#19 Added by Marelli(arispotle) 1 decade ago Report | Quote
#20 Added by Sueky(arispotle) 1 decade ago Report | Quote
#21 Added by Eivor(arispotle) 1 decade ago Report | Quote
#22 Added by Sueky(arispotle) 1 decade ago Report | Quote
Name:Race:Cult:Civ:Biography/Introduction:OOC Notes:
Last edited by Sueky(arispotle) (1 decade ago)
#23 Added by Sueky(arispotle) 1 decade ago Report | Quote
From the very beginning, the players who didn't align with any faction and thus remained neutral have often been referred to as the third faction (in the case of the higher powers) or the fifth faction (in the case of the civilizations). It's a matter of opinion whether neutrality is actually a faction or rather the lack of faction. This issue was only complicated further when different kinds of neutral were implemented: Hominists who are friendly with all nations, Marauders who are hostile to all nations, Theists who are friendly with both higher powers and Antitheists who are hostile to both higher powers. All those groups also get their own Faction PvP icon. And of course, there are still the remaining neutrals who don't fall into any of those groups. So all in all there are now 6 different neutral factions.
#24 Added by Marelli(arispotle) 1 decade ago Report | Quote
I think this is a great idea, but having been hit by the lore-stick (very Selective interpretation of lore ignoring the actual game-world) before, I'm leery of allowing lore as the sole basis of comment.
#25 Added by Sueky(arispotle) 1 decade ago Report | Quote
..."self-appointed RP-cabal"...
#26 Added by Marelli(arispotle) 1 decade ago Report | Quote
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