IDEAS FOR RYZOM


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#25 [en] 

Garuth -- at that point you may as well institute Lloyd's Beacon as well so that people can easily mark a good digging/hunting spot and tp to it and then back to the FH tp, then back and so forth. Lloyd's Beacon was my favorite spell while playing Might and Magic, but it just "doesn't work" in Ryzom. It's not justifiable in terms of Lore, expense in coding or in terms of role-play and player experience. That's in my very much not so humble opinion.

Atys is not an "inherently magical" world. We can do certain very limited invocations of elemental power and afflictions. We can heal others and draw on the power of nature to heal and help ourselves. For craft we pick little bits and pieces of the world up and fuse them together with craft and skill. To get materials we kill beasts or we dig. We have chemistry for thing like armor and guns. We have no more understanding of how Jena manages to restore our Seed (or, as the Kami would say, how Ma-Duk does the same) than we do of the teleports or the rainbow gates that saved us from the Great Swarming.

Until we do, we won't have the means to make teleports to our apartments or guild halls.

-- Bittty

P.S. As Isaac Asimov once said in response to Arthur C. Clarke. "Any sufficiently advanced system of magic is indistinguishable from technology." Magic has its own rules and limitations. The mere presence of magic in a world does not mean that there are no limits.

-- B.

Edited 2 times | Last edited by Bitttymacod (1 decade ago)

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#26 [en] 

- 1

there is a much more fundamental change required, and that is the way storage works :)

#27 [en] 

-1 for a few reasons. I don't see it fitting into the lore at all and I don't see a need. It's simple enough to teleport to the city and run the building. Just an extra pact wasting space in the bag. I agree with most of what Bittty said.

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Meagy :)
Spirit of Atys
High Officer of Spiritus Artificis
Never argue with an idiot; they will just drag you down to their level, and beat you with experience.

#28 [en] 

I'd rather like to have a stable for my apartment (be able to move goods directly from mektoub to apt and reverse) or be able to craft in the apartment.

And for Pyr a simple way to remember the way:
As kami or neutral go from Kami/Cerakos Gate through the Arispotle Avenue and always have a wall on the left hand side (apt in Coriolis Circus, Miners' Row or Abylus Circus)
As karavan or neutral enter from the south gate (closest to the kara tp) and walk just a few meters (apt in Southgate Road, Lower Piros Street or Forge and Hammer Way)
This way it's most of the time a straight line ;-)

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