#1 Añadido por Soloreaper 1 década hace
#2 Añadido por Suboxide 1 década hace
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#3 Añadido por Soloreaper 1 década hace
Isn't this the game? Isn't PR meant to be dangerous and it's not like killing an KP is impossible. Just get a team tougether and before you run into the PR like chikens with no head chat a bit and decide who does ele and who heals when a kp attacks and don't run away like chickens with no head. You don't even need that big of a team to kill a KP pretty quickly and safly
#4 Añadido por Suboxide 1 década hace
#5 Añadido por Soloreaper 1 década hace
#6 Añadido por Dinorath 1 década hace
#7 Añadido por Suboxide 1 década hace
#8 Añadido por Soloreaper 1 década hace
#9 Añadido por Meagon 1 década hace
#10 Añadido por Bitttymacod 1 década hace
#11 Añadido por Kilgoretrout 1 década hace
#12 Añadido por Aeralin 1 década hace
#13 Añadido por Crafy 1 década hace
#14 Añadido por Soloreaper 1 década hace
#15 Añadido por Bitttymacod 1 década hace
The point of the KP is to make PR a difficult place to be in. Its mats being so flexible means it they should be more difficult to obtain, thus the double HP of mobs and the KP. I leveled my PR solo from 100-250, all on usable mats. The trick is to learn where a given material is and when to dig it. Take the time to scout out the location that you want to dig in. If it needs, bring in a few friends and cull down the aggro. Use a KP target macro every node to be sure they aren't too close. If there's too much aggro, or the KP comes too close, find a different location to dig in. There's more than one region of PR for a reason. Some things are meant to be difficult. :)
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