TECHNICAL SUPPORT / WEB APPs BUGS


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#1 Report | Quote[de] 

Recently when fighting the special nexus creatures (cuttlers, gibbai), my client crashed mid-fight (as did those of my team mates). There is no special nel_*.log from that incident. That last line pasted here is the last prior to restarting the client. The full log is available.

Client log from before that as follows:
2020/08/17 23:15:18 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:15:20 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:15:22 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:15:24 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:15:26 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:15:28 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:15:48 WRN 1307354944 ryzom_client interface_parser.cpp 446 parseXMLDocument : Replacing template html_push_button with new version
2020/08/17 23:16:21 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:16:48 WRN 1307354944 ryzom_client interface_parser.cpp 446 parseXMLDocument : Replacing template html_push_button with new version
2020/08/17 23:17:49 WRN 1307354944 ryzom_client interface_parser.cpp 446 parseXMLDocument : Replacing template html_push_button with new version
2020/08/17 23:18:49 WRN 1307354944 ryzom_client interface_parser.cpp 446 parseXMLDocument : Replacing template html_push_button with new version
2020/08/17 23:19:24 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:19:30 WRN 1307354944 ryzom_client user_entity.cpp 780 mode : Invalid behaviour change.
2020/08/17 23:19:33 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:19:35 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:80: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:19:37 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:19:42 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:19:44 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:19:44 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:80: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:19:45 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:19:45 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:19:45 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:19:46 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:19:47 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:19:47 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:19:50 WRN 1307354944 ryzom_client interface_parser.cpp 446 parseXMLDocument : Replacing template html_push_button with new version
2020/08/17 23:19:50 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:19:52 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:19:53 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:20:30 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:83: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:20:34 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:20:34 WRN 1307354944 ryzom_client user_entity.cpp 780 mode : Invalid behaviour change.
2020/08/17 23:20:35 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:20:50 WRN 1307354944 ryzom_client interface_parser.cpp 446 parseXMLDocument : Replacing template html_push_button with new version
2020/08/17 23:20:54 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:3: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:20:55 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:3: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:20:56 WRN 1307354944 ryzom_client user_entity.cpp 780 mode : Invalid behaviour change.
2020/08/17 23:20:56 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:3: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:20:57 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:3: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:20:58 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:21:00 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:21:01 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:21:05 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Head. Using entity pos instead
2020/08/17 23:21:13 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:21:24 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:21:24 WRN 1307354944 ryzom_client character_cl.cpp 2403 onMove : CH:onMove:238: First pos == pos -> take the dir(-0.898990,0.437969,0.000000) instead.
2020/08/17 23:21:27 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:21:28 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:46: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:21:29 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:46: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:21:29 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:21:37 WRN 1307354944 ryzom_client user_entity.cpp 780 mode : Invalid behaviour change.
2020/08/17 23:21:41 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:93: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:21:43 WRN 1307354944 ryzom_client user_entity.cpp 780 mode : Invalid behaviour change.
2020/08/17 23:21:45 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:165: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:21:45 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:13: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:21:46 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:165: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:21:47 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:78: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:21:47 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:165: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:21:47 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:21:49 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:21:49 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:80: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:21:51 WRN 1307354944 ryzom_client interface_parser.cpp 446 parseXMLDocument : Replacing template html_push_button with new version
2020/08/17 23:21:53 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:21:53 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:13: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:21:56 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:21:56 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:24: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:21:56 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:21:57 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:21:57 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:21:57 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:24: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:21:57 WRN 1307354944 ryzom_client user_entity.cpp 780 mode : Invalid behaviour change.
2020/08/17 23:22:00 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:111: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:22:00 WRN 1307354944 ryzom_client character_cl.cpp 1264 updateVisualPropertyMode : CH:updtVPMode:116: The mode 'COMBAT(3)' sent is the same as the current one.
2020/08/17 23:22:00 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:22:01 WRN 1307354944 ryzom_client character_cl.cpp 3946 performCurrentAttackEnd : No target available for current attack.
2020/08/17 23:22:01 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:22:04 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:22:04 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 Spine2. Using entity pos instead
2020/08/17 23:22:04 WRN 1307354944 ryzom_client projectile_manager.cpp 477 evalFXPosition : Invalid bone : Bip01 R Hand. Using entity pos instead
2020/08/17 23:22:04 WRN 1307354944 ryzom_client projectile_manager.cpp 482 evalFXPosition : Can't retrieve entity skeleton. Using entity pos instead of bone pos

Edited 2 times | Last edited by Elke (4 years ago)

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