs on how they could be tweaked to better suit Ari may be listened to if we can discuss this reasonably without ppl throwing hissy fits. I've offered some of my ideas perhaps others can offer their own or modifications to mine or other's solutions. A positive thread with coherent arguments is more likely to garner the attention of the devs then negativity and personal attacks. Maybe we need a new thread minus a poll that is only a dialog on modifying the kp would be a good start.Those who feel that the kp need to be eliminated could be persuaded to join those who wish to keep them if it addresses the problems soloers or small guilds have digging or boss hunting while being constantly assualted by kp.If a new thread is started I hope the csrs would vigilantly keep the thread positive and only allowing arguments on the pros and cons on various plans and deleting any posts that are personal attacks or not advancing the goal of the thread.

Last edited by Kilgoretrout (1 decade ago)

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#55 [en] 

Kilgore has a point, therefore:

I suggest; altering the path they move so that they do not cross, altering their respawn time like a small boss, so that you can fight them off and not have them pop straight back on top of you. Simple enough.

#56 [en] 

Kps are fine as is. Interesting that those wanting to eliminate them are part of larger guilds. If the issue is to help smaller guilds, you should instead focus on changing mechanics so that cats are easier to procure without an outpost.

#57 [en] 

My mention of smaller guilds and solos was for ppl like Bitttymacod who posted but even if you are a member of a larger guild it would be nice if you could ask for a team of guildies to help you clear the kp and then be able to dig for an hour rather then having to ask for your guild to babysit you while you wait for season and weather on normal digging. I personally hate to impose on others unless I have to and would be uncomfortable keeping many ppl away from their goals.Ofc if your one of the ppl running 6 toons this isn't an issue.

Last edited by Kilgoretrout (1 decade ago)

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#58 [en] 

I think sup dug mats, much like boss mats are meant to be acquired in a team.

Last edited by Zyeir (1 decade ago)

#59 [en] 

Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Off-topic

#60 [en] 

Monje, the real reason for this thread is PR is dead! i used to be able to a /who and people would be there. Open PvP zone used to be fun, the KPs are just a little overkill thats all, i dont want them out, I dont want them so i can get PR mats easier....stop flaming my thread.

#61 [en] 

Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Off-topic

#62 [en] 

Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Off-topic

#63 [en] 

In my opinion they are a very fun aspect to the whole PR experience. Like many other have said, I wouldn't be scared when walking around down there if it wasn't for them.
However, when you group up and go kill them you face an instant respawn, which means theres nothing to do about em for us players currently.

All they need is a respawn timer, say 30-40 minutes, and they will be perfect.
Spottiing a kp from far away isn't very difficult if you are paying attention, and if you aren't, why are you in the games more dangerous area? The roots are described in lore as a dangerous place, and without the KP they wont be. Keeping radar on 250m you can easily distinguish them as a group of dots that move faster and in one direction as opposed to the rest. Then there are macros that help you find them, and having view distance on max you can't miss the towering Great kirosta in the distance. I realize max distance won't be available for everyone, as it does require some performace and the game should be accessible to as many different computer specs as possible, but that still leaves two very good ways to spot the patrols way before they try to eat you.

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Gasket
"It's shite being tryker! We're the lowest of the low. The scum of Atys! The most wretched, miserable, servile, pathetic trash that was ever shat into civilization. Some people hate the Matis. I don't. They're just wankers. We, on the other hand, are COLONIZED by wankers. Can't even find a decent culture to be colonized BY. We're ruled by effete arseholes. It's a shite state of affairs to be in, Marceline, and ALL the fresh air in the world won't make any ****** difference"
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