#16 Added by Sueky(arispotle) 1 decade ago Report | Quote
Last edited by Sueky(arispotle) (1 decade ago) | Reason: To correct Theists and Anti-Theists tag.
#17 Added by Suboxide 1 decade ago Report | Quote
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#18 Added by Sueky(arispotle) 1 decade ago Report | Quote
This might be the wrong place to explain what marauder means in the implementation of the game we have now but I'm still doing it:There are 4 races in game and but 6 ways ppl can choose to align to these races:Tryker, Matis, Fyros, Zorai => citizin title + PVP tag = +30 and a quest and you belong to the raceMarauder, Hominist => pvp tag only for now = -25 OR +25 fame for all 4 racesThere are 2 "gods" in this game and 4 ways you can align to themKaravan, Kami => title + PVP tag = +33 fame & quest gives you access to their tp's excpet PR and 250 zones = +60 fame gives you access to their PR and 250 zones TP'sTheist, Anti-Theist => pvp tag only for now = -25 OR +25 fame for both alignments (only access to neutral tp's)So if you want to be correct then:Neutrals should be called "Theists"Marauders should be called "Anti-Theists"Alot of ppl seem to think being a marauder means you can't follow jena or ma-duk but how i see it in it's current implementation marauders use these "Gods". Marauders seem to be more angry with the city's and how they are ruled by the homins then with those "Gods". So if you want to make a topic about why ppl choose a faction over the other one then pls keep to the faction choises and don't push us marauders in faction wars since we don't have anything to do with faction based since a marauder is able to align for his personal gain. Or you can expand the idea over faction+race and then you could incorperate marauder under race politics.
Last edited by Sueky(arispotle) (1 decade ago)
#19 Added by Marelli(arispotle) 1 decade ago Report | Quote
#20 Added by Sueky(arispotle) 1 decade ago Report | Quote
#21 Added by Eivor(arispotle) 1 decade ago Report | Quote
#22 Added by Sueky(arispotle) 1 decade ago Report | Quote
Name:Race:Cult:Civ:Biography/Introduction:OOC Notes:
#23 Added by Sueky(arispotle) 1 decade ago Report | Quote
From the very beginning, the players who didn't align with any faction and thus remained neutral have often been referred to as the third faction (in the case of the higher powers) or the fifth faction (in the case of the civilizations). It's a matter of opinion whether neutrality is actually a faction or rather the lack of faction. This issue was only complicated further when different kinds of neutral were implemented: Hominists who are friendly with all nations, Marauders who are hostile to all nations, Theists who are friendly with both higher powers and Antitheists who are hostile to both higher powers. All those groups also get their own Faction PvP icon. And of course, there are still the remaining neutrals who don't fall into any of those groups. So all in all there are now 6 different neutral factions.
#24 Added by Marelli(arispotle) 1 decade ago Report | Quote
I think this is a great idea, but having been hit by the lore-stick (very Selective interpretation of lore ignoring the actual game-world) before, I'm leery of allowing lore as the sole basis of comment.
#25 Added by Sueky(arispotle) 1 decade ago Report | Quote
..."self-appointed RP-cabal"...
#26 Added by Marelli(arispotle) 1 decade ago Report | Quote
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