IDEAS FOR RYZOM


uiWebPrevious12uiWebNext

#18 [en] 

"It was fun for a few months", because after you grind your levels, there isn't anything else to do.

Look at your example game. When you reach max level there, you enter a whole new realm of end-game content. A wealth of content that we simply DO NOT HAVE HERE. It held my attention for three years, longer than any other game has been able to do. Does that help point out a reason for the difference in population levels between the games?

First, come up with something to do with the levels that we have now, and then possibly you might be able to earn support for raising the level cap. Until then, don't expect any kind of support for raising the level cap.

#19 [en] 

so in your example you want ppl to come back to master their sword skill again for a month and then leave again?

---

#20 [en] 

Eri, They are putting in more content already, the marauder thing. This is a seperate suggestion.

Sub, Ryzom is a great game, I think most people who actually came back for whatever reason would hang around for more than a month once they are reminded of it.

Edited 2 times | Last edited by Garuth(arispotle) (1 decade ago)

#21 [en] 

hmm well the 1month free for every account not signed up last year did bring some ppl back but once the free month ran out almost all left again (so trying to hook em again didn't work then

---

#22 [en] 

thinking about it and looking at my masters and the thousands of skill points i can't buy skills with i might even go so far and say i would unsub and go on a f2p account then remastering all

---

#23 [en] 

New Skill trees and New spells would be much better, hell we dont even have an area of effect affy :P Our spells are quite simple compared to other games.

New spells and new type of trees would keep people interested more than raising the skill cap.

#24 [en] 

I support Solo on that

affies that'd affect an area instead of just 1 target can greatly increase PvP experience

#25 [en] 

Don't Bomb, Ricochet and Spray all affect an area (in different ways)?

---

It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#26 [en] 

Arfur, yes but that is only on nuke, heal and range weapons. No affy does it,. Also you have to stand still to cast it, which is just daft for spells such as root, you should be able to chase them down and cast it.

#27 [en] 

*Drool* affy AoEs have always been a dream of mine.

---

#28 [en] 

Kilgoretrout
*Drool* affy AoEs have always been a dream of mine.

Me too! :)

I think they should allow affys to be cast while moving, it would really alter PvPs use of them.
uiWebPrevious12uiWebNext
 
Last visit Wednesday, 27 November 23:46:30 UTC
P_:G_:PLAYER

powered by ryzom-api