TECHNICAL SUPPORT / WEB APPs BUGS


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#1 Report | Quote[en] 

A failed assertion occurs
ProcName: client_ryzom_rd.exe
Date: 2014/01/14 17:50:21
File: Z:\home\nevrax\code\nel\src\3d\driver\direct3d\driver_direct3d_sh ader.cpp
Line: 402
FuncName: NL3D::setFX
Reason: "drv->activeShader (&s)"
-------------------------------

No log

#2 Report | Quote[en] 

Hello, Here is a bit more info

Intel(R) Graphics Media Accelerator Driver Report


Report Date: 01/14/2014
Report Time[hr:mm:ss]: 17:48:18
Driver Version: 7.14.10.1437
Operating System: Windows Vista (TM) Home Premium* , (6.0.6000)
Default Language: English
DirectX* Version: 10.0
Physical Memory: 3060 MB
Minimum Graphics Memory: 8 MB
Maximum Graphics Memory: 286 MB
Graphics Memory in Use: 130 MB
Processor: x86 family 6 Model 15 Stepping 13
Processor Speed: 2194 MHZ
Vendor ID: 8086
Device ID: 29C2
Device Revision: 02


* Accelerator Information *

Accelerator in Use: Intel(R) G33/G31 Express Chipset Family
Video BIOS: 1471
Current Graphics Mode: 800 by 600 True Color (60 Hz)



* Devices Connected to the Graphics Accelerator *


Active Monitors: 1


* Monitor *

Monitor Name: Generic PnP Monitor
Display Type: Analog
Gamma Value: 2.20
DDC2 Protocol: Supported
Maximum Image Size: Horizontal: 16.0 inches
Vertical: 10.0 inches
Monitor Supported Modes:
640 by 480 (60 Hz)
640 by 480 (67 Hz)
640 by 480 (72 Hz)
640 by 480 (75 Hz)
720 by 400 (70 Hz)
800 by 600 (56 Hz)
800 by 600 (60 Hz)
800 by 600 (72 Hz)
800 by 600 (75 Hz)
832 by 624 (75 Hz)
1024 by 768 (60 Hz)
1024 by 768 (70 Hz)
1024 by 768 (75 Hz)
1152 by 864 (75 Hz)
1152 by 870 (75 Hz)
1280 by 960 (60 Hz)
1280 by 1024 (60 Hz)
1280 by 1024 (75 Hz)
1680 by 1050 (60 Hz)
1680 by 1680 (75 Hz)
Display Power Management Support:
Standby Mode: Not Supported
Suspend Mode: Not Supported
Active Off Mode: Supported
Raw EDID:
00 ff ff ff ff ff ff 00 5a 63 1d e5 01 01 01 01
20 10 01 03 0e 2b 1b 78 2e cf e5 a3 5a 49 a0 24
13 50 54 bf ef 80 b3 0f 81 80 81 40 71 4f 01 01
01 01 01 01 01 01 21 39 90 30 62 1a 27 40 68 b0
36 00 b1 0f 11 00 00 1c 00 00 00 ff 00 51 36 59
30 36 33 32 32 31 36 37 37 0a 00 00 00 fd 00 32
4b 1e 52 15 00 0a 20 20 20 20 20 20 00 00 00 fc
00 56 58 32 30 32 35 77 6d 0a 20 20 20 20 00 89

* Other names and brands are the property of their respective owners.

#3 Report | Quote[en] 

A search of the support forums using the term "direct3d" finds this thread:
http://app.ryzom.com/app_forum/index.php?page=topic/view/15470/1
If you read that thread you will find a reference to: http://goo.gl/7K9cY

And a reference to the Official News of November 2012 which includes full information at:
http://app.ryzom.com/app_forum/index.php?page=topic/view/15434/22 #22

That one will also show up if you search *all* forums for "direct3d".

I hope that the information in those links get you into the game properly.

Bittty

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#4 Report | Quote[en] 

DirectX might be the immediate solution, but i doubt you'll have a lot of fun using your core2 onboards graphics. The newer and much more powerful onboard solution of the recent core i models is just enough to play ryzom. Sorry :-)

---

Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear
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